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    [Plugin][$] Vertex Tools

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    • X Offline
      xrok1
      last edited by

      Thom, what address do you send your email from? maybe the domain name is in my blocked sender list for some reason. i still havn't recieved. ๐Ÿ˜ž

      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

      http://www.Twilightrender.com try it!

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      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

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        • X Offline
          xrok1
          last edited by

          are you talking about a cage or proxy mesh? or opposite of subdivision?

          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

          http://www.Twilightrender.com try it!

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            What is a cage or a proxy mesh?

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            • X Offline
              xrok1
              last edited by

              like in SDS where you edit a high poly mesh with a low poly mesh (cage) around it.

              here is an example: you manipulate the outer mesh to effect the inner one.


              Capture1.JPG

              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

              http://www.Twilightrender.com try it!

              1 Reply Last reply Reply Quote 0
              • X Offline
                xrok1
                last edited by

                ๐Ÿ˜ฒ this is better than i could have dreamed! it works with SDS!!!!!!!!!!!! ๐Ÿ˜ฎ

                SDS WITH SOFT SELECTION!

                http://forsythe4kc.com/uploaded_images/HeadExplodeBig.gif


                Capture1.JPG

                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                http://www.Twilightrender.com try it!

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                • ArcA Offline
                  Arc
                  last edited by

                  I made a little video tut, but I don'n know how to instert ping video in post?
                  http://www.screencast.com/t/OTlkZWRjMT

                  [flash=800,600:29tenr79]http://content.screencast.com/users/xwtao/folders/Jing/media/9c408fd9-078e-401b-bb07-fe845dfd7e86/2010-07-21_vertextools.swf&blurover=false[/flash:29tenr79]

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                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    Not sure I get it, but it seems like what I suggested is a simple reversal of subdivide. May be not so simple?

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @shura said:

                      Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
                      btw, nice to hear your voice again ๐Ÿ˜‰
                      best
                      alex

                      Hi Alex! Thank you very much!
                      Hope you are doing well. Give me a shout if you should find yourself in Trondheim again! ๐Ÿ˜„

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @honoluludesktop said:

                        Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                        It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                        But didn't Fredo or Whaat do something like this in one of their plugins?

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @arc said:

                          I made a little video tut, but I don'n know how to instert ping video in post?
                          http://www.screencast.com/t/OTlkZWRjMT

                          Thanks Arc! Really fun to see it used by others! ๐Ÿ‘

                          (I embedded the video for you. Had to dig into the HTML source of that link you gave to find the .swf reference. Jing is awkward like that.)

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • pilouP Offline
                            pilou
                            last edited by

                            @unknownuser said:

                            I have no idea on how to simplify a whole mesh.

                            Plugin Polyreducer by Whaat ๐Ÿ˜‰

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • honoluludesktopH Offline
                              honoluludesktop
                              last edited by

                              @thomthom said:

                              @honoluludesktop said:

                              Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                              It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                              But didn't Fredo or Whaat do something like this in one of their plugins?

                              Can someone point me to a link? The ones I tried hung or didn't do mesh, don't recall the names.

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                              • pilouP Offline
                                pilou
                                last edited by

                                The plug Polyreducer by Whaat above your post don't make the trick? ๐Ÿ˜ฎ

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • honoluludesktopH Offline
                                  honoluludesktop
                                  last edited by

                                  Maybe I am doing something wrong, here is the model.


                                  Shoes01 high heels.skp


                                  temp06.jpg

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    Looks great Thomas. Will get it ASAP.

                                    By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? ๐Ÿ˜‰

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @pixero said:

                                      By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? ๐Ÿ˜‰

                                      ๐Ÿ˜„ ๐Ÿค“
                                      Yes - UV experimenting is on the schedule. I had some success with a quick mockup for planar mapping - basically projecting. Need to experiment with how cubic will be done and what kind of UI is needed.
                                      Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        @thomthom said:

                                        Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                                        Yup, and Fredo scale (bending), Shape bender and all. I want to be able to create arches without any hassle. ๐Ÿ˜’

                                        Gai...

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          @Honolulu
                                          Whith your shoe that curious, after Polyreduce, number of entities is increasing! ๐Ÿ˜ฎ
                                          I works with only one shoes, save at the end of a process of poly reduce 50%
                                          Relaunch, poly reduce 50% etc... 6 times!
                                          At the end I have more entities than the beginning! ๐Ÿ˜’


                                          Shoes01medium6.zip

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            i'm very surprised this isn't getting waaaaay more attention (its like the holy grail of SU IMHO). ๐Ÿ˜• give people fur they'll play forever (this does work with fur you know), but give people a real tool and its too much like work i guess ๐Ÿคฃ ??????

                                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                            http://www.Twilightrender.com try it!

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