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    The best way to make roads that bend and go up or down?

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    • pietervP Offline
      pieterv
      last edited by

      Hi everybody!

      I want to make a highway interchanges like this one:

      http://users.skynet.be/fb517223/interchange/interchange-00.jpg

      And I am wondering what the best way is to make a road that bends and goes up or down at the same time. This is the best technique that I came up with so far:

      http://users.skynet.be/fb517223/interchange/interchange-stappen-01.jpg

      http://users.skynet.be/fb517223/interchange/interchange-stappen-02.jpg

      (delete the unnessecary lines)

      http://users.skynet.be/fb517223/interchange/interchange-stappen-03.jpg

      http://users.skynet.be/fb517223/interchange/interchange-stappen-04.jpg

      http://users.skynet.be/fb517223/interchange/interchange-stappen-05.jpg

      (I mean, make the line in the previous image much smaller, so it looks like this)

      http://users.skynet.be/fb517223/interchange/interchange-stappen-06.jpg

      (Lift only one side of the little line and do it strictly vertically)

      http://users.skynet.be/fb517223/interchange/interchange-stappen-07.jpg

      http://users.skynet.be/fb517223/interchange/interchange-stappen-08.jpg

      http://users.skynet.be/fb517223/interchange/interchange-stappen-09.jpg

      http://users.skynet.be/fb517223/interchange/interchange-stappen-10.jpg

      I don't think that this is the best technique tho. It is rather time consuming and not too accurate. I would really like to know if any of you know how to do this in a more effecient/ faster way. All tips are welcome!

      Thanks,

      Pieter

      This is my website:
      Citypixels - 3d Visualisatie Architectuur

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Pieter,

        This is a good technique albeit indeed tme consuming (but do not expect easy ways with such a junctions).

        You could get it maybe with Follow me and keep easier or faster - one thing though; always make sure that after the curve (which should only be "tangent" to one of the axes), draw a short line along an axis so that you end up with a face that can be extruded correctly (this is just because SU curves segmentation).

        Gai...

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        • charly2008C Offline
          charly2008
          last edited by

          Hi Pieter,

          I am also looking a long time for a solution for the construction of Roads. Until now, my favorite tools are Curviloft together with Perpendicular Faces.

          The entries or exits should be designed as at point A and will be adjusted with an acceleration lane on the highway.

          Charly


          Road1.JPG


          Road2.JPG


          Road3.JPG


          Road.skp


          Road3.JPG


          Road.skp

          He who makes no mistakes, makes nothing

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          • pietervP Offline
            pieterv
            last edited by

            @Gaieus:

            I have tried the follow me and keep tool and it is indeed more intuitive and faster to use. Thanks for the advice!

            @Charly2008

            I have had a look at the Curviloft and Perpendicular Face plugins and they look very interesting. However, and correct me if I am wrong, I think that even though these are interesting plugins, the real difficulty lies in making the "initial path" or curve the road should follow. These tools are just another way, like Shape Bender and Follow me and keep, to make a road out of the initial path.

            I have encountered a few problems making this path. If you don't do it very carefully you get things like this:

            http://users.skynet.be/fb517223/interchange/interchange-01.jpg

            http://users.skynet.be/fb517223/interchange/interchange-03.jpg

            I think a part of the problem are the limitations of the curve tool in sketchup.

            http://users.skynet.be/fb517223/interchange/lijnen-01.jpg

            http://users.skynet.be/fb517223/interchange/lijnen-02.jpg

            http://users.skynet.be/fb517223/interchange/lijnen-03.jpg

            http://users.skynet.be/fb517223/interchange/lijnen-04.jpg

            Does anyone know a solution to this?

            Thanks in advance!

            This is my website:
            Citypixels - 3d Visualisatie Architectuur

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              Hi Pieterv,

              Have you tried 1001bits toolset? This has a 'Extrude along sloping curved path' tool which way help?

              Here's the userguide.

              It also has 'Slope selected edges' tool which might suit your modeling needs.

              There's a 30day trial for the Pro version so no harm checking it out.

              Download the free D'oh Book for SketchUp 📖

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              • BoxB Offline
                Box
                last edited by

                And Fredo's Bezier/ Spline tool might help with your curves.

                http://forums.sketchucation.com/viewtopic.php?f=323&t=13563

                Plus you can bend your curves using Fredo scale/Radial bender.

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                • pietervP Offline
                  pieterv
                  last edited by

                  Hey Rclub24,

                  I have had a look at the 1001bits userguide and I think "Extrude along sloping curved path" is pretty similar to Shape Bender and Follow me and keep. Thanks for the advice anyway!

                  This is my website:
                  Citypixels - 3d Visualisatie Architectuur

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                  • pietervP Offline
                    pieterv
                    last edited by

                    Hey Box,

                    I am trying the Bezierspline tool and it looks very promising. I will try to post some examples when I'm a bit more advanced.

                    Thanks a lot!!

                    This is my website:
                    Citypixels - 3d Visualisatie Architectuur

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      Jim57
                      last edited by

                      Another way that NURBS curves are better for defining the path of the road is you can pull the handles to make them more parabolic. My understanding is that if roads are built using circular arcs, they are hard to drive. You have to pull the wheel from straight to the proper radius at an instant, instead of a smooth transition over (a brief) time.

                      Just a design consideration, it says nothing for modeling.

                      Best,
                      Jim

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                      • pietervP Offline
                        pieterv
                        last edited by

                        Hey Jim,

                        Just to be clear, by NURBS you mean tools like bezierspline?

                        This is my website:
                        Citypixels - 3d Visualisatie Architectuur

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                        • D Offline
                          danbig
                          last edited by

                          Another thought on a workaround:

                          If you can get the lines you want in illustrator, why not export to DWG from there and import into sketchup for a starting point?

                          1 Reply Last reply Reply Quote 0
                          • pietervP Offline
                            pieterv
                            last edited by

                            Hi everyone again!

                            After some testing I have figured out what the best way is for me to make roads that bend an go up or down at the same time.

                            I mainly use two plugins:

                            Fredo's BezierSpline plugin: (Of which I only use the Uniform B-Spline tool because of the smooth results for this purpose.)

                            http://forums.sketchucation.com/viewtopic.php?f=323&t=13563

                            and Wikii's Follow Me and Keep plugin: (to make a road out of the curve)

                            http://forums.sketchucation.com/viewtopic.php?t=16465

                            This way I was able to make the following interchange:

                            http://users.skynet.be/fb517223/interchange/mega-probeersel-140.jpg

                            I think the main drawback for the moment is that you have to devide the curves you make with BezierSpline into really a lot of sides until they get smooth. I can be wrong, but it also appears to me that the sides are not equal destributed along the curve.

                            @Dabbig:

                            Thanks, that might be usefull too one day!

                            This is my website:
                            Citypixels - 3d Visualisatie Architectuur

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              That is a nice interchange!

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • W Offline
                                wyatt
                                last edited by

                                Cool. How long did that take once you figured out the right plugins to use?

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                                • pietervP Offline
                                  pieterv
                                  last edited by

                                  That's hard to say in fact, because I didn't work continiously at it. Let's say I worked a couple of hours every day on it for about four or five days. I find it hard to make an estimation though.

                                  This is my website:
                                  Citypixels - 3d Visualisatie Architectuur

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Indeed a nice result (from here at least - don't bother yourelf with smaller flaws like segmentation - Su is just this kind of a tool).

                                    Gai...

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Remarkable result! 👍

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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