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Slow processing, fast render

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  • L Offline
    ledisnomad
    last edited by 23 Jul 2010, 20:44

    I've worked with Vray for Rhino before, but am now using it with SketchUp. The problem I'm encountering is that when I hit render, the status bar reads "V-Ray is currently processing your scene, please wait..." and this processing takes much longer than the actual rendering. I'm just trying to get some small, 640x480 test renders. The file is relatively small, less than 5MB and about 50,000 faces. Any thoughts? Is this common for VRfSU? Are there ways to optimize this?

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    • T Offline
      thomthom
      last edited by 24 Jul 2010, 01:45

      What version do you have?

      VfSU do tend to be slower to process - won't be as fast as Rhino in the best of cases - limitation of the SU API.
      However, the latest version do appear to be better than the previous versions.

      The previous versions quickly slowed down when you applied material to groups and components instead of directly to the faces.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • L Offline
        ledisnomad
        last edited by 27 Jul 2010, 17:35

        So I'm told that I have VfSU version 1.48 by IT. (In SketchUp in the Vray Options > About, it says 1.05... is that the Vray render engine?) So it's probably not the materials applied to groups/components. Any other suggestions? I've been cleaning up my model incrementally and I still can't get it to render (left for lunch, came back, still processing). What else could it be?

        The model isn't so big: 14MB model, 2.16m edges, 71k faces, 1.8k component instances, 988 groups, 166 component defns, 10 layers, 24 materials (half have bitmaps in the form of jpgs and pngs).

        My system is OK:

        • Windows XP 32-bit, DirectX 9.0
        • Dell Precision T3400, Intel Core 2 Duo E8200 @ 2.66GHz, 4GB RAM
        • NVidia Quadro FX 570 (CUDA 16)
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        • L Offline
          ledisnomad
          last edited by 28 Jul 2010, 13:34

          So I finally got my model to render. I deleted all the materials and added them back one by one. One with a texture image caused it to crash. And applying a material to the big group really did slow down the pre-render Vray processing even though I have v1.48

          But now I have a different problem if you'll see the image below. I can't show the whole image, but the white spots are pervasive. Here are the Vray settings (everything elsse is as it is default):
          Camera: physical camera on
          Output: 1024x703
          Environment:
          GI with physical sky and light set to Default (no lights added)
          Background same as GI
          Image Sampler: Adaptive Subdivs, -2 min, 1 max
          Indirect Illumination:
          Primary Engine = Irradiance Map
          Secondary Engine = Light Cache
          Irradiance Map:
          -4 min, -1 max
          Light Cache:
          Subdivs = 1000, Sample Size = 0.01, Adaptive checked

          Any suggestions?

          render_spots_100728.jpg

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          • V Offline
            vidy
            last edited by 4 Aug 2010, 00:05

            hello ledisnomad,

            try to change the following option:

            • image sampler: adaptive DMC min 1, max 4, noise threshold 0.01
            • light cache: untick adaptive

            actually im using ver 1.05.30, hope it could work on your scene

            goodluck,

            still so much to learn..

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