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    SU 9 Wishlist

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    • john2J 離線
      john2
      最後由 編輯

      whoa.!! long list of wishes. do the google su devloper guys actually read this 😮 if yes then perhaps they incorporate all this 😍

      Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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      • GaieusG 離線
        Gaieus
        最後由 編輯

        They read it and we even get them to prepare weekly reports on where they are at. 😉

        Gai...

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        • john2J 離線
          john2
          最後由 編輯

          @gaieus said:

          They read it and we even get them to prepare weekly reports on where they are at. 😉

          wow!! 😄 and where are they at now 😉 ? you must be knowing about su 9 release date.

          Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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          • GaieusG 離線
            Gaieus
            最後由 編輯

            SU 12 to be more precise... 😉

            Gai...

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            • thomthomT 離線
              thomthom
              最後由 編輯

              You're a wicked man Csaba, wicked.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • A 離線
                Aerilius
                最後由 編輯

                If SketchUp joined the version number race (Chrome&Mozilla), we would see new versions more often 😄

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                • john2J 離線
                  john2
                  最後由 編輯

                  @gaieus said:

                  SU 12 to be more precise... 😉

                  just tell me about 9 😉

                  Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                  • TIGT 離線
                    TIG Moderator
                    最後由 編輯

                    Those [if any] who are involved in the beta-testing of new versions of Sketchup, Layout and even other Google Tools [if any], will almost certainly have signed an NDA [Non-Disclosure-Agreement], and therefore they will not even be able to tell you about their involvement in this process, let alone to provide any details of their [limited] knowledge [if any] of potential forthcoming changes that could be anticipated [if any], in these products.
                    😲

                    TIG

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                    • GaieusG 離線
                      Gaieus
                      最後由 編輯

                      TIG is right. I was obviously joking with version 12 but even if anyone had any knowledge of what is coming up in version 9, (s)he would not be allowed even to hint that there is a new version around the corner - let alone details of the new features.

                      Gai...

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                      • TIGT 離線
                        TIG Moderator
                        最後由 編輯

                        Used my best 'legalese' for Csaba's benefit 😉
                        ☀
                        PS: Csaba IS [probably] secretly working on "version X" !
                        I am.
                        😉

                        TIG

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                        • GaieusG 離線
                          Gaieus
                          最後由 編輯

                          That version is still in the X Files... 😒

                          Gai...

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                          • A 離線
                            andras2
                            最後由 編輯

                            SU9 Would be Great with a built in realSection to be associated with materials. If I use the section tool after I can see the material of the sliced objects something like advanced zorro. and more more BIM BIM BIM BIM ... object list BOM (bills of material).

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                            • B 離線
                              Bert
                              最後由 編輯

                              Would be nice if when creating a new scene that the insertion pointer switch to the name window for the new scene

                              Salutations (Best regards) Bert

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                              • fouronethirtyF 離線
                                fouronethirty
                                最後由 編輯

                                im going to wait for sketchup 9 to come out, hehehe, come on su 9, show us what you got

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                                • G 離線
                                  gistman
                                  最後由 編輯

                                  As I sit here waiting for SU to finish it's current operation, I've had time to think about signing on and posting a wish... I was wishing it would take advantage of 64bit OS... How hard can that be? It's really really difficult to sit here and watch one core bang away while the other 15 just sit there idle... * sigh *

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    @gistman said:

                                    As I sit here waiting for SU to finish it's current operation, I've had time to think about signing on and posting a wish... I was wishing it would take advantage of 64bit OS... How hard can that be? It's really really difficult to sit here and watch one core bang away while the other 15 just sit there idle... * sigh *

                                    64bit OS has nothing to do with number of cores used. 64bit is about being able to address more memory. And unless you are using a render that runs within SketchUp's own process that you're unlikely to have any lack of memory while using SketchUp.

                                    Number of cores - yes, this is in fact a hard thing to do. Very hard. Most processes simply cannot be split into running on multiple cores, the task usualy require that it's done in a linear fashion on a single core. When you see other 3d application boast about multi-core support it's a pretty good bet that the application has a render engine built in and it is that which make use of all the cores. While you model though, they won't be using all your cores.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • pbacotP 離線
                                      pbacot
                                      最後由 編輯

                                      Isn't view generation (orbiting etc.) a sort of rendering? Is it likely there is anything another core could be handling to take the load off?

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        Best thing is not to speculate or demand a specific technical implementation - as they cloak the real request: better performance. Don't get caught up in whether a buzzword can be applied - but trust that they know what they do. They are programmers - they worked on the applications for years. If throwing multiple cores into it had been easy it would have been done. If you do some search on multi-core programming - then you'll find lots of information to why it's not easy.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • H 離線
                                          HFM
                                          最後由 編輯

                                          Don't know if it has been mentioned yet, but I would love the option where Styles/Profiles is applied to the whole model instead of every component/group. At this point I sometimes explode the entire model, just to get a nice NPR output from Sketchup.

                                          Also, the option to 'tell' Sketchup which object is on top of the other. This to get rid of Z-fighting and maybe even see through style lines.

                                          Just my two cents 😄

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                                          • N 離線
                                            numerobis
                                            最後由 編輯

                                            Yes, maybe it's not easy... but it looks like it will be the only way to get real perfomance improvements in future versions... since this is the way CPUs evolve since a few years. 😒
                                            And even if it is not possible to use multiple cores for modeling or geometry display, it could be used at least to speed up "closed" operations like rendering images or saving in the background.

                                            It's really a joke that you have to open multiple versions of the same file to speed up rendering an animation (i found a limit somewhere at 8 instances...) - why can't this be done internally?!?

                                            btw... i would really like to hear the explanation why an autosave takes 10 times lomger than a normal save... really annoying 😒

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