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    • thomthomT Offline
      thomthom
      last edited by

      Btw, here is your sample file after I modified it. The UV mapping didn't seem to bad.
      UVmapping.png


      Temp00_TT.skp

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        Thanks, where were you when I needed it ๐Ÿ™‚ the texture was a SU floor covering that I scaled and changed the color of.

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        • thomthomT Offline
          thomthom
          last edited by

          Coding into the night ๐Ÿ˜‰

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • shuraS Offline
            shura
            last edited by

            Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
            btw, nice to hear your voice again ๐Ÿ˜‰
            best
            alex

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            • X Offline
              xrok1
              last edited by

              Thom, what address do you send your email from? maybe the domain name is in my blocked sender list for some reason. i still havn't recieved. ๐Ÿ˜ž

              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

              http://www.Twilightrender.com try it!

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              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

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                • X Offline
                  xrok1
                  last edited by

                  are you talking about a cage or proxy mesh? or opposite of subdivision?

                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                  http://www.Twilightrender.com try it!

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                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    What is a cage or a proxy mesh?

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                    • X Offline
                      xrok1
                      last edited by

                      like in SDS where you edit a high poly mesh with a low poly mesh (cage) around it.

                      here is an example: you manipulate the outer mesh to effect the inner one.


                      Capture1.JPG

                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                      http://www.Twilightrender.com try it!

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                      • X Offline
                        xrok1
                        last edited by

                        ๐Ÿ˜ฒ this is better than i could have dreamed! it works with SDS!!!!!!!!!!!! ๐Ÿ˜ฎ

                        SDS WITH SOFT SELECTION!

                        http://forsythe4kc.com/uploaded_images/HeadExplodeBig.gif


                        Capture1.JPG

                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                        http://www.Twilightrender.com try it!

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                        • ArcA Offline
                          Arc
                          last edited by

                          I made a little video tut, but I don'n know how to instert ping video in post?
                          http://www.screencast.com/t/OTlkZWRjMT

                          [flash=800,600:29tenr79]http://content.screencast.com/users/xwtao/folders/Jing/media/9c408fd9-078e-401b-bb07-fe845dfd7e86/2010-07-21_vertextools.swf&blurover=false[/flash:29tenr79]

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                          • honoluludesktopH Offline
                            honoluludesktop
                            last edited by

                            Not sure I get it, but it seems like what I suggested is a simple reversal of subdivide. May be not so simple?

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @shura said:

                              Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
                              btw, nice to hear your voice again ๐Ÿ˜‰
                              best
                              alex

                              Hi Alex! Thank you very much!
                              Hope you are doing well. Give me a shout if you should find yourself in Trondheim again! ๐Ÿ˜„

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @honoluludesktop said:

                                Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                                It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                                But didn't Fredo or Whaat do something like this in one of their plugins?

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @arc said:

                                  I made a little video tut, but I don'n know how to instert ping video in post?
                                  http://www.screencast.com/t/OTlkZWRjMT

                                  Thanks Arc! Really fun to see it used by others! ๐Ÿ‘

                                  (I embedded the video for you. Had to dig into the HTML source of that link you gave to find the .swf reference. Jing is awkward like that.)

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @unknownuser said:

                                    I have no idea on how to simplify a whole mesh.

                                    Plugin Polyreducer by Whaat ๐Ÿ˜‰

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • honoluludesktopH Offline
                                      honoluludesktop
                                      last edited by

                                      @thomthom said:

                                      @honoluludesktop said:

                                      Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                                      It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                                      But didn't Fredo or Whaat do something like this in one of their plugins?

                                      Can someone point me to a link? The ones I tried hung or didn't do mesh, don't recall the names.

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        The plug Polyreducer by Whaat above your post don't make the trick? ๐Ÿ˜ฎ

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • honoluludesktopH Offline
                                          honoluludesktop
                                          last edited by

                                          Maybe I am doing something wrong, here is the model.


                                          Shoes01 high heels.skp


                                          temp06.jpg

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                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            Looks great Thomas. Will get it ASAP.

                                            By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? ๐Ÿ˜‰

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