sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Bitmap To Mesh

    Scheduled Pinned Locked Moved Plugins
    264 Posts 75 Posters 420.7k Views 75 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      Matias Germán
      last edited by

      It´s a great plugin. Thanks Thomas. 👍

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        @ben ritter said:

        So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

        If you need a simpker mesh, resample the bitmap you generated it from down. Less pixels - simpler mesh.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • B Offline
          Ben Ritter
          last edited by

          I will try the resampling. Any idea why the image gets turned around?

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            @ben ritter said:

            I will try the resampling. Any idea why the image gets turned around?

            Got a screenshot? I'm not sure if I understand what you describe.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • majidM Offline
              majid
              last edited by

              Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

              1 Reply Last reply Reply Quote 0
              • B Offline
                Ben Ritter
                last edited by

                @thomthom said:

                @ben ritter said:

                I will try the resampling. Any idea why the image gets turned around?

                Got a screenshot? I'm not sure if I understand what you describe.

                Thomas, thanks for your help, I can't seem to recreate that scenario now, but here's what happens when I try to project the texture above it. I get bits and pieces onto the mesh.


                huskie.jpg

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  @majid said:

                  Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

                  You could run CleanUp afterwards.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    Fletch
                    last edited by

                    Ben, look at my example of roof tile above very closely - you will see that you should use a TINY .bmp... I mean TINY.

                    Then scale the mesh that is generated UP in SketchUp, then PROJECT your texture DOWN onto the face. Be sure the texture position is set to PROJECTED.

                    Remember that BLACK is the lowest point, and WHITE is the HIGHEST point on the final mesh... so make sure to create your displacement map appropriately... a sketch like that is not likely to give you the exact results you want... depending on what you want I guess.

                    Thom Thom, I used your plugin to helpme create this image... thanks again! 👍
                    It is KEY to use a very good displacement map and very small resolution.


                    Pins-Final_Twilight-Render.jpg

                    Fletch
                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      Fletch - how did you do that?
                      A plugin that inserts components at vertices?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • Dave RD Offline
                        Dave R
                        last edited by

                        Fletch, that is way cool! It looks like an On/Off button but makes me think it's label could be changed by controlling which pins are up and which are down.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          Ben Ritter
                          last edited by

                          @fletch said:

                          Ben, look at my example of roof tile above very closely - you will see that you should use a TINY .bmp... I mean TINY.

                          Then scale the mesh that is generated UP in SketchUp, then PROJECT your texture DOWN onto the face. Be sure the texture position is set to PROJECTED.

                          Remember that BLACK is the lowest point, and WHITE is the HIGHEST point on the final mesh... so make sure to create your displacement map appropriately... a sketch like that is not likely to give you the exact results you want... depending on what you want I guess.

                          Thom Thom, I used your plugin to helpme create this image... thanks again! 👍
                          It is KEY to use a very good displacement map and very small resolution.

                          Fletch, thanks for the reminders. The bmp was a scanned in sketch that I tried. Perhaps not the best to use. Thank you anyway.

                          1 Reply Last reply Reply Quote 0
                          • GaieusG Offline
                            Gaieus
                            last edited by

                            @thomthom said:

                            Fletch - how did you do that?
                            A plugin that inserts components at vertices?

                            Here is a bit of the workflow.
                            http://twilightrender.com/phpBB3/viewtopic.php?f=26&t=2208

                            Gai...

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              @unknownuser said:

                              The board requires you to be registered and logged in to view this forum.

                              😞

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Ah yeah, that is a restricted area for license holders.

                                Anyway, it's drop.rb. 😉

                                Gai...

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Version 0.3.0b

                                  • Renamed Mesh From Bitmap to Mesh From Heightmap
                                  • Added new Mesh From Bitmap
                                    [attachment=0:3etwkcol]<!-- ia0 -->MeshFromBitmap.png<!-- ia0 -->[/attachment:3etwkcol]

                                  Known bug:
                                  Flipped image isn't properly recognised.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    jeffschaid01
                                    last edited by

                                    Hello,

                                    After importing the bmp, I've adjusted height, width, etc. The program then follows through by indexing points and generating a mesh. After that I'm attempting to export as a vrml and the program continues to crash at 49%. I'm sure doing something incorrectly but not sure what. Any suggestions?

                                    Thanks,
                                    Jeff

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      jeffschaid01
                                      last edited by

                                      Hello,

                                      Are further steps needed prior to exporting as vrml after height, width and depth adjustments have been made along with point indexing and mesh generating? All of these steps have been completed but SU is crashing at the 49% mark while exporting as vrml. Any help will be greatly apprecaited.

                                      Thanks,
                                      Jeff

                                      1 Reply Last reply Reply Quote 0
                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @jeffschaid01 said:

                                        Are further steps needed prior to exporting as vrml after height, width and depth adjustments have been made along with point indexing and mesh generating? All of these steps have been completed but SU is crashing at the 49% mark while exporting as vrml. Any help will be greatly apprecaited.

                                        VRML? What are you using to export that?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @jeffschaid01 said:

                                          Hello,

                                          Are further steps needed prior to exporting as vrml after height, width and depth adjustments have been made along with point indexing and mesh generating? All of these steps have been completed but SU is crashing at the 49% mark while exporting as vrml. Any help will be greatly apprecaited.

                                          Thanks,
                                          Jeff

                                          If SketchUp crashes when you export then I'm afraid I can't help, as this plugin has nothing to do with the exporter.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            jeffschaid01
                                            last edited by

                                            Are there further steps needed (other than the ones mentioned) prior to export or should the file theoretically be ready for export?

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 14
                                            • 11 / 14
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement