[Plugin][$] Vertex Tools
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man, doesn't work for me..
i re-installed version 1.1.3 and it works fine again.. -
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so.. when i install the .rbz the tool stops to work at all, the regular sketchup 1 button toolbar shows, but when you clik it, the floating vertex tols toolbars doesn't appear at all.
same thing on my laptop and desktop pc.
i pulled off the .rb and the folder from plugins directory and reloaded the 1.1.3 version and works fine again on both machines.
that's iti even tried to open ruby console but i can't understand how to use it, but i noticed that on version 3 it only says: "quietly_force_sync_mats_cb just called"
when i opened it calling v4 it was continuosly scrolling tons of error messages.. i don't know.. -
@panixia said:
when i opened it calling v4 it was continuosly scrolling tons of error messages.. i don't know..
Those error messages are the most important pieces of information to report. Please post back the error messages as I am not able to reproduce this.
Also, what OS, OS version and SketchUp version do you have.
If you open the Ruby Console and type
TT_Vertex.debug_info
- what is the result of that?@panixia said:
"quietly_force_sync_mats_cb just called"
That is related to V-Ray for SketchUp.
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don't ask me why but now i reinstalled 1.1.4 and it works fine again..
sketchup m3 on win7home premium, anywayalso i notice in the credits it is not v 1.1.4 but 1.2.0 and also have this cool merge to point button, so the upgrade works..
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Why don't you update SketchUp to M4?
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@panixia said:
don't ask me why but now i reinstalled 1.1.4 and it works fine again..
sketchup m3 on win7home premium, anywayalso i notice in the credits it is not v 1.1.4 but 1.2.0 and also have this cool merge to point button, so the upgrade works..
Oh crap!
My head is still a mush after the field trip with the office - lack of sleep. I built the experimental development build instead of v1.1.4!Pulled and uploaded the correct version!
Oh well - 15 people got some secret experiment to play with. (Another thing to add to the check list...)
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@dave r said:
Why don't you update SketchUp to M4?
i'm not on mac, i'don't use layout, i don't have any problem at the moment with M3, the toolbars are stable (2 months!! record!!!) i enjoy the old logo, everything is fine, i'm lazy.. it's that enough?
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@thomthom said:
Oh well - 15 people got some secret experiment to play with. (Another thing to add to the check list...)
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A good thing you got that error for whatever reason - otherwise I'd probably not have noticed for a very long time!
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this is luck, man ! i'm proud to test this experiment!!! looks cool anyway!
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I've just finished using Vertex Tools (and Artisan) in a four-day effort in vertex movements to weld a 12 square mile set of Google Earth terrains into one seamless terrain.
I found that I very often needed to switch between the gizmo and the little circle that can only be activated by a series of actions. Would it be possible to set up the icons as shown in the attached picture.
โข The arrow works as usual to select one or more vertices
โข The circle activates that tool to allow continuous selection and moving individual vertices.
โข The Gizmo allows immediate access to the gizmo to both select and move.
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Bob,
I don't quite understand what your icons would do but I have some concerns that are probably similar. It took reading your post and thinking on my own issues to realize I can set tool hotkeys using the menu items for vertex tools. I change back and forth a lot with the two edit functions in VT tools.
I would wish to be able to orbit without losing the tool or selection, but hotkeys will help. If only SU were more generous in what we can use for hot keys.
I would be interested in your GE project: How large were the sections (set to get optimal texture?). Does joining them affect texture quality? Did you use overlap? So you can't just splice and dice, you had to adjust geometry? Artisan helped too? How did it go? etc.
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I tried using shortcuts as explained in the manual, but ran into a lot of problems so I abandoned that.
As you can see from the attached pictures, the sections are of varying sizes with the largest (and lower fidelity) sections furthest from the main facilities. I did not actually join them into one huge terrain, but kept the original sections and provided smooth transitions between them. I kept the overlap to a bare minimum opting to provide an open area between them and using the sandbox tools to provide the transitions. That way I could control the textures.
I had to severely sculpt the geometry around the facilities as you can see by the highly sub-divided areas (this is where I used Artisan the most). The sculpting was done to match the real topography as closely as possible.
I found myself using the little circle tool most often. You have to โSelect Noneโ in the right-click menu, then select the move tool, and, finally, select and move the vertex. This wastes a lot of time over several days: thatโs why Iโd like immediate access to the circle tool. On occasion the gizmo was the most efficient tool to use, but that has to be unhidden from the right-click menu: so, once again, it would be very useful to have it as a top level icon.
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@bob james said:
I found that I very often needed to switch between the gizmo and the little circle that can only be activated by a series of actions.
You can get to the quick-select (little circle) very quickly by deselecting. Either use the menu item, a shortcut, or just click in empty space.
@pbacot said:
I would wish to be able to orbit without losing the tool or selection, but hotkeys will help.
That would be when you click on the Orbit tool - instead of using the middle mouse button?
(Was it you I talked about this?) -
@bob james said:
I tried using shortcuts as explained in the manual, but ran into a lot of problems so I abandoned that.
What kind of problems where that? Something misbehaving?
@bob james said:
I found myself using the little circle tool most often. You have to โSelect Noneโ in the right-click menu, then select the move tool, and, finally, select and move the vertex.
Once you where in quick-select mode (the little circle) did you then have to switch back and forth?
I'm just trying to work out how the extra buttons you proposed end up with less clicks. -
Bob,
Thanks for sharing. That looks like an impressive terrain--so I guess no room for the building in SU.
@thomthom said:
@pbacot said:
I would wish to be able to orbit without losing the tool or selection, but hotkeys will help.
That would be when you click on the Orbit tool - instead of using the middle mouse button?
(Was it you I talked about this?)I hope it wasn't me! I'll check it out. My setup here doesn't have a mouse that works like that, so I got in the habit of just using "O". Didn't know it mattered. Thanks
Happy Birthday, thomthom! Have fun in Colorado! Peter
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@thomthom said:
Once you where in quick-select mode (the little circle) did you then have to switch back and forth?
I'm just trying to work out how the extra buttons you proposed end up with less clicks.Some times I wanted to start out using the "little circle". If there were a "little circle" icon I wouldn't have to [right click, set "select none", click the move icon] to get it.
Sometimes I wanted to start out with the gizmo. If there were a gizmo icon I wouldn't have to right-click and unhide the gizmo. And then hide it again.
Then, of course, there were the times that I'd start out with one and want to switch to the other in the course of correcting a set of vertices: right-click, select .......
When I tried the shortcuts they got all mixed up with the standard SU shortcuts ("M" for move, etc.). The manual said that once in VT the shortcuts would not get confused with the standard ones. Not so in my experience.
This is such a great tool: it's just that I felt like I was wasting a lot of time clicking menues.
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"You can get to the quick-select (little circle) very quickly by deselecting. Either use the menu item, a shortcut, or just click in empty space."
(what happened to being able to identify this as a quote?)
I'm sorry, but I don't understand this at all.
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Deselect what?
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Using menu items requires one or more extra clicks
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Empty space where?: in the icon bar?
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@pbacot said:
My setup here doesn't have a mouse that works like that, so I got in the habit of just using "O". Didn't know it mattered. Thanks
The two methods of orbiting works quite differently, the middle mouse button return to the active tool. It's a very quick method of navigating a model - I'd recommend it to anyone that they get a mouse with a third mouse button (mouse wheel). Mouse wheel is the best, because then you zoom and orbit with the wheel.
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