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    [Plugin] Bitmap To Mesh

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    • K Offline
      keyston
      last edited by

      just found the answer to my first question, projected texture. much easier 😒

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      • thomthomT Offline
        thomthom
        last edited by

        @keyston said:

        I was also wondering if it would be possible to use a bitmap from an object in your scene to generate the mesh, say like you have texture mapped a cube for example, with 1 texture on all faces, you select the object, then generate mesh on all the mapped faces.Possible? too difficult? Just an idea from someone with no idea. 💭 👍 👎 ❓

        It'd be challenging to make the mesh work between faces, but the biggest problem is that it would most likely create a mesh that is all too dense for SketchUp to handle.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • jamalitoJ Offline
          jamalito
          last edited by

          wow every good I like this plugin
          becouse I am used it in ornamentation
          thnx


          basmah.jpg

          Albert Einstein:
          ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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          • B Offline
            Ben Ritter
            last edited by

            Thomas, I love it. I have the mesh made, but struggling to find the right image size to make the mesh workable. I've broken the image down into 6 parts and I have a mesh, but can't get a texture applied. SU crashes.

            I've been able to apply the texture when it's grouped, but the image gets applied rotated 180 deg.

            So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

            SU8.0.3117, File is 98mb

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            • M Offline
              Matias Germán
              last edited by

              It´s a great plugin. Thanks Thomas. 👍

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              • thomthomT Offline
                thomthom
                last edited by

                @ben ritter said:

                So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

                If you need a simpker mesh, resample the bitmap you generated it from down. Less pixels - simpler mesh.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • B Offline
                  Ben Ritter
                  last edited by

                  I will try the resampling. Any idea why the image gets turned around?

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @ben ritter said:

                    I will try the resampling. Any idea why the image gets turned around?

                    Got a screenshot? I'm not sure if I understand what you describe.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • majidM Offline
                      majid
                      last edited by

                      Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                      • B Offline
                        Ben Ritter
                        last edited by

                        @thomthom said:

                        @ben ritter said:

                        I will try the resampling. Any idea why the image gets turned around?

                        Got a screenshot? I'm not sure if I understand what you describe.

                        Thomas, thanks for your help, I can't seem to recreate that scenario now, but here's what happens when I try to project the texture above it. I get bits and pieces onto the mesh.


                        huskie.jpg

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @majid said:

                          Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

                          You could run CleanUp afterwards.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • F Offline
                            Fletch
                            last edited by

                            Ben, look at my example of roof tile above very closely - you will see that you should use a TINY .bmp... I mean TINY.

                            Then scale the mesh that is generated UP in SketchUp, then PROJECT your texture DOWN onto the face. Be sure the texture position is set to PROJECTED.

                            Remember that BLACK is the lowest point, and WHITE is the HIGHEST point on the final mesh... so make sure to create your displacement map appropriately... a sketch like that is not likely to give you the exact results you want... depending on what you want I guess.

                            Thom Thom, I used your plugin to helpme create this image... thanks again! 👍
                            It is KEY to use a very good displacement map and very small resolution.


                            Pins-Final_Twilight-Render.jpg

                            Fletch
                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Fletch - how did you do that?
                              A plugin that inserts components at vertices?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                Fletch, that is way cool! It looks like an On/Off button but makes me think it's label could be changed by controlling which pins are up and which are down.

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

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                                • B Offline
                                  Ben Ritter
                                  last edited by

                                  @fletch said:

                                  Ben, look at my example of roof tile above very closely - you will see that you should use a TINY .bmp... I mean TINY.

                                  Then scale the mesh that is generated UP in SketchUp, then PROJECT your texture DOWN onto the face. Be sure the texture position is set to PROJECTED.

                                  Remember that BLACK is the lowest point, and WHITE is the HIGHEST point on the final mesh... so make sure to create your displacement map appropriately... a sketch like that is not likely to give you the exact results you want... depending on what you want I guess.

                                  Thom Thom, I used your plugin to helpme create this image... thanks again! 👍
                                  It is KEY to use a very good displacement map and very small resolution.

                                  Fletch, thanks for the reminders. The bmp was a scanned in sketch that I tried. Perhaps not the best to use. Thank you anyway.

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    @thomthom said:

                                    Fletch - how did you do that?
                                    A plugin that inserts components at vertices?

                                    Here is a bit of the workflow.
                                    http://twilightrender.com/phpBB3/viewtopic.php?f=26&t=2208

                                    Gai...

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @unknownuser said:

                                      The board requires you to be registered and logged in to view this forum.

                                      😞

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Ah yeah, that is a restricted area for license holders.

                                        Anyway, it's drop.rb. 😉

                                        Gai...

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Version 0.3.0b

                                          • Renamed Mesh From Bitmap to Mesh From Heightmap
                                          • Added new Mesh From Bitmap
                                            [attachment=0:3etwkcol]<!-- ia0 -->MeshFromBitmap.png<!-- ia0 -->[/attachment:3etwkcol]

                                          Known bug:
                                          Flipped image isn't properly recognised.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • J Offline
                                            jeffschaid01
                                            last edited by

                                            Hello,

                                            After importing the bmp, I've adjusted height, width, etc. The program then follows through by indexing points and generating a mesh. After that I'm attempting to export as a vrml and the program continues to crash at 49%. I'm sure doing something incorrectly but not sure what. Any suggestions?

                                            Thanks,
                                            Jeff

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