[WIP] Bugatti Brescia Type 13
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Still doing bits to this here and there...
And some preliminary render tests with Thea
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This is really nice piece of hardware
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Great looking model. Maybe try IBL and 'shadow catcher'.
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Why not to use some HDR studio then. I am sure zbyg's HDR studios are familiar to meny, those are available also as high res at here.
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Mate that first clay render is IMHO an "ABSOLUTE STUNNER!!!
Sorry I had to yell it out loud!!!
Mate well done on this little project, just stunning work in detailed modelling!
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Really nice, I love how the blue paint turned out.
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that is special rich the colors came out just right! I saw you doing some tests with this in basecamp was wondering when you where going to post some stuff up.
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Really nice renders, Rich. Love them.
Keep them coming.
_KN
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Thanks again for all the comments
@Richard
THANKS -
sigh
Beautiful. Just beautiful.
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Dang these are looking great.
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Trying out 'Shadow Catcher' and DOF with Thea. Really not happy with strength of the shadow or the tyre material so any feedback or pointers are really appreciated.
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Tried using the contrast in Thea?
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Yep, this was given PS treatment with exposure,levels etc. Follow your vimeo exactly. Would the fact that my ibl is a jpg matter? These are only tests so I can get to grips with Thea.
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@unknownuser said:
Yep, this was given PS treatment with exposure,levels etc. Follow your vimeo exactly. Would the fact that my ibl is a jpg matter? These are only tests so I can get to grips with Thea.
Using jpg in illumination channel certainly can have a negative effect, better stay in full range HDR. Best option is to use a low resolution HDR in illumination channel (Image Based Lighting), very high resolution LRD in Background mapping and medium to high resolution HDR in Reflection/Refraction mapping. Maps just like you can find in sIBL.
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Still fine tuning the materials and looking for a better/suitable HDR. It's true, thea is Addictive
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Wow!
Er, I just noticed. The fenders aren't actually attached to anything, are they? Unless I'm missing something?
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Good spot. I have modelled some but didn't like them. The fenders at the moment are too low poly so they're getting bombed too! Eventually it'll be done
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Very nice car render!
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