SU 9 Wishlist
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@dave r said:
Not that again. Sheesh! There's absolutely no need for multiple screens as in Blender. This as been discussed multiple times over the years.
My bad, I thought it comming...
I actally wan't another window: ["window/another view" menu item], which will open and let you place it, move-it, size it, such as standard tool window. In another window I want to be able to orbit, move and zoom camera, but without being let to make modifications, nor select anything. Just, a window where you could see from another viewpoint. Plus, an API to that where you can set camera pos, direction, fov... I don't think that this will require modifying the standard SU class. Its not a pain of work
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You could just set a scene on the view you're working on then spin the model as you wish and when done you can go back to exactly where you were with one click?
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You can turn off the "animation" transition between scenes so you get an almost instant jump between views if that helps?
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@arcad-uk said:
You can turn off the "animation" transition between scenes so you get an almost instant jump between views if that helps?
THks, but I'm not a noob with that
I jst planned to create a multiplayer game at Sketchy Physics, with two viewpoints. -
@desertraven said:
I still want a constraint override button or keyboard shortcut and Object Snap Options! (also fix that center snap I'm tired of hovering)
came in here to post exactly this.
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@thomthom said:
Explode is terrible slow - agree. But I've never seen it crash due to that.
I have, on numerous occasions, had crashes when exploding heavy geometry like imported high quality furniture.
For the VR apartment I posted a while ago I had to separate the apartment into ten different SU models with up the four models/ scenes per room.
Another strangeness often seem to appear when having heavy models in SU is that upon save or sometimes just by closing a group it often unsmoothes random parts of the model.
Memory issues?I'm not wishing for a 64 bit version to gain speed. I just want SU to be able to handle bigger/heavier scenes.
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"Last tool / menu item" command.
One key zoom out increment (jump back ) command (not Extents, not scrolling). -
There are no cylinder, cube, pyramid, sphere exc. I try to draw them but it gets my time. All the 3d programs have them. If sketchup means easy draw then have to be in Sketchup.
And the interface must be changed. Because when i open the program it looks like a child program. It must be like proffesional.
And the other wishes: Curve and
I want to move the vertex easily. I don't want to need the plugin for it. -
@pixero said:
Memory issues?
Only way to tell is monitor the memory usage when it crashes. It could a number of other reasons.
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@a_iverson said:
There are no cylinder, cube, pyramid, sphere exc. I try to draw them but it gets my time. All the 3d programs have them. If sketchup means easy draw then have to be in Sketchup.
Save yourself some time and add the ones you made to your own library. The reason you may not find them included is the way SU works with curves, or rather lack of, as everything is created with straight lines. Not a problem if you accept the limitations but the resolution of a curve can have a big impact on model size and processing speed.
@a_iverson said:
And the interface must be changed. Because when i open the program it looks like a child program. It must be like proffesional.
I quite like the icons for their clarity of function, but you never know, under Trimble they MAY be refreshed soon. -
I would find it helpful if the language can be changed on the fly...
(I normally use the german version and if I want to answer a question in the forum, I have to search the right english description) -
Actions!
I'd like to see Photoshop-like actions to cut down some boring\tedious\time consuming procedures. -
@a_iverson:
If you have a copy of version7, you can copy the Component folder and place it in Version 8. This assumes that Sketchup 8 does not have these primitives? The only primitive not available is apparently Cylinder. In my copy of V8 in Draw menu is a command called Box, but it is inserted at a preset size as a group. EditGroup measure an edge, see size in VCB, input new value, and the box is resized independent of other stuff. -
Preference / Extensions:
I never heard or understood what the Preference / Extensions is there for. We need to use it to activate some plugins but not others. The window is ridiculously tiny (on Mac) requiring scrolling and you cannot view at glance what is ON or OFF. And as for a lot of SU, 'alphanumeric" is a lost art.
The addition of .rbz installation is good; but placed as it is here, I am sure it is confusing to many people.
Maybe someone can explain that.
I wish this were made more robust, or eliminated altogether. Why do we have to load some plugins and not others? For that manner a proper (full screen-able) plugin browser where all plugins could be loaded, or unloaded, check for update, show icons (if applicable), show location in menu (like the Help function), show in folder etc. would be best. (Would improve over the "View / Tool Palette" drop down as well.)
And some way of requiring that all plugins have icons / bars, that can be hidden while loaded would be great. I know that isn't big for Windows, but the mess icons make on a Mac would be helped.
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What do you mean by unresizable windows?
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detection of section planes for sectional rendering in rendering plugins like vray, so we don't have to do any demolition with zorro
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The Preferences โ Extensions list was a start of something good, that hasn't been consequently completed yet.
At the beginning plugins were loose scripts. For us humans every file looked like one "plugin" but for SketchUp their contents were undistinguishable, all in the same soup. The SketchUp team has then later added a way to register plugins with metadata (and only those are called "extensions"). The aim of the extensions list is not that plugins need to be enabled, but can be disabled/enabled depending on whether you need them. SU8M2 pushed that further to allow us packaging extensions as rbz which simplifies the installation. I agree absolutely that this caused even more confusion because we now have 3 different ways to install loose scripts (*.rb), zipped plugins and *.rbz extensions.I whish for SketchUp 9 that installation will be more streamlined and the extension format more refined. Either it should be made obvious to users what is understood as plugin/extension or the install button should accept all legacy formats. And maybe we should just get rid of legacy plugins
I also whish that the UI will be overhauled. Technically and visually it isn't state-of-the-art, but more important are lots of usability issues, unresizable windows (edit: Preferences & Co.), to narrow lists, suboptimally chosen widgets for a certain task etc.
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Wondering if sketchup will ever be a 64-bit program...64bit programs have been out for how long now? and SU is still behind the times
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@smitty_lynch said:
Wondering if sketchup will ever be a 64-bit program...64bit programs have been out for how long now? and SU is still behind the times
Here you will find a discussion about this: http://sketchucation.com/forums/viewtopic.php?f=15&t=33788&start=0#p297079
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Ability to open much larger meshes via an obj file importer plug in.
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