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    [Plugin][$] Vertex Tools

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    • pbacotP Offline
      pbacot
      last edited by

      Thanks ThomThom! You're a (SU) Saint!

      BTW, bought, DL'd Rbz, working with it in seconds. And not having used it before it is so natural. Feels deep, but should be straight forward to learn. β˜€

      I want to try it on creating / manipulating grading models(terrain). Perhaps?

      Peter

      PS I don't think your cookie links work well for finding the list of plugins, though I know full well how to find them myself... I just get a search on "plugin"

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • panixiaP Offline
        panixia
        last edited by

        ah ok, a debit card is an italian "carta prepagata" not "bancomat".. the one i use everyday to the cash machine is a mere "bancomat".. my debit card expired because i didn't use it for a while..
        too bad i have to wait till monday to go to the post office and create a new one.. 😒

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        • thomthomT Offline
          thomthom
          last edited by

          @pbacot said:

          PS I don't think your cookie links work well for finding the list of plugins, though I know full well how to find them myself... I just get a search on "plugin"

          You don't get a list of all my plugins at SCF when you click the link? 😲 Screenshot?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • pbacotP Offline
            pbacot
            last edited by

            Oh, I think I see how it works. Yes.I see them. Sorry.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • J Offline
              jeremiah77769
              last edited by

              Hi ThomThom, I thank you for this new tool it appears to be great. I just purchased a copy of it on paypal and was starting to play with the tools to get the feel for it. I have immediately noticed an issue though, and it may be my own fault but even with the Lock UV Mapping enabled when I am adjusting the vertexes up and down the Z axis the UV's are being pretty badly changed. Here is an image of what I am seeing.

              I have verified that the Lock UV is enabled so I am at a bit of a loss for why this occurs. Now that I look at it again I wonder, should I have triangulated the quads before I did the vertex move? (just checked they were already triangulated) πŸ˜•


              Some kind of UV issue...

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              • thomthomT Offline
                thomthom
                last edited by

                @jeremiah77769 said:

                Hi ThomThom, I thank you for this new tool it appears to be great. I just purchased a copy of it on paypal and was starting to play with the tools to get the feel for it. I have immediately noticed an issue though, and it may be my own fault but even with the Lock UV Mapping enabled when I am adjusting the vertexes up and down the Z axis the UV's are being pretty badly changed. Here is an image of what I am seeing.

                This is peculiar - can you send me the model as a sample?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  jeremiah77769
                  last edited by

                  Strangely enough, I started up a new file again and did the same thing, new topo from scratch, then grabbed the vertexes with a falloff and pulled them with the gizmo. This time they were not getting majorly changed like they were last time but I did start getting a weird change in texture directions on one piece which I'll link here.


                  Untitled.skp

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    Hi everyone,

                    Gizmo use questions:

                    In moving the gizmo is there a way to do a snap move in reference to the gizmo center (as in the regular VT move tool) or is numerical input the only way to fine tune it?

                    Is there a way to soft rotate points to only one side of the pivot point?

                    Thanks, enjoying the tool.

                    Peter

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @pbacot said:

                      In moving the gizmo is there a way to do a snap move in reference to the gizmo center (as in the regular VT move tool) or is numerical input the only way to fine tune it?

                      No snapping with the Gizmo - only length snapping according to the Model Info units.
                      I don't see how it would work, because move works only in the direction of the axis you use - how would you expect it to snap to anything?

                      @pbacot said:

                      Is there a way to soft rotate points to only one side of the pivot point?

                      ? sorry but I cant visualize what you are asking for here. ❓

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @jeremiah77769 said:

                        Strangely enough, I started up a new file again and did the same thing, new topo from scratch, then grabbed the vertexes with a falloff and pulled them with the gizmo. This time they were not getting majorly changed like they were last time but I did start getting a weird change in texture directions on one piece which I'll link here.

                        Do you have the original file - I was hoping to see if I could reproduce it.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @thomthom said:

                          @jeremiah77769 said:

                          Strangely enough, I started up a new file again and did the same thing, new topo from scratch, then grabbed the vertexes with a falloff and pulled them with the gizmo. This time they were not getting majorly changed like they were last time but I did start getting a weird change in texture directions on one piece which I'll link here.

                          Do you have the original file - I was hoping to see if I could reproduce it.

                          Never mind - I could use the file after all. And I see the problem. For some reason it keeps the UV mapping correctly for the front side - but not the back side. I'm investigating.
                          Thank you for the report!

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            No wait! It's the front side.... 😲

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              This is odd - I exploded the group and found that all the texture re-oriented. There seem to be something about textures and groups/component when they haven't been positioned - just applied. Intriguing! πŸ€“

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Bad news - this appear to be a SketchUp bug. Or API limitation. I'd say it's a bug because even SketchUp mess up the UV when you explode the group.

                                When I read the UVs I get from SketchUp and reapply them immediately the texture change direction (where as you'd expect it to remain the same). What's worse - due to API limitation I cannot work around it because it is impossible for me to know if a texture is simply applied or positioned. (Because positioned textures works fine.)

                                I'll have to consult with the SketchUp developers on this.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  OK I see what this tool is for. It's NOT what I bought SU for... but this is a SU image. I just added some mist in pixlr editor. (Needs more foam, I know)

                                  I jest. I have been using it for all sorts of work.


                                  wave 3.png

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    A-M-A-Z-I-N-G!
                                    A "must have" plugin.

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      thomthom, i can't stop to play with this, i'm trying every single tool and stuff and they are all very amazing and intuitive to use.

                                      πŸ’­ i noticed only a strange beahaviour i can't quite understand:
                                      if i select a loop with QFT and then enter VT, the selection/gizmo tool is active and the VCB is showing the "Soft Selection Radius" so that one can adjust it, then for example i move the selection+soft selection and the VCB shows the "Distance" so that one can easily adjust the movement itself.

                                      Ok, let's pretend now i want to move the ring in another direction, this time with a different soft selection radius, i click on the selection tool in VT floating toolbar and the VCB shows again "Soft Selection Radius" so one think he can adjust the radius again.. BUT i input the new radius and press enter and the tool just act like the previous "move" (or rotate or wathever the previous operation was) is still active and just continue to move it in the same direction such as "Distance" is still actually active in the VCB, instead of modify the selection radius as desired.

                                      i have to exit the tool, re-select the ring again and then re-open VT and re-enter the radius to make it work again and change the amount of vertice soft-selected.

                                      am i missing someting in the correct soft-radius adjusting or is it a little bug?

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        Hit ESC after the Move to return to soft selection.

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          you are right, it works fine if you hit esc and is also faster than click on the toolbar! thank you!

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                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            No hassle. It's a great tool

                                            Download the free D'oh Book for SketchUp πŸ“–

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