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    Various rendering choices? -- Challenge!

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    • daleD Offline
      dale
      last edited by

      Although a little difficult to carve out of Jade, I'm sure there is a Chinese Master carver out there who would be tempted.
      Thea, IBL,SSS,TR1,1Hr 10 Min


      Geodesic orb 1.png

      Just monkeying around....like Monsanto

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      • TaffGochT Offline
        TaffGoch
        last edited by

        Every good photographer takes advantage of the depth-of-field, for sharp/blur and close/distant distortion. I used to be okay at it, back when I was in college. Your latest renders, solo, really demonstrate the extremes.

        I just have to get used to the Kerkythea settings. I only wish I had more time to play with KT.

        Without these effects, the distinction between close and distant elements "gets lost."
        No DOF adjustments
        With DOF blurring & darkening, the depth is more apparent:
        DOF blur & darken

        -Taff

        "Information is not knowledge." -- Albert Einstein

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        • TaffGochT Offline
          TaffGoch
          last edited by

          dale,

          I was thinking of, eventually, trying a sub-surface-scattering jade render, with a centrally-positioned light-source globe, about half the diameter of the weave.

          I've got to go back to the SSS discussion, and experiment some. If someone else is quicker at it than I, it would be most appreciated if you could please share the KT parameters you used.

          -Taff

          "Information is not knowledge." -- Albert Einstein

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          • daleD Offline
            dale
            last edited by

            Taff
            I was never able to get very good SSS in Kerkythea, and am still just fumbling and experimenting in Thea. I though I could export a file over to Kerkythea and have a look at the base settings, but realized that I have altered everything, and I'm trying a new rendering of your model. (Which is so much fun to play with by the way, Thanks) I'm not exactly sure if that would have worked anyway.
            I have seen some really nice SSS work done in Kerkythea though, and I'm sure someone will come forward with some insights.
            I'm really enjoying the dof discussion, as it is another area I really don't know much about.
            Great challenge.

            Just monkeying around....like Monsanto

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            • HieruH Offline
              Hieru
              last edited by

              Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

              Here's just a bit of sci-fi fun:


              monolith.jpg

              www.davidhier.co.uk

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              • david_hD Offline
                david_h
                last edited by

                i did one for fun here. Looks like candy.


                colored spheres.jpg

                If I make it look easy...It is probably easy

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                • R Offline
                  remon_v
                  last edited by

                  Octane render (Geforce 470) 10:01, but I don't see the difference after 5 min.:

                  http://i22.photobucket.com/albums/b336/remon_v/SU_challange.jpg

                  I haven't really played with Octane that much yet, but it's fast 😄

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                  • R Offline
                    remon_v
                    last edited by

                    I left it for 20:01 min now:

                    http://i22.photobucket.com/albums/b336/remon_v/SU_challange2.jpg

                    I do see the difference

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                    • daleD Offline
                      dale
                      last edited by

                      @hieru said:

                      Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

                      I think it's already popping up 😄


                      Picture 583.png

                      Just monkeying around....like Monsanto

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                      • TaffGochT Offline
                        TaffGoch
                        last edited by

                        @unknownuser said:

                        i did one for fun here. Looks like candy.

                        Yum!

                        I like the variations produced by transparent materials, having a moderate internal index-of-refraction,...

                        ...and really shiny materials with all the "self" reflections (like those in the renders posted by remon_v.)


                        Hieru,

                        Soccer? Really?

                        ...sepak takraw, maybe...

                        ...but, soccer ?? 😆

                        -Taff

                        "Information is not knowledge." -- Albert Einstein

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                        • daleD Offline
                          dale
                          last edited by

                          I thought they both looked rather surprised 😄

                          Just monkeying around....like Monsanto

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                          • simon le bonS Offline
                            simon le bon
                            last edited by

                            Hi Guys,

                            %(#0000FF)[Sorry for disturbing with my digression (no render in the pocket 😳 )]
                            First I have searched to know what notion was covering " a geodesic"! " A geodesic is a generalization of the notion of a "straight line" to "curved spaces". In the presence of a metric, geodesics are defined to be (locally) the shortest path between points in the space." (may be better explain in the french wiki 😉 )

                            http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/300px-Geodesiques.png
                            👍

                            Your drawing dear Taff Gosh (Taff: The Trans-Atlantic Fan Fund, also known as TAFF, was created in 1953 for the purpose of providing funds to bring well-known and popular members of science fiction fandom familiar to fans on both sides of the ocean, across the Atlantic(>>3D Basecamp 2010!!!!!).Goch (archaic spelling: Gog) is a town in the district of Kleve, in North Rhine-Westphalia, Germany.

                            Your drawing reminds me an exercise I wanted to suggest some month ago and had forgotten under the pile..

                            this was: " HOW TO DRAW A PARISIAN FENCE ? "

                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee001.jpg

                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee002.jpg

                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee003.jpg

                            In my mind the problem was "how to draw a sinusoid following the path of one element (component) and matching the good crossover at the various meeting points?"

                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee003_b.jpg

                            The solution you had applied to your geodesic weave sphere opens to me some idea to achieve this..
                            -one element of answer is that each component goes with a neighbor mirrored one.
                            clic to enlarge

                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/TaffGoch001_th.jpg

                            But it remains a difficult exercise I guess 😒

                            💚 simon
                            PS: I'm completely found of your warehouse geodesic collection

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                            • R Offline
                              richcat
                              last edited by

                              A couple or tries with IRendernXt

                              http://api.ning.com/files/vfMN9V8PR0jh2Er4N03QeVsxe7kQjomOZokL2j8CUsWOf4DkNpAAkv-pmv3DHSg3l52Gax14ennaAVJB81jpA8jxRSU4g*BL/test5.png?width=737&height=356

                              http://api.ning.com/files/3Uoavia5AHrOXsnm6rQFcrL38kgFOCbNVLhtcd4dsWTE9KsXs8xFSF6-OxmDkLSIq45YKJ04t96SjOKWdVKvc1nIGGy3yQRB/test2.png?width=737&height=356

                              http://api.ning.com/files/*LLApHlCatfS6FDJx28n33AfV*r69PLPTimAUfTFFNpB7WfF9TgC6xkE8YPyh5GPqVccvQE8gd5HBmxB4gInjA__/test1.png?width=737&height=356

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                              • simon le bonS Offline
                                simon le bon
                                last edited by

                                end of the disturb 😎

                                Here is the link for the exercise:

                                An exercise: DRAWING A PARISIAN FENCE

                                ++simon

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                                • M Offline
                                  martin-art
                                  last edited by

                                  Good renders people, given it a try in Shaderlight for SketchUp

                                  http://i794.photobucket.com/albums/yy221/shaderlight/Shaderlight for SketchUp/poolweavesmall.jpg

                                  Martin

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                                  • TaffGochT Offline
                                    TaffGoch
                                    last edited by

                                    Martin,

                                    I was shooting for "jade" last night (and missed.) What I got is similar to yours, in green, rather than red.

                                    Green apple
                                    -Taff

                                    "Information is not knowledge." -- Albert Einstein

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                                    • TaffGochT Offline
                                      TaffGoch
                                      last edited by

                                      @simon le bon said:

                                      But it remains a difficult exercise I guess 😒

                                      Simon,

                                      Tedious, yes! -- Difficult, not so much.

                                      Technically, the concept is simple. Scaling the sine wave lengthwise, to fit each straight line segment, is all that's required (while keeping the wave height constant.) It just takes some time to do each segment. If you need another example, here's a "flat" weave that employs the same technique:

                                      Rope • Cornish Wheel Knot

                                      http://sketchup.google.com/3dwarehouse/download?mid=38f95256a00b460f2137e32e8ebf2b1&rtyp=lt&ctyp=other&ts=1276476025000

                                      Construction
                                      If it had not been for the radial symmetries in both of the weave models, I would not have attempted them. With symmetries and component-copying, the modeling becomes (almost) trivial. Actually, the flat weave was more troubling than the sphere!

                                      Taff (Welsh nickname, for Dave) Goch (Welsh, for "red")

                                      "Information is not knowledge." -- Albert Einstein

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                                      • david_hD Offline
                                        david_h
                                        last edited by

                                        that will look nice on my Christmas tree this year.

                                        If I make it look easy...It is probably easy

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                                        • TaffGochT Offline
                                          TaffGoch
                                          last edited by

                                          @richcat said:

                                          A couple or tries with IRendernXt

                                          Richard, I like the dark carbon-tinted version. Again, it's the complex reflections that produce the visual interest -- all other features (distractions) removed.

                                          It's like comparing b&w to color photography. Shadows and reflections take precedence. Nice exercise.

                                          -Taff

                                          "Information is not knowledge." -- Albert Einstein

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                                          • pyrolunaP Offline
                                            pyroluna
                                            last edited by

                                            I had a little try in Shaderlight... did need some postpro afterwards, but not much.

                                            geode-on-pedestal-pp.jpg

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