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    Challenge Chair

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    • boofredlayB Offline
      boofredlay
      last edited by

      Ooooo, chair candy.

      http://www.coroflot.com/boofredlay

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      • arail1A Offline
        arail1
        last edited by

        Just for amusements sake - this is the 3 chairs with those polygons modo tags as 'coplanar' removed.
        Kind of a cool image.


        chairsminuscoplanars.jpg

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        • massimoM Offline
          massimo Moderator
          last edited by

          A polycarbonate version... πŸ˜„


          chair_speed_1_finale.jpg

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          • olisheaO Offline
            olishea
            last edited by

            wow great work! arail yes that is a cool image, almost like indian ink!

            very sensual massimo! tunnel of light!

            here is a heavy brushed stainless:

            http://i654.photobucket.com/albums/uu269/olishea/steel1copy.jpg

            oli

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Care to share those TWR settings? Especially the reflection value. I presume that's the brushed metal you shared awhile back?

              Download the free D'oh Book for SketchUp πŸ“–

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              • olisheaO Offline
                olishea
                last edited by

                its the twilight scratchmap that Fletch posted, 0.05 bump strength (sometimes I use 0.1 if further from camera), brushed silver template. 450 shininess (play with this value, 600 looks good too). u need several light sources (or hdri) for the reflections to be convincing. I would post the skp but the scratchmap is for twi users etc.

                did bit photoshop with this one: duplicate layer>blending mode, soft light. duplicate layer, desaturate, change blending mode to overlay. some curves adjustments and then dof blur

                oli

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                • arail1A Offline
                  arail1
                  last edited by

                  @olishea said:

                  its the twilight scratchmap that Fletch posted, 0.05 bump strength (sometimes I use 0.1 if further from camera), brushed silver template. 450 shininess (play with this value, 600 looks good too). u need several light sources (or hdri) for the reflections to be convincing. I would post the skp but the scratchmap is for twi users etc.

                  did bit photoshop with this one: duplicate layer>blending mode, soft light. duplicate layer, desaturate, change blending mode to overlay. some curves adjustments and then dof blur

                  Some thoughts:
                  Different communities develop in different directions. For instance, in the modo community members often post video tutorials, generally for free but sometimes for sale. There are 'big' tutorials that are priced in the $30 range but there are also tutorials in the $8 to $10 range. Generally the price difference has to do with length.

                  Sketchucation has nothing like that and I wonder why. It could be that Luxology sells tutorials and therefore sets the pattern for doing so but Google doesn't.

                  For those of us who are real novices tutorials are a great benefit to learning. I have a dozen modo tutorials and there's only one that I regret buying, the rest I've watched numerous times and they've paid their way several times over.

                  Olishea's description above veers from SketchUp to Twilight(?) and then into PhotoShop. I would gladly pay a reasonable fee to see a thorough treatment of the whole process beginning to end in a video tutorial. And I'd also pay for anything Solo or several others on this board would produce.

                  It might not be profitable here. In modoland the entire community is geared towards these video tutorials and are ramped up to buy them when they come out. Introducing such a trend over here might not generate the same amount of buyers simply because Sketchucation Forum members aren't in the habit of doing so.

                  But it might be worth giving it a shot and seeing what happens.

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    Nice brushed steel Oli πŸ‘
                    Here you have some (already) vintage exemplars... πŸ’š
                    Only a quick levels adjustment in post pro.


                    chair_speed_finale_2_definitiva.jpg

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                    • arail1A Offline
                      arail1
                      last edited by

                      Great steel massimo. It's perfect.
                      Here's one with a worn brass finish via modo presets.
                      I should have worked on the grass more but it got late.


                      chairs3wornbrass.JPG

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                      • I Offline
                        inasia
                        last edited by

                        Hi Every body,

                        Good morning, simply amazing, i am lost for words, APPLAUSE.......!!!!

                        Indeed this is an oasis of jewels, treasure gem of Sketchup, all contributing and sharing.

                        Have a good day, Thank you very much.

                        cheers

                        inasia

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                        • olisheaO Offline
                          olishea
                          last edited by

                          inasia, why not give it a go yourself? download the model from the first page of the thread. πŸ‘ πŸ˜„ just have some fun!

                          these modo presets are v nice, the vintage steel looks great massimo....nice soft blurry reflections. how much control do you get over the frequency and pattern of the rust/patina?

                          oli

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                          • massimoM Offline
                            massimo Moderator
                            last edited by

                            Thanks arail1 and Oli. πŸ˜„
                            arail1 good brass indeed. πŸ‘

                            @unknownuser said:

                            how much control do you get over the frequency and pattern of the rust/patina?

                            Oli, that is a quite articulated layered material I've made some times ago in Kerkythea. The base is a NK chrome over a rusted texture with diffuse, specular and bump maps. In this case the rust patterns and the subtle patina are given by masks, so in KT you have only to scale, rotate, and change the UV of the masks in order to control the patterns. So I have to say a lot of control compatibly with the texture's pattern you use as mask. The material was applyed directly in KT on a flat colour from SU so without UV coordinates.
                            Don't know if you can use that kind of layered materials in Twilight, but If you are interested in playing with it just PM your e-mail and I'll send it to you. πŸ˜„

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                            • N Offline
                              notareal
                              last edited by

                              Here is we go...


                              oli_chairs.png

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • olisheaO Offline
                                olishea
                                last edited by

                                sweet!

                                are they stacked, or just sharing an intimate moment?

                                nice materials πŸ˜„

                                oli

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  @olishea said:

                                  are they stacked, or just sharing an intimate moment?

                                  🀣 Subject: 69 πŸ˜†

                                  Cheers
                                  Kim Frederik

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                                  • T Offline
                                    teofas
                                    last edited by

                                    great renders all, my favorite is the one with the man in the chair πŸ‘

                                    http://www.spazioarquitectura.com

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Here's a quick Octane Render - took 50 secs to export [using my new exporter] and ~60min to process, up to ~1200s/px with 83,300 faces, glossy/specular etc for shiny metallic-plastic and tiles [I threw in some newspapers to confuse things] - but it could have stopped much sooner [15mins?]- [but I went to the pub - it is Friday p.m. !] Chair.png

                                      TIG

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                                      • M Offline
                                        martin-art
                                        last edited by

                                        Thought I would have a try in Shaderlight, it is rendered with IES lights and also GI.

                                        Martin

                                        http://i794.photobucket.com/albums/yy221/shaderlight/Shaderlight for SketchUp/nightchairsmall.jpg

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                                        • S Offline
                                          sepo
                                          last edited by

                                          Cool....is this shaderlight for Max or SU? If yes for SU, are you going to release new beta?

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                                          • M Offline
                                            martin-art
                                            last edited by

                                            The render was done in Shaderlight for SketchUp.

                                            The full release of Shaderlight for SketchUp which includes the artificial lighting features is planned for September so there’s not long to wait. We will be at Google Basecamp so if anybody is going, there will be a chance to get a sneak preview of the final release.

                                            Martin

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