[Plugin][$] Vertex Tools
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@einstein said:
Hi! May I have a couple suggestions for VT2 development?
I love to hear suggestions! (Sorry for the late reply - the last bit of 2020 was a rough one for me. Had no capacity to stay up to date with the forums.)@einstein said:
- more SketchUp-native-like manner of manipulating gizmo's handles. What I mean is that you have to click+drag gizmo's arrow to move a vertex and only then type a precise value. I wish I could click, let mouse go, type value and hit ENTER. This would be more "sketchuppish" behaviour. Maybe there could be a button to choose behaviour.
You can do these accurate Move/Scale/Rotate actions with the dedicated tools.
I hadn't thought of allowing a click-release behaviour of the gizmo. But I'll add that to the list of things to look into.@einstein said:
Also, current behaviour leads to unwanted situations like: when you precisely adjust radius of your soft selection, then drag a gizmo's handle/arrow to move verts, the selection gets updated before you type desired value of move. I wish I could lock/freeze soft selection so it wouldn't update after a transformation is performed - only when I decide to manually change my selection. This could be an adjustable behaviour too and it would help a lot with precise modelling.
Noted.
@einstein said:
- bevel vertices with more segments (like Fredo Corner but Fredo Corner doesn't work with flat faces)
Can you elaborate on what doesn't work? Example screenshots?
@einstein said:
- BUGFIX - when you bevel vertices of a flat face, sometimes the face gets removed (but I'm unable to reproduce the bug now)
If you can reliably repro I'd love to look into it.
@einstein said:
- also make possible to bevel verts without manually dragging them, just by typing value and hitting ENTER
So; select vertices, activate Bevel tool and immediately type into the VCB?
@einstein said:
- move vertices with snapping (to other vertices, edges, edge midpoints, guides)
You mean with the Gizmo? Because the Move tool does this. With the gizmo it's not straight forward to how snapping would work as you pick a point in the gizmo and not the mesh.
@einstein said:
- soft selection profile edit and profile presets, like in Blender: dome, pinch, random etc. I know they are on the to-do list, just can't wait for them!
It will come
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@einstein said:
tuna1957, I am asking exactly about the latest version 2.0.3, not 2.0.0. The changelog is not very accurate.
Support for Ruby 2.7 that shipped with SU2021.0.
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@megiveup said:
I'm not sure where to ask this but here goes. I've installed Vertex Tools and have a beginners question. I can't seem to get the soft selection to work. I make a selection and type in a distance and nothing changes and the soft-selected count says zero. I've tried typing in small increments and large increments but nothing changes. What am I missing?
Does it happen with any model?
Can you share an example model?
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@einstein said:
Hi,
I was thinking of how to achieve controlled one-axis scale with vertex tools 2.
As far as I know, we currently have two methods of scaling, each having its limitations:- the "gizmo scale" where we can scale vertices in one axis (non-uniform scale) but cannot choose to scale origin - it is arbitrary set to center of selection,
- the scale tool available from toolbar icon, where we can scale with more precision: pick scaling origin, then source and target position. Very handy, but only lets us do uniform scale.
It would be very cool to combine advantages of both methods and have a precise, non-uniform scaling tool with soft selection.
With the gizmo you can move the gizmo to a custom location before you scale.
Adding a feature request for non-uniform scale with the Scale Tool.
@einstein said:
PS 2 From time to time I get a message that my VT2 licence is invalid, then I have to type my key again. It is not a big issue as it happened a few times this year (firstly with VT, now with VT 2), but I thought I would mention it.
That's strange indeed. I've not heard of that. Almost sounds like something is resetting files on your machine. Do you have software that cleans up your machine?
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This is my first post on the site even though I've been using Sketchup for a few years. I use Vertex Tools quite a lot but I'm having problems with it. Apart from the occasional bug splat, I've posted here a gif of how VT2 freezes, and selection shuts down. In the gif you'll see my mouse is unable to select/highlight anything. Once I get out of the tools environment, I can highlight an area in blue then reactivate the tool. But still nothing changes until I move the gizmo. That for some reason allows me to begin selecting other vertices again. Any thoughts on what I can do to fix this? Or is it a known bug?
thanks
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@builder54 said:
Apart from the occasional bug splat
BugSplats while using Vertex Tools?
(Did you submit any of the BugSplats? And if you did, did you enter a name/email description?)@builder54 said:
I've posted here a gif of how VT2 freezes, and selection shuts down. In the gif you'll see my mouse is unable to select/highlight anything. Once I get out of the tools environment, I can highlight an area in blue then reactivate the tool. But still nothing changes until I move the gizmo. That for some reason allows me to begin selecting other vertices again. Any thoughts on what I can do to fix this? Or is it a known bug?
What version of SketchUp are you using? And can you check what version of Vertex Tools 2 you have installed? (You find this in the extension manager.)
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@thomthom said:
BugSplats while using Vertex Tools?
(Did you submit any of the BugSplats? And if you did, did you enter a name/email description?)[/quote]I do encounter Bug Splats frequently. I sent off a few of them, and recently with my name and email address. It appears to me that they happen most often when I hold down the CTRL key to create new vertices. The next time it happens I'll record the movement that's causing the bug splat before I get out of it.
@thomthom said:
What version of SketchUp are you using? And can you check what version of Vertex Tools 2 you have installed? (You find this in the extension manager.)[/quote]
My Profile is up to date. I'm using Sketchup 2017 Pro.
Thanks for your response
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Bug Splat
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@builder54 said:
Bug Splat
Oh - you mean that dialog? That is not a BugSplat. BugSplat is a dialog from SketchUp when it crashes. It says BugSplat in the dialog.
That error dialog is from Vertex Tools itself - catching bugs in Vertex Tools. I know they might feel much the same, but the distinction is important. You only see BugSplats when SketchUp crashes (exits).
Can you reliably reproduce the error? If so, can you send me the model and step by step instructions?
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@builder54 said:
I do encounter Bug Splats frequently. I sent off a few of them, and recently with my name and email address. It appears to me that they happen most often when I hold down the CTRL key to create new vertices. The next time it happens I'll record the movement that's causing the bug splat before I get out of it.
I'm not finding any error reports for VT2 coming from SketchUp 17 users the last month that has any name or email attached.
Did you in this case really mean the SketchUp BugSplat dialog? Not the Vertex Tools error dialog?
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@thomthom said:
@builder54 said:
Bug Splat
Up to now I have not been developing a single model, rather gaining experience with organic modelling tools. So I will take on a small project and see if I can reproduce the error messages. On a side note, I know that Quad Face Tools was recently updated. I was attempting to use the offset loop option but kept getting the same error message that VT2 is giving me. I've used to offset loop in the past without any problems. I thought I would mention it because they are both your plugins. I'll send you what you need as soon as I can reproduce the problem in VT2.
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@thomthom said:
Did you in this case really mean the SketchUp BugSplat dialog? Not the Vertex Tools error dialog?
I can't be sure. I do remember Sketchup shutting down suddenly and giving me a Bug Splat recently, but I don't remember how I handled it.
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@builder54 said:
On a side note, I know that Quad Face Tools was recently updated. I was attempting to use the offset loop option but kept getting the same error message that VT2 is giving me.
Can you post back what that error message was?
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@thomthom said:
Can you post back what that error message was?
I was referring to the Error Report Box. I posted the gif in Quadface Tools thread. Sorry I don't know how to reference the post.
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Feature request
I would love to be able to achieve smooth curves
A work around I'm using is Shape Bender by Chris Fulmer
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Are you looking for something other than what Shape Bender offers?
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@thomthom said:
Are you looking for something other than what Shape Bender offers?
Since Vertex Tools already has multi-plane rotation capabilities, I was asking if options could be added that would allow for the bending of a given series of vertices and faces into a smooth arc form. As you noted it is not essential since there already exists plugins such as Shape Bender. When I wrote the post, I was experimenting with "primitives", ie box, spheres, cylnders etc. So being able to "pull/stretch" a cylinder out to a point in an arc form from within Vertex Tools would I think be very helpful.
Edit
I also have True Bend which works really well. I'm probably just spoiled -
Hello Thom Thom,
Sorry I am responding back to your post so late, but lately I was the one to have rather hard (busy) timeYou asked me to specify exactly what I meant by that request:
"bevel vertices with more segments (like Fredo Corner, but Fredo Corner doesn't work with flat faces)"
My suggestion was to enable not only bevelling vertices but also rounding them. So let's say bevelling means that you add one edge at a vertex between two existing edges and rounding means that you add more edges and create an arc between them. Like in Blender - you bevel a vertex and use mouse scroll to add more segments. This is the feature I pursue. There are several corner-rounding tools for SketchUp but none of them allows manipulating vertices directly, like your plugin does. That's why I believe my suggestion makes sense
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@einstein said:
My suggestion was to enable not only bevelling vertices but also rounding them. So let's say bevelling means that you add one edge at a vertex between two existing edges and rounding means that you add more edges and create an arc between them. Like in Blender - you bevel a vertex and use mouse scroll to add more segments. This is the feature I pursue. There are several corner-rounding tools for SketchUp but none of them allows manipulating vertices directly, like your plugin does. That's why I believe my suggestion makes sense
Gotcha. Yea, I have it on my list of ideas already. Rounding, or profiled, bevels are however much more complicated. I need to do more research for that.
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I've got one more feature suggestion.
Merge close vertices "through groups", so if many groups/ components are selected, instead of raw geometry, vertice merge can also be performed. Currently it seems that we can only work on raw geometry. Merging vertices is sometimes a crucial fixing/ optimization algorithm and it's good if it can process many objects at once.I recently worked with a model - bunch of people, hundreds of thousands of faces altogether and it got imported so bad that every single face was separate, can you imagine that... I mean, I know you can. I worked around by exploding all the groups, merging the vertices and regrouping with "Loose to groups" plugin, but I would rather not repeat that in SketchUp anymore...
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