[Plugin][$] Vertex Tools
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Thanks TT. I already have it. How much for Bezier Surface?
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Not sure what Bezier Surface will be priced at. But existing Vertex Tools customer will get a discount.
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Heh, just prodding. Can't be had for any price as yet.
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Just bought it!!! Great plugin TT! I think my arsenal of tools is pretty beefed up now. Thanks.
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@pbacot said:
Heh, just prodding. Can't be had for any price as yet.
Yea. It's taking its time. At the moment I'm rewriting a piece of the core which require some larger changes affecting everything. Once it's complete it should allow me to work on the UI features and tools.
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@mistro11 said:
Just bought it!!! Great plugin TT! I think my arsenal of tools is pretty beefed up now. Thanks.
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i have to model a couple terrific of old sofa/chairs and tried to figure out how to do this.. at the end i managed to do this without using neither vray displacement or artisan/blender wathever subdivision modeling.. just the combination of your brilliant mesh from eightmap plugin and of course VT.. faster and more effective than whatever i could dream of..
this is a fast draft anyway, i plan to try a better one, but so far way better and easier than i expected at first.
once again, thank you.. -
just forgot to upload the file..
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That's looking mighty nice! And mighty heavy. Got a pure wireframe screenshot?
I'm curious to how you worked this. How did you combine the mesh from Mesh from Heighmap into this sofa?
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in a pure grey hdr + infinte plane it renders quite fast in vray, few minutes with mediun settings at 2000x1666.. i will try it in a fully lihtened and reflective context to see what appens, i think.
feel free to use this model for anything you like. (maibe doing a rendering of your granny house.. duh)edit - the model is slightly more than 4mb and i have never create an account or uploaded something in sketchup wharehouse, so you can download the model from here:
http://www.2shared.com/file/gZ9Jkupc/GRANNYS_SOFA.htmlhope it work, let me know..
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That's a nice sample model for me to use when testing Vertex Tools performance. Lots of vertices. And Soft-Selection rainbow looks pretty.
Mind if I show it off as a user example for Vertex Tools?
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@thomthom said:
That's a nice sample model for me to use when testing Vertex Tools performance. Lots of vertices. And Soft-Selection rainbow looks pretty.
Mind if I show it off as a user example for Vertex Tools?
mind? what? i would be relly proud man!
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Sweet!
If you make more of these I'd love to see some work in progress that display the steps and actions. It'd be really nice to show this on the Vertex Tools site and G+ galleries.
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i will surely do it, i don't know exactly, but in the next days i think.. they should be part of an house rebuilt were they want to preserve the granny's sofa and harmachairs
the actual render should be done after christmas as far as iknow, but in the meanwhile i'm studing this monster furniture in the spare time.. you never know.. -
@panixia said:
they should be part of an house rebuilt were they want to preserve the granny's sofa and harmachairs
I see you are thrilled about his.
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any good reference about green velvet and gold painted wood vismat?? never tried to fake that..
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Good painted wood - would you even see any wood grain in that? Isn't it typically a thick gold paint coating that completely covers the surface?
Think there is some velvet vismat in the Chaosgroup download section.
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no there is no velvet vismat on their site.. usually i don't care about and rather prefer to start from scrach any new material and when i like it i save it so i'm building my own library. tried some material downloaded here and there, but most of the time i don't like them so much.
anyway i think the most tricky part about velvet is reflection. i found somewhere in yafaray site that velvet IOR should be set to 0.751002. so i will try this because i used a lot hgher ior and tried keeping the glossiness way low in both hilit and reflect. so i suspect the key maybe the filter? some pale green instead of default white??according to the paint that's it, you can't see the wood. but anyway it should be different than pure gold metal. i tried a gold material with tex stucco in bump and reflect and the result is what you can see in the image, so it's quite crappy.
anyway i'll stop discuss this here cause some moderators around could ban me being completely off topic..
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@panixia said:
i found somewhere in yafaray site that velvet IOR should be set to 0.751002. so i will try this because i used a lot hgher ior and tried keeping the glossiness way low in both hilit and reflect. so i suspect the key maybe the filter? some pale green instead of default white??
I had a very quick look at the materials. I'm not 100% sure how. But I'd try with a very glossy material. And reduce the Perpendicular value of the Frensel reflection to not be 100%. ... Not sure how the result will be - but I'd start there.
@panixia said:
according to the paint that's it, you can't see the wood. but anyway it should be different than pure gold metal. i tried a gold material with tex stucco in bump and reflect and the result is what you can see in the image, so it's quite crappy.
What about just a normal Noise map in the bump? A soft bump that will make the surface appear to be more uneven.
@panixia said:
anyway i'll stop discuss this here cause some moderators around could ban me being completely off topic..
meh!
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Made a quick little test.
I turned the bump map intensity way down - using a Noise map with a very small size.
For reflection I used a very glossy fresnel map, with very low Perpendicular value (15).
Played a little with anistrophy - but didn't seem to do a whole lots.Bumps are still too strong and the reflection is still not right. Needs something in the environment to reflect.
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