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    [Plugin][$] Vertex Tools

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    • X Offline
      xrok1
      last edited by

      ๐Ÿ˜ฒ this is better than i could have dreamed! it works with SDS!!!!!!!!!!!! ๐Ÿ˜ฎ

      SDS WITH SOFT SELECTION!

      http://forsythe4kc.com/uploaded_images/HeadExplodeBig.gif


      Capture1.JPG

      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

      http://www.Twilightrender.com try it!

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      • ArcA Offline
        Arc
        last edited by

        I made a little video tut, but I don'n know how to instert ping video in post?
        http://www.screencast.com/t/OTlkZWRjMT

        [flash=800,600:29tenr79]http://content.screencast.com/users/xwtao/folders/Jing/media/9c408fd9-078e-401b-bb07-fe845dfd7e86/2010-07-21_vertextools.swf&blurover=false[/flash:29tenr79]

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        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          Not sure I get it, but it seems like what I suggested is a simple reversal of subdivide. May be not so simple?

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          • thomthomT Offline
            thomthom
            last edited by

            @shura said:

            Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
            btw, nice to hear your voice again ๐Ÿ˜‰
            best
            alex

            Hi Alex! Thank you very much!
            Hope you are doing well. Give me a shout if you should find yourself in Trondheim again! ๐Ÿ˜„

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @honoluludesktop said:

              Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

              It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

              But didn't Fredo or Whaat do something like this in one of their plugins?

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                @arc said:

                I made a little video tut, but I don'n know how to instert ping video in post?
                http://www.screencast.com/t/OTlkZWRjMT

                Thanks Arc! Really fun to see it used by others! ๐Ÿ‘

                (I embedded the video for you. Had to dig into the HTML source of that link you gave to find the .swf reference. Jing is awkward like that.)

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • pilouP Offline
                  pilou
                  last edited by

                  @unknownuser said:

                  I have no idea on how to simplify a whole mesh.

                  Plugin Polyreducer by Whaat ๐Ÿ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    @thomthom said:

                    @honoluludesktop said:

                    Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                    It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                    But didn't Fredo or Whaat do something like this in one of their plugins?

                    Can someone point me to a link? The ones I tried hung or didn't do mesh, don't recall the names.

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                    • pilouP Offline
                      pilou
                      last edited by

                      The plug Polyreducer by Whaat above your post don't make the trick? ๐Ÿ˜ฎ

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        Maybe I am doing something wrong, here is the model.


                        Shoes01 high heels.skp


                        temp06.jpg

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Looks great Thomas. Will get it ASAP.

                          By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? ๐Ÿ˜‰

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @pixero said:

                            By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? ๐Ÿ˜‰

                            ๐Ÿ˜„ ๐Ÿค“
                            Yes - UV experimenting is on the schedule. I had some success with a quick mockup for planar mapping - basically projecting. Need to experiment with how cubic will be done and what kind of UI is needed.
                            Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              @thomthom said:

                              Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                              Yup, and Fredo scale (bending), Shape bender and all. I want to be able to create arches without any hassle. ๐Ÿ˜’

                              Gai...

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                              • pilouP Offline
                                pilou
                                last edited by

                                @Honolulu
                                Whith your shoe that curious, after Polyreduce, number of entities is increasing! ๐Ÿ˜ฎ
                                I works with only one shoes, save at the end of a process of poly reduce 50%
                                Relaunch, poly reduce 50% etc... 6 times!
                                At the end I have more entities than the beginning! ๐Ÿ˜’


                                Shoes01medium6.zip

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • X Offline
                                  xrok1
                                  last edited by

                                  i'm very surprised this isn't getting waaaaay more attention (its like the holy grail of SU IMHO). ๐Ÿ˜• give people fur they'll play forever (this does work with fur you know), but give people a real tool and its too much like work i guess ๐Ÿคฃ ??????

                                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                  http://www.Twilightrender.com try it!

                                  1 Reply Last reply Reply Quote 0
                                  • CadFatherC Offline
                                    CadFather
                                    last edited by

                                    ..wonderful ruby. well thought out in detail - amazing i had just the right need for it yesterday - put it through the paces and no glitch..
                                    ๐Ÿ‘ ๐Ÿ‘

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                                    • honoluludesktopH Offline
                                      honoluludesktop
                                      last edited by

                                      On my system, with this model, Polyreduce just hangs:-(

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        I'd love to see in action screenshots of what kind of modelling people use the plugin for. nudge nudge wink wink

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @xrok1 said:

                                          i'm very surprised this isn't getting waaaaay more attention (its like the holy grail of SU IMHO). ๐Ÿ˜• give people fur they'll play forever (this does work with fur you know), but give people a real tool and its too much like work i guess ๐Ÿคฃ ??????

                                          Not being freeware (or Cookieware in my case) does present a barrier. Probably would have helped to have a trial - but that isn't a trivial matter.

                                          None the less - I feel it's receive a nice amount of attention. Positive feedback so far. ๐Ÿ˜„

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • D Offline
                                            dedmin
                                            last edited by

                                            And don't forget - it is a Summer time โ˜€ โ˜€

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