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    Challenge Chair

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    • olisheaO Offline
      olishea
      last edited by

      whats the density of it? dont send me the material file, i wanna learn how to achieve the effect!

      most SSS i see are very dense, dont even look translucent, yours is perfect ๐Ÿ‘

      oli

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      • marvins_dadM Offline
        marvins_dad
        last edited by

        Okay - had to play a little more. I think the top of the chair is looking more and more like Cousin Itt.


        Chair8.jpg

        My Gallery

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        • marvins_dadM Offline
          marvins_dad
          last edited by

          Okay - last one.

          "Cousin Itt" Chair http://www.google.com/images?hl=en&safe=active&client=firefox-a&hs=rvE&rls=org.mozilla:en-US:official&q=cousin%20itt&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1600&bih=1048


          ChairItt1-post.jpg

          My Gallery

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          • J Offline
            jsteacy
            last edited by

            @Dylan - the render is just Olishea's model with an Hdri I downloaded, I can't remember where from though.

            @Olishea - I didn't modify the model you posted so I don't know how it un-softened that edge like it did....

            @Massimo - I love the look of those plastic materials.

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            • massimoM Offline
              massimo Moderator
              last edited by

              Ok no material file then Oli...But it's quite hard to explain ๐Ÿ˜†

              The "basic" material is a layered material made as a mix between a dielectric glass and a layered material made with transmitted colour and specular. By changing the percentage of the weights between the two layers as well as by changing the transmitted & specular shininess you can control the "density" of the material. The balance of that one was: dielectric glass--> 0.2 and transmitted + specular--> 0.8. The IOR used is 1.345.![scheme of the structure of the "basic" material](/uploads/imported_attachments/sIgR_schemeofthematerial.JPG "scheme of the structure of the "basic" material")

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              • massimoM Offline
                massimo Moderator
                last edited by

                Glad you like it jsteacy ๐Ÿ˜„ .
                This model is really funny... So here you have a "sculpture chair" ๐Ÿ˜† . An experiment with a material made with a wireframe procedural used as a clipmap.


                wireframe_finale_2_definitiva.jpg

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                • olisheaO Offline
                  olishea
                  last edited by

                  bloody hell!

                  these are getting out of control, thats seriously impressive. thanks for material help by the way, Im trying to learn KT material editor. ๐Ÿ‘ how have you mapped that mesh texture so well?! im proper baffled...or does it "add" material to the lines of the geometry? โ“ ๐Ÿ˜ฒ ๐Ÿ˜ณ

                  "wirefame procedural"? not seen these before ๐Ÿ˜ฎ i guess the clue is in the name!!

                  cousin itt is so funny!!

                  oli

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    No maps at all. ๐Ÿ˜„
                    It's just the mesh of the model... With that procedural you have only to choose on what edges you want to apply it and set the tickness, fadeout etc.. ๐Ÿ˜„


                    Cattura.JPG

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                    • pyrolunaP Offline
                      pyroluna
                      last edited by

                      Hey Oli why don't you try and sell your chair design to Ikea? Fastest money you've ever made ๐Ÿ˜„

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                      • J Offline
                        jsteacy
                        last edited by

                        @Olishea - Thanks for the model links, they are great. I attached a quick render of the pollen model. I didn't have the time to let in run for a while but hopefully I will soon. I only got 10 passes on it.

                        @Massimo - cool wireframe material, I'm curious since twilight can use kerkythea materials if you can use the wireframe material in twilight. That would be really cool. ๐Ÿ˜Ž

                        jsteacy


                        Glass render

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                        • EarthMoverE Offline
                          EarthMover
                          last edited by

                          I thought this would make a cool Wicker chair. Done in Max/Vray. Quadrified the SU mesh with a plugin called Wrapit for Max and then converted the quad edges to a renderable shape (spline). Quick three light studio setup.


                          Oli_Chairs_Wicker.jpg

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

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