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    [Plugin] Bitmap To Mesh

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    • EarthMoverE Offline
      EarthMover
      last edited by

      This is great Thomas.

      Do you think it's possible to use the bitmap data to do other things besides generate a point cloud terrain? Could you transfer black lines on a bit map to lines on a face? Could you offset and pushpull based on pixel color data? Just thinking of how to take Silver Shadow's original request to generate a brick wall with depth using a bitmap and make it more polygon friendly. It's great, but using a point cloud terrain to generate several wall textures will bring SU to it's knees.

      Could you possibly glean the UVW coordinates of a texture applied to a face and tile the 3D geometry as components over those coordinates?

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • thomthomT Offline
        thomthom
        last edited by

        @earthmover said:

        Could you offset and pushpull based on pixel color data?

        It's possible - but not easy - I don't know how.

        @earthmover said:

        It's great, but using a point cloud terrain to generate several wall textures will bring SU to it's knees.

        You could use CleanUp to reduce excess faces/edges for uniform textures.
        But in any case - keep the texture files small.

        @earthmover said:

        Could you possibly glean the UVW coordinates of a texture applied to a face and tile the 3D geometry as components over those coordinates?

        The texture would have to be BMP - as there is no built in method to get access to the texture data in SU. But it is possible - however, this is also something that turns rather complicated. Though would be an interesting project I can't see myself taking it in this direction - I got at the moment UV Tools, Bezier Surface and Vertex Tools as my main focus (that is not including smaller updates/projects).

        I will be updating it with some smaller improvements, but if anyone want to take it further then be my guest. I just threw this together today during a break as I realised that most the code would be reading the image files - which I already had the codes for from Vertex Tool's toolbar system.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          Test with simple displacement map:

          Displacement.png

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • W Offline
            Whaat
            last edited by

            cool stuff! I'm guessing that with some work, you could take a BMP texture applied to an existing mesh and use it to displace the mesh?

            Great work Thom!

            SketchUp Plugins for Professionals

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              water.jpg

              dotdotdot

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              • KrisidiousK Offline
                Krisidious
                last edited by

                you ROCK!!! 😍

                where are my old bump maps? time to go play...

                By: Kristoff Rand
                Home DesignerUnique House Plans

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  @whaat said:

                  cool stuff! I'm guessing that with some work, you could take a BMP texture applied to an existing mesh and use it to displace the mesh?

                  Great work Thom!

                  I'm looking forward to that...with perhaps a poly count adjustment. πŸ‘ πŸ‘

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @whaat said:

                    cool stuff! I'm guessing that with some work, you could take a BMP texture applied to an existing mesh and use it to displace the mesh?

                    Possible - but you'd risk an insanely heavy mesh...

                    @earthmover said:

                    with perhaps a poly count adjustment.

                    Well, one could sample less of the image...

                    If I was better at math I could work out where the contrasts where and use more points from those areas...

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • david_hD Offline
                      david_h
                      last edited by

                      I finally got it to work. I had to the LIB2 thing. It always takes me a little longer. At first i thought it was hanging on me and on some images it did, but I played around with my BMP in phoshop and got the mesh to work. Take a look: see if you can figure it out. Cool plugin. Don't know how I will use it yet but it's cool!


                      mesh1.jpg


                      mesh2.jpg


                      mesh3.jpg

                      If I make it look easy...It is probably easy

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        This does seem like a plugin with a lot of potential. I gave it a try with a BMP version of the following image but it didn't appear that anything was happening. It seemed to lock up my computer but it should probably be chalked up to the lousy computer I have at work.

                        http://farm5.static.flickr.com/4120/4783291846_6d66178a50.jpg

                        This height map was actually created in SU to begin with.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

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                        • D Offline
                          dedmin
                          last edited by

                          Quick test in Rhino:
                          2010-10-01_200759.jpg

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            Dedmin, did you try to do it with ThomThom's script in SU?

                            By the way, I think it looks nicer in SketchUp. πŸ˜‰

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              1.25 million entities? 😲 That would let the magic smoke out of this computer for sure. πŸ˜†

                              Etaoin Shrdlu

                              %

                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

                              M30

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                with this bmp, i added a few extra pixels along the top and bottom making it an even 125x500px which brought the entities down by 75%..
                                (make sure to scale the y axis to 25% in order to fix the proportions)

                                zipped on a mac.. ignore the ds files etc..

                                untitled1.jpg

                                dotdotdot

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  yeah, it works in sketchup..
                                  tt's script scales everything to a square so i made the mistake of adding more black for an overall 500x500 px (4times the recommended resolution of 250x250)..

                                  it came in at a modest 1.25 million entities πŸ˜„


                                  with hidden geometry turned on

                                  dotdotdot

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                                  • D Offline
                                    dedmin
                                    last edited by

                                    No, there is a similar command in Rhino - Mesh Heightfield. I just used your image to test it - the mesh is quite small 33 by 8 by 1,3 mm. I doubt this can be done in SketchUP.

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                                    • D Offline
                                      dedmin
                                      last edited by

                                      And Rhino maps the image as a texture

                                      Untitled-1.jpg

                                      2010-10-01_221122.jpg

                                      2010-10-01_221044.jpg

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                                      • N Offline
                                        notareal
                                        last edited by

                                        Nice one! I can imagine that one day this will be in need.

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          Dedmin, that looks nice.

                                          I did make the heighfield map in SketchUp so I know that part can be done. Here's the mesh from which I made the map.

                                          http://farm5.static.flickr.com/4118/4791556894_9724ee2004_z.jpg

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

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                                          • D Offline
                                            dedmin
                                            last edited by

                                            Sure - I mean the plugin. Can that plugin make so small mesh from an image without scaling? Looks good Dave πŸ‘
                                            By the way, did You notice that Layout 3 can now paste Excel tables - very handy!

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