[Plugin][$] Vertex Tools
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And don't forget - it is a Summer time
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don't have the shots now but i had a terrain and a road going up, then a tricky corner the road had to come sharply down and turn
the fact that i was able to free-select the exact vertices made it easier to bring that part of the road nicely down... (for nicely of course i mean type in the coloured radius of influence.. smooth it with a cold bezier and there you have it!) worked like a cold guinness on a hot pub day
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Congratulations, ThomThom on your release of this very useful tool. I tried to post a comment here yesterday, but the Reply Button said Locked.??
By the way the demo video was very informative and the voice was smooth and steady.
Good work.
Soon as my budget allows... -
@mitcorb said:
Congratulations, ThomThom on your release of this very useful tool. I tried to post a comment here yesterday, but the Reply Button said Locked.??
That was the old thread. I locked that and started a new one, so in case there was people reporting issues etc it'd be easier to follow.
You're not going mad! -
this isn't completely thought out yet but i just had a little situation where something like this would be sweet..
when using 'make planar', as far as i can tell, the vertices are averaged and the slope of the plane is based off that..
i needed the plane to be level and my vertices weren't quite there so i used 'make planar' then finagled the resulting plane to level using the rotate tool.would of been sweet if i could've made the plane then chose (either via a single vertex or some other kind of input) which height the plane would be leveled at..
other uses might be for cutting a level tract in the side of a hill for instance..
i dunno, not that important but just an idea.
really a great plugin.
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Yea - I have been thinking that some way of controlling the make planar would be good. But I've so far not worked out what kind of UI implementation it'd be.
I think that when I get the manipulating gizmos working I'd might make sense to have virtual plane to manipulate. You can see what I'm talking about when I release the next UV mapping plugin.
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Great work Thom! Been away for a while and came back to a real gem. I have a simple request.
In Max if you select a bunch of verts, you can hold CTRL and click on the Edge button and it will select all the edges connected to those verts instead....and the same for polygons. Could you do something similar in your Vertex Tools? I would like to be able to utilize the "ignore backfacing" and freehand selection features for edges and faces also.
Thanks again bro...really a well polished plugin!
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When you exit vertex mode while having vertices selected, that vertex selection will be transfered back to SU. In the same manner than existing SU selection while activating vertex mode will make vertices selected.
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Not sure I understand. So if I would turn on ignore backfacing and use freehand selection to select a group of of vertices and I want to extend the selection to connected edges or faces....how would I do it?
Ideally these tools (Freehand selection and ignore backfacing) should be a part of native sketchup. It always baffled me as to why they were not.
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When you exit vertex mode, the edges and faces which have all their vertices selected will be selected in SU's native selection.
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@thomthom said:
When you exit vertex mode, the edges and faces which have all their vertices selected will be selected in SU's native selection...
...so just go on adding items as you generally do (holding the Shift key).
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Today I bought the Vertextools plugin and I really needed it. Sketchup is becoming a "real" modeller. But there's something I don't know how to solve. And it should be possible! I've made a selection of vertices and I want them to narrow a bit, but only along one axis...So the height will stay the same and the width will be scaled. But I can't!!! Pleaaaaasssse Help me Out! I'm getting frustrated!!
THANKS!!!
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Non-uniform scaling - that is unfortunately missing from the initial release. It's scheduled for a later release when I get the gizmo's added.
I'm sorry it doesn't help you right now. -
But nevertheless, it's a huge step forward....It's a great script already...
Thanks!
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Yes - it's a step. This first release has the basic functions. The next releases will add more control and more fun stuff. Had to pace the release otherwise it'd just end up as vapour-ware.
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I've now had a chance to give Vertex Tools a try on my "problem" Google landscape. (See my post on the Thea Forum under "Work In Progress")
What a great tool Thomas By the time I've gotten a little more experience with it I'm sure it will solve my terrain modification task.
This task became necessary when I tried to put our facilities on the actual Google Earth landscape. It turned out that the Google landscape does not take into account even major modifications taken when the facilities were built in circa 1980. So, to allow me to place my models on the terrain I must modify the Google Earth landscape to match reality.
Why? Because I plan to use renders of the models in their "natural environment".
For anyone that needs some really handy mesh adjustment tools without getting into the middle of Bryce or the like, plunk down the very reasonable $20 USD for ThomThom's Vertex Tools.
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cheers! -
Thomas, I remember seeing somewhere that you were able to assign contextual shortcuts to Move, Rotate and Scale for when vertex tools was open and have them the same keyboard shortcuts for the native tools. I can't seem to make it work. Any help?
Also, in a future release, would it be possible to have the transform tools select the vertex if nothing is selected, similar to the native SU transform tools? And perhaps a deselect all button?
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@earthmover said:
Thomas, I remember seeing somewhere that you were able to assign contextual shortcuts to Move, Rotate and Scale for when vertex tools was open and have them the same keyboard shortcuts for the native tools. I can't seem to make it work. Any help?
Under the Tool->Vertex Tools menus you find Move, Scale, Rotate and Select - if you reassign your shortcuts to these, then they will activate the appropriate tools inside and outside vertex mode.
@earthmover said:
Also, in a future release, would it be possible to have the transform tools select the vertex if nothing is selected, similar to the native SU transform tools?
Possible. For the next revision I'm looking into the UI. For instance I'm adding manipulator gizmos. While I do that I can also revise how the tools work with nothing selected. It would fit in with SU's behaviour.
@earthmover said:
And perhaps a deselect all button?
Toolbar button?
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will we see a new release soon?
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