sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Bitmap To Mesh

    Scheduled Pinned Locked Moved Plugins
    264 Posts 75 Posters 420.8k Views 75 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • iichiversiiI Offline
      iichiversii
      last edited by

      Ok i got the Lib thing sorted but im still running into that issue where "mesh from heightmap" wont allow me to select depth, still confused, anyone else had this issue and solved it?

      Bring on the Rain...

      1 Reply Last reply Reply Quote 0
      • fredziarzF Offline
        fredziarz
        last edited by

        Playing with it is cool, but there's a huge "BUT" πŸ˜‰ from two bitmaps I used in single SU file (400x400 & 200x200) it made my file 60MB big! It's much to much. My PC handles aprox.100MB files, but they're almost uneditable and hard to use. So what do we need this plugin for? Maybe some small not complicated architectural details? Simple scenes?


        maxwellrender v3


        maxwellrender v3

        1 Reply Last reply Reply Quote 0
        • tt_suT Offline
          tt_su
          last edited by

          @iichiversii said:

          Ok i got the Lib thing sorted but im still running into that issue where "mesh from heightmap" wont allow me to select depth, still confused, anyone else had this issue and solved it?

          ? Can you describe your process?

          1 Reply Last reply Reply Quote 0
          • tt_suT Offline
            tt_su
            last edited by

            @fredziarz said:

            Playing with it is cool, but there's a huge "BUT" πŸ˜‰ from two bitmaps I used in single SU file (400x400 & 200x200) it made my file 60MB big! It's much to much. My PC handles aprox.100MB files, but they're almost uneditable and hard to use. So what do we need this plugin for? Maybe some small not complicated architectural details? Simple scenes?

            400 * 400 = 160000 (that's just tiles - but these have to be triangulated, so the actual number of faces generated will be 320000)

            If you use a render engine that support proxies you can generate a high res mesh and generate a proxy object of it and use a low res mesh in your model.

            1 Reply Last reply Reply Quote 0
            • T Offline
              tosudatma
              last edited by

              i needs plugin Bitmap To Mesh for sketchup 2014 ,help me

              1 Reply Last reply Reply Quote 0
              • tt_suT Offline
                tt_su
                last edited by

                @tosudatma said:

                i needs plugin Bitmap To Mesh for sketchup 2014 ,help me

                It should work for SU2014. Download latest from SCF PluginStore or the Extension Warehouse.

                Or have you already done that and found errors?

                1 Reply Last reply Reply Quote 0
                • M Offline
                  mwoonkey
                  last edited by

                  I cant figure this out, been trying for ages and cant make the plugin seeable from the plugin menu even after installing the extension.

                  running win7 with trimble 8.0.151158

                  I can get other plugins to work perfect but the TT_Lib2 not showing or the bitmap to mesh either.

                  any help please

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    This plugins doesn't add menus to the Plugins - it adds it to the Draw and Context Menu. See the description for details.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • dimixD Offline
                      dimix
                      last edited by

                      Is it possible to take a closed loop of edges, and fill them with a bitmap?
                      Kinda like the Soap Skin & Bubble plugin douse.

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        Like a height map, or making faces out of each pixel?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • TandemT Offline
                          Tandem
                          last edited by

                          @iichiversii said:

                          Ok i got the Lib thing sorted but im still running into that issue where "mesh from heightmap" wont allow me to select depth, still confused, anyone else had this issue and solved it?

                          I was stuck on the exact same problem and was able to make it work by changing my steps to:

                          1. File > Import...
                          2. Navigate to your image file, select it and click Import.
                          3. Place and size the image in SU.
                          4. Right-Click on the placed image and select Mesh from Heightmap.
                          5. Pick depth by clicking somewhere on the blue axis above the image.
                          6. The plugin will take some time to index the points and generate the mesh.
                            May have something to do with file format. I don't know.

                          Thanks thomtom for a great plugin. I am trying to use it to generate terrain from downloaded TIF heightmaps. Still trying to figure out what size image is doable.

                          1 Reply Last reply Reply Quote 0
                          • dimixD Offline
                            dimix
                            last edited by

                            @thomthom said:

                            Like a height map, or making faces out of each pixel?

                            Yes like a height map (if i understand what a height map is correctly πŸ˜„ ).
                            If i have a spesific face that i have to work with, and it represents a water surface:

                            http://i.imgur.com/OGAljLM.png?1

                            I woud like to add small waves to that face like Mistro11 did in this post
                            Is there some way to bound the bmp to that face?

                            1 Reply Last reply Reply Quote 0
                            • Dave RD Offline
                              Dave R
                              last edited by

                              Why not just make the mesh from a rectangular bitmap and trim it to that shape after?

                              Etaoin Shrdlu

                              %

                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

                              M30

                              %

                              1 Reply Last reply Reply Quote 0
                              • tt_suT Offline
                                tt_su
                                last edited by

                                The mesh would be incredible dense. Are you rendering the image eventually? I'd then put use the render engine and apply the bitmap as a bump map or displacement map instead.

                                1 Reply Last reply Reply Quote 0
                                • dimixD Offline
                                  dimix
                                  last edited by

                                  @dave r said:

                                  Why not just make the mesh from a rectangular bitmap and trim it to that shape after?

                                  @tt_su said:

                                  The mesh would be incredible dense. Are you rendering the image eventually? I'd then put use the render engine and apply the bitmap as a bump map or displacement map instead.

                                  I agree with both of you. Trimming it or rendering it would be a solution. But still i am curious if it is possible to bind the bmp to a face.

                                  1 Reply Last reply Reply Quote 0
                                  • L Offline
                                    Lersince1991
                                    last edited by

                                    This plug in is amazing, thank you so much.

                                    But it took me a long time to find, I suggest in your extension warehouse keywords you add "Displacement Map" or Displacement baking and similar stuff to help others find it.

                                    1 Reply Last reply Reply Quote 0
                                    • jojo9J Offline
                                      jojo9
                                      last edited by

                                      nice one, could be useful for landscape modeling in my case.
                                      ive probems to draw the depth plane.

                                      -i loaded a bitmap noise image into su
                                      -i defined the origin and width, while with depth im unable to confirm, the click is blocked.
                                      Also using a numerical imput and confirming that op doesnt work.

                                      (mac, su13 free)

                                      1 Reply Last reply Reply Quote 0
                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Any errors in the Ruby Console?

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • IneshtineI Offline
                                          Ineshtine
                                          last edited by

                                          Make sure the bitmap is 24bit and that it doesn't include color space information.

                                          What? you haven't tried Raylectron yet?

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            cowboyathome
                                            last edited by

                                            To those people having an issue with not being able to click when prompted to Pick depth, make sure that the image you are using does not have any color space information. I believe that someone already mentioned this awhile back in the thread.

                                            The link below shows an image of the GIMP export settings when exporting a BMP image.
                                            Notice that I have Do not write color space information checked.
                                            I have no idea how to check if a BMP image has color space or not. Best bet is to open the image and save/export it without color space information.

                                            https://goo.gl/photos/knF2NPQ5fEhLrhe79

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 14
                                            • 12 / 14
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement