[Plugin][$] Vertex Tools
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@nlipovac said:
If not mistaken, at moment we get only proprtional movement.
If you switch you Slide By Offset I think you will get what you are looking for. (Except that it moves and doesn't copy the loop.)
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@thomthom said:
@nlipovac said:
If not mistaken, at moment we get only proprtional movement.
If you switch you Slide By Offset I think you will get what you are looking for. (Except that it moves and doesn't copy the loop.)
[attachment=0:rmfcreq0]<!-- ia0 -->2020-08-19_21h27_42.gif<!-- ia0 -->[/attachment:rmfcreq0]
This would be my mistake then, thank you for clarification.
Just add my self shortcuts for those two.
I am still upvoting on adding an option to copy and move selected vertex.
Loving new tools! -
Click this link for see the video!
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Hi! May I have a couple suggestions for VT2 development?
- more SketchUp-native-like manner of manipulating gizmo's handles. What I mean is that you have to click+drag gizmo's arrow to move a vertex and only then type a precise value. I wish I could click, let mouse go, type value and hit ENTER. This would be more "sketchuppish" behaviour. Maybe there could be a button to choose behaviour.
Also, current behaviour leads to unwanted situations like: when you precisely adjust radius of your soft selection, then drag a gizmo's handle/arrow to move verts, the selection gets updated before you type desired value of move. I wish I could lock/freeze soft selection so it wouldn't update after a transformation is performed - only when I decide to manually change my selection. This could be an adjustable behaviour too and it would help a lot with precise modelling. - bevel vertices with more segments (like Fredo Corner but Fredo Corner doesn't work with flat faces)
- BUGFIX - when you bevel vertices of a flat face, sometimes the face gets removed (but I'm unable to reproduce the bug now)
- also make possible to bevel verts without manually dragging them, just by typing value and hitting ENTER
- move vertices with snapping (to other vertices, edges, edge midpoints, guides)
- soft selection profile edit and profile presets, like in Blender: dome, pinch, random etc. I know they are on the to-do list, just can't wait for them!
- more SketchUp-native-like manner of manipulating gizmo's handles. What I mean is that you have to click+drag gizmo's arrow to move a vertex and only then type a precise value. I wish I could click, let mouse go, type value and hit ENTER. This would be more "sketchuppish" behaviour. Maybe there could be a button to choose behaviour.
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Hello, how are you..
I bought Vertex 1 and right after that Vertex 2 was launched. When I install Vertex 2 and put my key the following message appears
"There was an unexpected server error while trying to active the license. Please try again in a few moments. If the problem persists, please contact support."
I've tried it several times, already install Vertex 1.
At some point Vertex 2 was released I downloaded, installed and it worked, but it appeared that it was trial trial version
My sketchUp 2020
windows 10
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If you only bought Vertex Tools 1 licence, it doesn't work with Vertex Tools 2. 2nd version is way more elaborate tool and I guess that's why the Author charges more for VT2.
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What was added in v2.0.3?
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@einstein said:
What was added in v2.0.3?
Go back to page 20 of this thread. Thereโs a short video posted that goes over the cool new stuff. A lot has been added
Just a thought for the admins... maybe this thread could be split ? One for all the existing and new Vertex1 questions and a new thread for Vertex2 starting with Thomasโs Vertex2 announcement ?
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@tuna1957 said:
Go back to page 20 of this thread. Thereโs a short video posted that goes over the cool new stuff. A lot has been added
Just a thought for the admins... maybe this thread could be split ? One for all the existing and new Vertex1 questions and a new thread for Vertex2 starting with Thomasโs Vertex2 announcement ?
tuna1957, I am asking exactly about the latest version 2.0.3, not 2.0.0. The changelog is not very accurate.
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I'm not sure where to ask this but here goes. I've installed Vertex Tools and have a beginners question. I can't seem to get the soft selection to work. I make a selection and type in a distance and nothing changes and the soft-selected count says zero. I've tried typing in small increments and large increments but nothing changes. What am I missing?
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Hi,
I was thinking of how to achieve controlled one-axis scale with vertex tools 2.
As far as I know, we currently have two methods of scaling, each having its limitations:- the "gizmo scale" where we can scale vertices in one axis (non-uniform scale) but cannot choose to scale origin - it is arbitrary set to center of selection,
- the scale tool available from toolbar icon, where we can scale with more precision: pick scaling origin, then source and target position. Very handy, but only lets us do uniform scale.
It would be very cool to combine advantages of both methods and have a precise, non-uniform scaling tool with soft selection.
PS Still looking forward to custom falloff and more falloff preset (ร la Blender proportional editing)
PS 2 From time to time I get a message that my VT2 licence is invalid, then I have to type my key again. It is not a big issue as it happened a few times this year (firstly with VT, now with VT 2), but I thought I would mention it.
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@einstein said:
Hi! May I have a couple suggestions for VT2 development?
I love to hear suggestions! (Sorry for the late reply - the last bit of 2020 was a rough one for me. Had no capacity to stay up to date with the forums.)@einstein said:
- more SketchUp-native-like manner of manipulating gizmo's handles. What I mean is that you have to click+drag gizmo's arrow to move a vertex and only then type a precise value. I wish I could click, let mouse go, type value and hit ENTER. This would be more "sketchuppish" behaviour. Maybe there could be a button to choose behaviour.
You can do these accurate Move/Scale/Rotate actions with the dedicated tools.
I hadn't thought of allowing a click-release behaviour of the gizmo. But I'll add that to the list of things to look into.@einstein said:
Also, current behaviour leads to unwanted situations like: when you precisely adjust radius of your soft selection, then drag a gizmo's handle/arrow to move verts, the selection gets updated before you type desired value of move. I wish I could lock/freeze soft selection so it wouldn't update after a transformation is performed - only when I decide to manually change my selection. This could be an adjustable behaviour too and it would help a lot with precise modelling.
Noted.
@einstein said:
- bevel vertices with more segments (like Fredo Corner but Fredo Corner doesn't work with flat faces)
Can you elaborate on what doesn't work? Example screenshots?
@einstein said:
- BUGFIX - when you bevel vertices of a flat face, sometimes the face gets removed (but I'm unable to reproduce the bug now)
If you can reliably repro I'd love to look into it.
@einstein said:
- also make possible to bevel verts without manually dragging them, just by typing value and hitting ENTER
So; select vertices, activate Bevel tool and immediately type into the VCB?
@einstein said:
- move vertices with snapping (to other vertices, edges, edge midpoints, guides)
You mean with the Gizmo? Because the Move tool does this. With the gizmo it's not straight forward to how snapping would work as you pick a point in the gizmo and not the mesh.
@einstein said:
- soft selection profile edit and profile presets, like in Blender: dome, pinch, random etc. I know they are on the to-do list, just can't wait for them!
It will come
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@einstein said:
tuna1957, I am asking exactly about the latest version 2.0.3, not 2.0.0. The changelog is not very accurate.
Support for Ruby 2.7 that shipped with SU2021.0.
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@megiveup said:
I'm not sure where to ask this but here goes. I've installed Vertex Tools and have a beginners question. I can't seem to get the soft selection to work. I make a selection and type in a distance and nothing changes and the soft-selected count says zero. I've tried typing in small increments and large increments but nothing changes. What am I missing?
Does it happen with any model?
Can you share an example model?
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@einstein said:
Hi,
I was thinking of how to achieve controlled one-axis scale with vertex tools 2.
As far as I know, we currently have two methods of scaling, each having its limitations:- the "gizmo scale" where we can scale vertices in one axis (non-uniform scale) but cannot choose to scale origin - it is arbitrary set to center of selection,
- the scale tool available from toolbar icon, where we can scale with more precision: pick scaling origin, then source and target position. Very handy, but only lets us do uniform scale.
It would be very cool to combine advantages of both methods and have a precise, non-uniform scaling tool with soft selection.
With the gizmo you can move the gizmo to a custom location before you scale.
Adding a feature request for non-uniform scale with the Scale Tool.
@einstein said:
PS 2 From time to time I get a message that my VT2 licence is invalid, then I have to type my key again. It is not a big issue as it happened a few times this year (firstly with VT, now with VT 2), but I thought I would mention it.
That's strange indeed. I've not heard of that. Almost sounds like something is resetting files on your machine. Do you have software that cleans up your machine?
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This is my first post on the site even though I've been using Sketchup for a few years. I use Vertex Tools quite a lot but I'm having problems with it. Apart from the occasional bug splat, I've posted here a gif of how VT2 freezes, and selection shuts down. In the gif you'll see my mouse is unable to select/highlight anything. Once I get out of the tools environment, I can highlight an area in blue then reactivate the tool. But still nothing changes until I move the gizmo. That for some reason allows me to begin selecting other vertices again. Any thoughts on what I can do to fix this? Or is it a known bug?
thanks
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@builder54 said:
Apart from the occasional bug splat
BugSplats while using Vertex Tools?
(Did you submit any of the BugSplats? And if you did, did you enter a name/email description?)@builder54 said:
I've posted here a gif of how VT2 freezes, and selection shuts down. In the gif you'll see my mouse is unable to select/highlight anything. Once I get out of the tools environment, I can highlight an area in blue then reactivate the tool. But still nothing changes until I move the gizmo. That for some reason allows me to begin selecting other vertices again. Any thoughts on what I can do to fix this? Or is it a known bug?
What version of SketchUp are you using? And can you check what version of Vertex Tools 2 you have installed? (You find this in the extension manager.)
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@thomthom said:
BugSplats while using Vertex Tools?
(Did you submit any of the BugSplats? And if you did, did you enter a name/email description?)[/quote]I do encounter Bug Splats frequently. I sent off a few of them, and recently with my name and email address. It appears to me that they happen most often when I hold down the CTRL key to create new vertices. The next time it happens I'll record the movement that's causing the bug splat before I get out of it.
@thomthom said:
What version of SketchUp are you using? And can you check what version of Vertex Tools 2 you have installed? (You find this in the extension manager.)[/quote]
My Profile is up to date. I'm using Sketchup 2017 Pro.
Thanks for your response
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Bug Splat
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@builder54 said:
Bug Splat
Oh - you mean that dialog? That is not a BugSplat. BugSplat is a dialog from SketchUp when it crashes. It says BugSplat in the dialog.
That error dialog is from Vertex Tools itself - catching bugs in Vertex Tools. I know they might feel much the same, but the distinction is important. You only see BugSplats when SketchUp crashes (exits).
Can you reliably reproduce the error? If so, can you send me the model and step by step instructions?
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