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    [Plugin][$] Vertex Tools

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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      Thanks, where were you when I needed it ๐Ÿ™‚ the texture was a SU floor covering that I scaled and changed the color of.

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      • thomthomT Offline
        thomthom
        last edited by

        Coding into the night ๐Ÿ˜‰

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • shuraS Offline
          shura
          last edited by

          Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
          btw, nice to hear your voice again ๐Ÿ˜‰
          best
          alex

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          • X Offline
            xrok1
            last edited by

            Thom, what address do you send your email from? maybe the domain name is in my blocked sender list for some reason. i still havn't recieved. ๐Ÿ˜ž

            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

            http://www.Twilightrender.com try it!

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

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              • X Offline
                xrok1
                last edited by

                are you talking about a cage or proxy mesh? or opposite of subdivision?

                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                http://www.Twilightrender.com try it!

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  What is a cage or a proxy mesh?

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                  • X Offline
                    xrok1
                    last edited by

                    like in SDS where you edit a high poly mesh with a low poly mesh (cage) around it.

                    here is an example: you manipulate the outer mesh to effect the inner one.


                    Capture1.JPG

                    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                    http://www.Twilightrender.com try it!

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                    • X Offline
                      xrok1
                      last edited by

                      ๐Ÿ˜ฒ this is better than i could have dreamed! it works with SDS!!!!!!!!!!!! ๐Ÿ˜ฎ

                      SDS WITH SOFT SELECTION!

                      http://forsythe4kc.com/uploaded_images/HeadExplodeBig.gif


                      Capture1.JPG

                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                      http://www.Twilightrender.com try it!

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                      • ArcA Offline
                        Arc
                        last edited by

                        I made a little video tut, but I don'n know how to instert ping video in post?
                        http://www.screencast.com/t/OTlkZWRjMT

                        [flash=800,600:29tenr79]http://content.screencast.com/users/xwtao/folders/Jing/media/9c408fd9-078e-401b-bb07-fe845dfd7e86/2010-07-21_vertextools.swf&blurover=false[/flash:29tenr79]

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                        • honoluludesktopH Offline
                          honoluludesktop
                          last edited by

                          Not sure I get it, but it seems like what I suggested is a simple reversal of subdivide. May be not so simple?

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @shura said:

                            Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
                            btw, nice to hear your voice again ๐Ÿ˜‰
                            best
                            alex

                            Hi Alex! Thank you very much!
                            Hope you are doing well. Give me a shout if you should find yourself in Trondheim again! ๐Ÿ˜„

                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @honoluludesktop said:

                              Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                              It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                              But didn't Fredo or Whaat do something like this in one of their plugins?

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @arc said:

                                I made a little video tut, but I don'n know how to instert ping video in post?
                                http://www.screencast.com/t/OTlkZWRjMT

                                Thanks Arc! Really fun to see it used by others! ๐Ÿ‘

                                (I embedded the video for you. Had to dig into the HTML source of that link you gave to find the .swf reference. Jing is awkward like that.)

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  @unknownuser said:

                                  I have no idea on how to simplify a whole mesh.

                                  Plugin Polyreducer by Whaat ๐Ÿ˜‰

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • honoluludesktopH Offline
                                    honoluludesktop
                                    last edited by

                                    @thomthom said:

                                    @honoluludesktop said:

                                    Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                                    It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                                    But didn't Fredo or Whaat do something like this in one of their plugins?

                                    Can someone point me to a link? The ones I tried hung or didn't do mesh, don't recall the names.

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      The plug Polyreducer by Whaat above your post don't make the trick? ๐Ÿ˜ฎ

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • honoluludesktopH Offline
                                        honoluludesktop
                                        last edited by

                                        Maybe I am doing something wrong, here is the model.


                                        Shoes01 high heels.skp


                                        temp06.jpg

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          Looks great Thomas. Will get it ASAP.

                                          By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? ๐Ÿ˜‰

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @pixero said:

                                            By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? ๐Ÿ˜‰

                                            ๐Ÿ˜„ ๐Ÿค“
                                            Yes - UV experimenting is on the schedule. I had some success with a quick mockup for planar mapping - basically projecting. Need to experiment with how cubic will be done and what kind of UI is needed.
                                            Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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