An exercise: DRAWING A PARISIAN FENCE
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@unknownuser said:
It seems to me that you may find an intermediate process to produce a really round shape, am I wrong?
I had not search to have a perfect round form
Maybe it's an hard way because you must play with the Helix parameters!
So maybe not the best trick for this problem
But as said previous you can deform it for approch the Sphere as your just previous post -
@unknownuser said:
but this is the exercise!
Not for me! Form is secondary!
It was a trick for find the infinite closed path of the helix!another trichky one : the Boy's surface By JPP
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It seems to me that you may find an intermediate process to produce a really round shape, am I wrong?
@TaffGoch
It seems to me that we follow about the same method, and the sewing grows easily to a hard polycount
60x60=3600 ! I must be wrong somewhere
(picture coming from a study of TaffGoch model)@Arc
Thank you to have discovered for us this Regular Polygon's plugin (Hello Regular ! )
The torus spiral can be easily rearranged with FredoScale@Ely
Guy, You can't but come now to show us your way*s
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@unknownuser said:
I had not search to have a perfect round form
but this is the exercise!@unknownuser said:
But as said previous you can deform it for approch the Sphere as your just previous post
@unknownuser said:
60x60=3600 ! I must be wrong somewhere
(picture coming from a study of TaffGoch model)I don't understand everything but i get an element of answer:
(picture coming from a study of TaffGoch model)*s
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Dear Pilou,
thanks for this Jean Pierre Petit's link.(When I was young, I was a wild and rebel, and bad student. I don't know why I want to understand everything like I do by now)
First a trick concerning a problem I have met: When I wanted to reconstruct the complex set of spirals by copy/rotate the basic section, that produced here and there some micro-cuts in the continuity of the lines.
I have used StrayLines to locate and label them
Repair,>I want to understand better how the spiral works:
1)taking back my model
24 sided circle; 32 segmented face shape; each segment is 24 subdivided.
Each 360° turn of the shape describes completely one of the 32 face's segments.
24 single edges are necessary to achieve this single revolution.Consequently, the entire spiral is made by 32 turns and no edge is used two times.
and we find effectively 32X24=768 edges
1)taking back Taff's model
Each 360° turn of the shape uses 60 edges (because of the 60 sided based circle).
The entire spiral needs 3 complete turns of the shape to be totally described.
3X60= 180 edges of the spiral.
Each edge of the basic section (90 edges) is used two times.
2X90= 180 edges of the spiral.
As I can understand the law of this:
- the shape must make a number of entire 360° turns
- the complet set of edges(included into the basic section) must be used a complete number of times.
- the number of edges used in the number of complete turns must meet the number of edges constituting the basic section used to produce the spiral.
here: 60X3=180=90x2
simon
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I believe that is the same problem for what Tig had made his True Tangents plug
Circles or helix ar not real circle, just polysegments aproximation , so in the 3D space there are some losses of precision after some turnsI have remarked that with my previous try above, I had must corrected by hand the join continuity!
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Hmm so much theory ..what i did was simple,make a spring,make a copy of it,take a spring and adjust it with ffd(remember to let the top and bottom points untouched) in order to make from it the inside part of the spiral, after this take the other one and flip it along in order to continue(descend on the outside) the first one,then play with ffd on it in order to make the exterior part of the spiral(remember to let the top and the bottom points untouched).Then i used lines to tube plugin. And that s kind of it!
Ah..and before working them with ffd i flattened(with ffd) the top and bottom spires of the springs to make a smooth transition from a spire to another.
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Colors help identify the six separate (yet identical) loop components:
-Taff
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@Ely,
Hi Ely, I like your way: searching for simple and quick processes your solutions are refreshing
SketchyFFD (Free Form Deformation) is a good deal for sure
[Plugin] SketchyFFD (Updated Aug 22, 2009) by CPhillips
SketchyFFD (Updated 9 Feb 2010) revisited by gbabcock
Making springs:
How to make spiral 02 by SketchUp
SketchUp: KitoRaupp_Pottery
(May be you can do a little more effort to explain in few several steps in your Skp rather than just show the result )
Hi Taff (I have noticed you are from the early morning, and I'm waiting my own awakening to read your posts ) Thank you for your colored exemples. I guess the same treatment as you've done with your Geodesic Weave Ball should be also very great
Additionally, I would invite people to visit carefully your warehouse collections they are mines
simon
re: what a great thread!! -
More torus segments produce results that better approximate the original images.
(Well, duh!)
Model available at 3D Warehouse-Taff
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Simon,
I tried the chipped-paint texture, but it was too "busy," and was a visual distraction.
A simple texture looks good though, when rendered:
-Taff -
Dear Taff,
Simple is the best; it is a "réussite" . I see it in 2D, spirit relaxing.
(But is it so simple? I mean about the discrete raw of light)'Cause you seem also from late in the night, I wish U a good one.
simon
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@simon le bon said:
As I can understand the law of this:
- the shape must make a number of entire 360° turns
- the complet set of edges(included into the basic section) must be used a complete number of times.
- the number of edges used in the number of complete turns must meet the number of edges constituting the basic section used to produce the spiral.
and
4)the number of entire 360° turns of the shape must be the minimum one (sorry for bad explanation. I think it is the meaning of :"Least common multiple" )
(It doesn't make sens for the basic shape to go around more than the necessary number!)@unknownuser said:
to be verified!!!!
I take back Taff's model to make a try to validate my thoughts
Not bad what do you think! slb
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Simon,
I didn't pursue the precise defining of the calculations, but I sensed the general concept of the relationships.
When I started on my second model, I roughly estimated a "longitude-to-latitude" ratio that should (might) produce a more-complex, tighter spiral with less slope, and six loops.
As an intellectual pursuit, yours is a good mental exercise. (Perhaps, if it were mid-winter, and I was snowed-in, then I would have time to wrestle with a precise definition.)
-Taff
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@taffgoch said:
(Perhaps, if it were mid-winter, and I was snowed-in, then I would have time to wrestle with a precise definition.)
End of the exercise I suppose
simon!
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by Cosycat
sim
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Cosycat's animated image is inspiring. I thought I'd give it a try, too:
-Taff
[ EDIT: I see that Cosycat's image is a creation of David Ope. ]
http://www.adaptcreative.co.uk/...
http://dvdp.tumblr.com/... -
Hi Taff! impressive***
Can you say a little about your technique and the softs you're using? Please!
(and very nice links ) -
@simon le bon said:
Hi Taff! impressive***
Can you say a little about your technique and the softs you're using? Please!
Looks like sketchup physics and a screen recorder(camstudio maybe).
Taff if u used Camstudio,please let me know ur settings ,i can t make it record that smoother.
Thanks! -
Do not, I repeat "DO NOT" stare at these images for 15 minutes and then try to walk down the stairs!
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