Render This - Chair Loft
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Ha ha. Here is another "run" at that setup. I changed the viewing angle and added a bit then let it run overnight.
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Here's a quick 'Octane Render' version with very little tweaking...
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@unknownuser said:
Ha ha. Here is another "run" at that setup. I changed the viewing angle and added a bit then let it run overnight.
So the squabble was over an engagement?
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My first ever shot with Simlab Composer
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Nice Gai. It is a bit dark and your brick bump is backwards.
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Boring composition ...I'm working on my materials.
I made a bump map from the bricks, its attached if anyone wants to use it. For the newbies, I opened the brick texture in Photoshop from Sketchup's materials dialog box, made it grey-scale and increased the contrast.
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Had to pitch in. The rose is a little lame.
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SimLabComposer
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Dale, I really like yours. THe materials are great! I love the floor, the floorboards, and the window frame, and the color hue and saturation - I think it is all perfect. Very nice!
@Gai & Eric, I've seen bricks get like that where they are not baked right and they wear down rather quickly, leaving the mortar exposed and the brick worn out between. Though generally speaking, I would agree its backwards
Chris
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some lovely work here.
jo-ke....have you got a 'thing' for shoes??!! lol
pugz thats very nice.....but i didnt make any of this model!!
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All these are fine renders, excellent job all of you.
@blajnov: I prefer two chairs here, not three, a sofa is even better.
Well done. -
@michaliszissiou said:
All these are fine renders, excellent job all of you.
@blajnov: I prefer two chairs here, not three, a sofa is even better.
Well done.Pending a sofa ...
ArtlantisStudio 3.0.3.2
Time: 39 min. 40 sec.
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boxman: i think pugz was talking to me, i guess you are called Oli too right?! I think i saw your stuff on 3dwh....
i need to have a go at rendering this
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@steve2802 said:
...How do you get the soft edge effect on the shadows?
Maybe there are some tutorials on this sort of thing so if you could point me in the right direction...A lot of those suggestions would depend on the rendering software you used but forgot to mention.
Generally speaking, a bigger size light will provide softer shadows in many rendering apps. -
@gaieus said:
...I actually just found it through trial and error - there's a soft shadow tick box in the sun settings - can't believe I didn't see it before...
OK, if you check that box, you are going to get soft shadows. Now how soft they should be is up to the sun radius that you can also control.Note that soft shadows will increase render time a bit (the softer the longer). This scene would also be a cool one for volumetric lights in Kerky if you want to play around with it. That increases rendering time too however but the scene itself is not too complex so there should not be any problems.
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Kerkyhtea render.
HDRI sky, setting 20 MLT (BPT). left overnight...not much else...
apart from a squinty camera!Not up to the standards of some of the work posted here...but i'm pleased with it!
j
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Guys,
I'm just getting into rendering so any feedback appreciated.
How do you get the soft edge effect on the shadows?
Maybe there are some tutorials on this sort of thing so if you could point me in the right direction I would be grateful.
Cheers,
Steve.tried various things and it's getting better - guess i just need more practice.
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I call it "Need Another Black Chair"
Rendered with Twilight, Interior+, 40 passes
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Hi guys,
Thought I'd have a go at this one. I might try another few of the old ones as it has been great practice, especially when learning new software.
This was rendered in Arion for about an hour. I'm quite pleased with the results. Set up time was about 15 mins for the textures and lighting.
Comments would be very welcome.
Regards,
Puck
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First try..kind of vapid.It took about 30 minutes in hypershot.
Some more tweaking.
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