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    Public Beta for Obj, SolidWorks, STEP, and FBX importers

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    • M Offline
      Mra
      last edited by

      Hi,

      Is there a possibility that there can be an FBX plugin that exports out of SketchUp and replace the current default exporter?

      The default FBX exporter by Google is actually a couple of years out of date and very old. I think current version is FBX 2011.3, wheraes SketchUP uses FBX 6.1! Thanks

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      • A Offline
        ashraf
        last edited by

        Sure we can do that,

        We can add a new FBX exporter for SketchUp, this should be available soon.

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        • M Offline
          Mra
          last edited by

          Sounds good ashraf, thank you.

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          • A Offline
            ashraf
            last edited by

            Your request was fulfilled.

            We have FBX 2011 and OBJ exporters ready for SketchUp 7, 7.1 and 8.
            The plugins should work on Windows with the free and pro versions.

            FBX exporter can be found at
            http://www.simlab-soft.com/3d-plugins/FBX_Exporter_From_Sketchup-main.aspx

            OBJ exporter can be found at
            http://www.simlab-soft.com/3d-plugins/OBJ_Exporter_From_Sketchup-main.aspx

            Cheers.

            Ashraf

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            • thomthomT Offline
              thomthom
              last edited by

              Updates - sweet.

              I submitted some reports of some models that took an extremely long time to import - some never seemed to complete. Any changes in this release that would address that?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • A Offline
                ashraf
                last edited by

                The update you are looking for, should be available in January. We invested time in handling instances in the SketchUp files, which can be found extensively in Revit models, this update should be ready in January.

                The last note was about two new Exporters for (FBX and OBJ)

                Those exporters can serve a user who wants to use SketchUp models in other applications that do not have native SketchUp import capabilities

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Oh - exporters - didn't notice that! 😳

                  I'll wait for the January release of the importer. πŸ˜„

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • M Offline
                    Mra
                    last edited by

                    Hi ashraf,

                    I have to thank you for the very quick response, truly appreciated. However I have to be honest. I have requested a trial licence for the FBX exporter but have noted a few pros and cons over the default FBX editor. I am importing straight into Maya.

                    Simlab Pros:

                    • Imports Sketchup's scenes and successfully converts into Maya Cameras
                    • Textures are saved into the FBX file
                    • Handles materials much better than the default except there was an instance where one material was duplicated about 100 times

                    Default FBX Pros:

                    • Groups objects as groups in Maya rather than using Maya locaters
                    • Seems to preserve geometry better
                    • Hidden geometry in Sketchup is completely discarded

                    Default and Simlab FBX Cons:

                    • FBX 2011 supports instances but neither plugins seem to preserve this on import
                    • No layers support

                    Currently I appreciate the dev work put into this but feel I cannot justify the price as I prefer the Geometry outputed by the default FBX converter even if it is an older version and has a few limitations. I think geometry preservation is a must, I found the same problem happened with the Sketchup to Maya converter too where all geo was triangulated. I post this in the best possible intentions. πŸ˜„

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                    • A Offline
                      ashraf
                      last edited by

                      Thanks for the great feedback, We will work on addressing those issues in the next update.
                      The next update will have a better handling o instances.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @ashraf said:

                        The next update will have a better handling o instances.

                        Yay!

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • M Offline
                          Mra
                          last edited by

                          I got an email today about an update, is there possibility to get a changelog? I'm still interested in the instances/components in FBX and the ability to not triangulate the mesh. Thanks.

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