sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    BauHaus

    Scheduled Pinned Locked Moved Gallery
    26 Posts 8 Posters 3.7k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • GaieusG Offline
      Gaieus
      last edited by

      Another one - the so called "Zehmeister House" by Forbát again.

      Even the two plan and elevation drawings do not perfectly match but what I really had to do was to combine those with a concept drawing that had one extra floor and a terrace on the flat roof.

      The concept drawing

      1.jpg

      South and north elevation and ground floor plan
      2.jpg

      East elevation and basement plan

      3.jpg

      Some renders...


      Z-h-test-11.jpg


      Z-h-test-12.jpg


      Z-h-test-13.jpg

      Gai...

      1 Reply Last reply Reply Quote 0
      • GaieusG Offline
        Gaieus
        last edited by

        Another project - a whole block (also by Forbát). This has never been built however there are now similar "BauHaus-like" buildings on that corner.

        No renders (yet). I really do not know what to do with this as it is right in the middle of the town and without its surroundings, it does not show too much.


        Sarokhaz.jpg


        Sarokhaz1.jpg

        Gai...

        1 Reply Last reply Reply Quote 0
        • GaieusG Offline
          Gaieus
          last edited by

          Yet another one by Forbát. This was eventually built although not by his design but very similarly. The image is what it looks today, not my render... 😒

          http://www.szallashelyajanlo.hu/szallas/406_1.jpg

          and the design by Forbát:


          Uduloszallo1.jpg


          Uduloszallo2.jpg

          Gai...

          1 Reply Last reply Reply Quote 0
          • S Offline
            sepo
            last edited by

            First rendered model looks much better now. I have just one comment regarding that model and it is thickness of the coping. In your model it looks like 150mmm or 200mm although in reality it is usually about 50mm thick. 👍

            1 Reply Last reply Reply Quote 0
            • GaieusG Offline
              Gaieus
              last edited by

              @sepo said:

              First rendered model looks much better now...

              Thanks 😄

              @sepo said:

              ...I have just one comment regarding that model and it is thickness of the coping. In your model it looks like 150mmm or 200mm although in reality it is usually about 50mm thick. 👍

              What? I can see no problem with that!
              😒


              Edit; just joking. Thanks for the crit; I have changed that coping
              👍

              Gai...

              1 Reply Last reply Reply Quote 0
              • EdsonE Offline
                Edson
                last edited by

                csaba,

                keep an eye on those converging vertical lines. good photographers never allow them to happen.

                edson mahfuz, architect| porto alegre • brasil
                http://www.mahfuz.arq.br

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  Yes, I read these suggestions... But that's actually how perspective would work!

                  I could do two-point perspective (or at least lower the FOV) but the demand was to do the renders from street level (also there is nothing much in the background and I did not want that to be too apparent).

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    sepo
                    last edited by

                    Reads correct now 👍

                    1 Reply Last reply Reply Quote 0
                    • EdsonE Offline
                      Edson
                      last edited by

                      if you make the observer look to a point exactly as high as his eyes tehre will be no convergence and the shot will still look natural. I do this by placing two equal edges as the point of view and the view. then I use the position camera tool, clicking on the first edge, keeping the mouse button pressed down and then release it over the second edge. I hope this helps in any way.

                      edson mahfuz, architect| porto alegre • brasil
                      http://www.mahfuz.arq.br

                      1 Reply Last reply Reply Quote 0
                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        Gai I know that you can correct the perspective directly in SU, but if you are in hurry you could also try ShiftN a great, free little program to do that in post pro in just a couple of seconds. 😄


                        perspective corrected

                        1 Reply Last reply Reply Quote 0
                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Yes Edson but what I say was that first of all I had to do it from street level ten not from too far as there is nothing around the building. In this case you cannot do much else but look "up" which will create the perspective distortion. Of course thanks for these suggestions and whenever I can I do (and will) use them.

                          Massimo; interesting app and thanks for the link! 👍

                          Gai...

                          1 Reply Last reply Reply Quote 0
                          • EdsonE Offline
                            Edson
                            last edited by

                            @gaieus said:

                            Yes Edson but what I say was that first of all I had to do it from street level ten not from too far as there is nothing around the building. In this case you cannot do much else but look "up" which will create the perspective distortion. Of course thanks for these suggestions and whenever I can I do (and will) use them.

                            gotcha. sometimes you are so close to the building that there is no disguising the perspective effect.

                            edson mahfuz, architect| porto alegre • brasil
                            http://www.mahfuz.arq.br

                            1 Reply Last reply Reply Quote 0
                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Yeah. And they were actually so much in a hurry that altogether I spent like two days effecting modelling-rendering them. So there was no time to add entourage and such - almost everything in there has the sole purpose to cover the missing backgrounds.
                              😄

                              Gai...

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                Roger
                                last edited by

                                Gai, you might want to darken and perhaps desaturate the glow-in-the-dark plants on the shadow side of the building.

                                http://www.azcreative.com

                                1 Reply Last reply Reply Quote 0
                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Hi all,

                                  Today the exhibition opened. I made some simple clay renders (only spherical backgrounds and a very subtle overlay) for two buildings/blocks. After this I will retire the project until Autumn/Fall when it is travelling to Berlin. I may export some further ones then. Here are some reduced pieces. Note that there is no environment, no nothing - they (for some reason) deliberately wanted them so "pure". Another note; when I do such a simple mass building, I generally put something dark behinfd the window so that you cannot see though the building (I did this with some above, rendered buildings. Here this is missing but partly deliberately as from some viewpoints it seemed to add some interesting effects (but then I may have been mistaken)

                                  Series #1

                                  Sarokhaz-1.jpg
                                  Sarokhaz-2.jpg
                                  sarokhaz-3.jpg
                                  sarokhaz-4.jpg
                                  Series #2

                                  Kikelet-1.jpg
                                  Kikelet-2.jpg
                                  Kikelet-3.jpg
                                  Kikelet-4.jpg
                                  One more thing (to those architectural visualization minded): I tried to takle care of the two-point perspective like verticals this time (although it is not true two pint perspective everywhere).

                                  And of course, thanks for the previous tips and critiques.

                                  Gai...

                                  1 Reply Last reply Reply Quote 0
                                  • 1
                                  • 2
                                  • 1 / 2
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement