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    [Plugin] SU2POV 3.5

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    • Didier BurD Offline
      Didier Bur
      last edited by

      @solodown:

      Je suppose que tu es sur Mac ?
      essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):


      Su2pov35.zip

      DB

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      • V Offline
        vidy
        last edited by

        @didier bur said:

        If you mean attach another image (than the one of the texture) for the bump effect, the answer is no, but you can do this editing the pov-ray material manually.
        regards

        actually i want to add the same image, but with normal map or black and white version..
        any tips about edit it manually as you describe above? thanks

        regards,

        still so much to learn..

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        • Didier BurD Offline
          Didier Bur
          last edited by

          Hi,

          Look at here:http://www.povray.org/documentation/view/3.6.0/341/
          or here: http://www.f-lohmueller.de/pov_tut/tex/tex_840e.htm
          or here: http://www.absoluteastronomy.com/topics/Bump_mapping

          DB

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          • V Offline
            vidy
            last edited by

            thanks for your response didier, but that technique kind of make me nervous, since im not good at programming.. 😳

            what i want to confirm from you, is there any possibility to add an external image texture in your material "surface effect" dialog box? (something that we can browse it independently) 😄

            thanks,

            still so much to learn..

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            • Didier BurD Offline
              Didier Bur
              last edited by

              @unknownuser said:

              is there any possibility to add an external image texture in your material "surface effect" dialog box

              Not in this version, maybe in a next release...

              DB

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              • S Offline
                solodown
                last edited by

                @didier bur said:

                @solodown:

                Je suppose que tu es sur Mac ?
                essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):

                Merci ^^

                Mais ça n'a pas l'air de fonctionner, je mets Render !, save puis rien ne se passe

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                • V Offline
                  vidy
                  last edited by

                  @didier bur said:

                  @unknownuser said:

                  is there any possibility to add an external image texture in your material "surface effect" dialog box

                  Not in this version, maybe in a next release...

                  Woow.. it will be awesome feature mr. bur, thanks.. 😍

                  still so much to learn..

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                  • L Offline
                    lichinho
                    last edited by

                    @solodown said:

                    @didier bur said:

                    @solodown:

                    Je suppose que tu es sur Mac ?
                    essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):

                    Merci ^^

                    Mais ça n'a pas l'air de fonctionner, je mets Render !, save puis rien ne se passe

                    Merci pour cette version pour mac.

                    Elle tourne en effet sur mac. Le fichier pov est creé. POV n'est pas lancé automatiquement, mais pour moi tant mieux, car je peux lancer MegaPOV manuellement.

                    Pour moi, c'est suffisant. Cependant, le plugin essaye de créer des fichiers dans un sous-directoire mais en utilisant le séparateur "" comme en windows, et pas "/". Le résult est que "" vient à faire part du nom du fichier.
                    Si, par exemple, le nom du sketch est "sketch",
                    en lieu de créer un fichier "sketch.pov" dans une directoire "sketch", un fichier avec le nom "sketch\sketch.pov" est créé et le directoire "sketch" reste vide. C'est pas grave, mais quelque chose à rectifier peut-être dans une nouvelle version.

                    Merci beaucoup!

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                    • X Offline
                      xWarcox
                      last edited by

                      gracias ... en español por que mi ingles no es tan bueno ...
                      los mejores renders los he optenido con Pov-Ray .. gracias al Su2Pov

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                      • J Offline
                        juniormiranda
                        last edited by

                        @didier bur said:

                        @solodown:

                        Je suppose que tu es sur Mac ?
                        essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):

                        Please, the file doesn't work for me. I had the same problem:

                        Error Loading File su2pov35Toolbar.rb
                        private method `split' called for nil:NilClass

                        skp 8.0.3161

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                        • C Offline
                          cm architects
                          last edited by

                          Didier,

                          I installed Su2POV3.5: no problem. However when I start rendering I get the message: "POV file created in C:\users..\desktop\untitled but unable to launche POV-Ray......"
                          What's going wrong?

                          Cees

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                          • Didier BurD Offline
                            Didier Bur
                            last edited by

                            Hi,
                            This message appears in these cases:

                            • SketchUp model has never been saved,
                            • Pov-Ray is not installed on your system,
                            • .pov extension isn't associated with the Pov-Ray program.

                            Please double-click on the file that has been created and see what happens, and let me know.
                            Regards,

                            DB

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                            • grusgrusG Offline
                              grusgrus
                              last edited by

                              Hi.

                              I have discovered a rather obscure but very inconvenient bug in su2pov.
                              While trying to render an architectural model using POV-ray and su2pov i found that parts of my model were in the wrong place (far far out of place).

                              The common factor for all the missing or dislocated parts is that they have all been scaled as a part of an operation using other addons.

                              Components that have been scaled while using Chris Fulmer's ComponentStringer or Scale and rotate multiple are moved out of place.
                              If a component has been scaled manually it behaves as normal. However this problem is reproducible when using the aforementioned plugins.

                              One of the components i am using is dynamic and the other is set to face camera. i have not tried with basic components.
                              I have tried removing all my other plugins and just using su2pov but the problem does persist even so.

                              I am using SU8 pro, su2pov 3.5 and the latest versions available of ComponentStringer and Scale and rotate mulitiple.

                              Seeing as all these plugins are very useful tools, I hope it is possible to make them work together.

                              regards
                              Grusgrus

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                              • C Offline
                                CopperFr
                                last edited by

                                Bonjour,

                                Ce plugin est très intéressant...

                                Malheureusement, il semble y avoir quelques problèmes de génération des uv_vectors pour les textures dans le fichier .pov

                                Par exemple, lorsque l'on fait un rectangle sans épaisseur les uv_vectors "ressemblent" aux vertex_vectors...

                                vertex_vectors {
                                4,
                                <208.246285635031,0.0,265.826360174799>,
                                <-396.253714364969,0.0,-140.798639825201>,
                                <-396.253714364969,0.0,265.826360174799>,
                                <208.246285635031,0.0,-140.798639825201>,
                                }

                                uv_vectors {
                                4,
                                <-208.246285635031,265.826360174799>,
                                <396.253714364969,-140.798639825201>,
                                <396.253714364969,265.826360174799>,
                                <-208.246285635031,-140.798639825201>,
                                }

                                alors que l'on devrait avoir

                                uv_vectors {
                                4,
                                <-3.25384821304735,4.15353687773123>,
                                <6.19146428695265,-2.19997874726877>,
                                <6.19146428695265,4.15353687773123>,
                                <-3.25384821304735,-2.19997874726877>,
                                }

                                Ca serait cool si une correction était possible...


                                Test su2pov

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                                • Didier BurD Offline
                                  Didier Bur
                                  last edited by

                                  Bonjour,
                                  Oui effectivement il y a un problème, mais qui n'arrive que sur des faces non extrudées, je ne sais pas pourquoi.
                                  Fait un cube avec cette face et tu verras ça marche 😳

                                  DB

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                                  • C Offline
                                    CopperFr
                                    last edited by

                                    Bonjour,

                                    Arf dommage...

                                    En fait, j'avais vu que ça fonctionnait quand on extrudait la face (ca m'a d'ailleurs permis de voir que les uv_vectors étaient en cause)

                                    A noter par ailleurs que le plugin SU2Kerkythea fonctionne correctement dans ce cas de figure... (Bon par contre Kerkytheas est vraiment trop lent chez moi sur des images en 1920x1200)

                                    Je crois qu'il y a d'autres cas ou cela fonctionne pas (mais c'est peut-être un problème d'alignement de texture)

                                    Question subsidiaire : le code source est-il disponible pour que je puisse éventuellement y jeter un coup d'oeil ?

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                                    • A Offline
                                      alanr
                                      last edited by

                                      Hi - Like the plugin - works so much better than the previous one I had installed. Question - is there any way to alter the target of a spotlight once its been added to a scene, or is the only way to delete it and add a new one?

                                      Regards
                                      Alan.

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                                      • Didier BurD Offline
                                        Didier Bur
                                        last edited by

                                        Hi,
                                        You can orient the spot as you like once it has been created: just select the component and rotate it. The target of the spots are computed WHEN you export your model, the orientation is not an attribute of the spot itself.
                                        Regards,

                                        DB

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                                        • A Offline
                                          alanr
                                          last edited by

                                          Am I doing something wrong? Simple scene, wall with a point light just in front of it. Created a cylinder, semi opaque to look like a shade and positioned this around the bulb. Rendered and all looked like expected. Then I grouped the bulb and the cylinder, and when rendered the light source seems to have moved to the origin while the bulb shape still renders in its original position. Whats going on?

                                          Alan.

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                                          • Didier BurD Offline
                                            Didier Bur
                                            last edited by

                                            Hi,
                                            Don't group cylinder (or anything else) with bulbs. The script needs to parse the model and find the bulb components to export them correctly. It doesn't dig into user groups to check for that, so bulbs components must be at 'top level' in the model.
                                            Regards

                                            DB

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