Sculpture_updated
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Another one.
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FANTASTIC
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Thanks oli, holmes, KXI
Its this a 3DCoat (basic voxels sculpture and retopo) / zbrush (massive surface detailed sculpture at 2.5M faces) / blender ( baking in multiple textures and 3ds definitions) / Ps (combining textures) / SU (setting a scene) / podium v2 (rendering) project
A clear workflow though, capable to handle many cases.
About art, here is the 2.5M faces result in ZB. A ray tracer shows the truth in the end, this is just a realtime preview. Sculpture is about volumes and shapes, not about some details that people loves to see today... Even so, for this kind of work, a normal maps support is crucial.
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really impressive michaliszissiou ....you have a great talent in Zbrush
and the rendering is crazy
congratulations !
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thanks orgelf.
Your thread is amazing but everytime I visit it, I have to reset my link to the net, I don't know what causes this. That's why I commented it via PM. -
Absolutely beautiful. -
I've seen some of that guy's work in the saatchi gallery, london. Really disturbing stuff! It's truly gone past the point of realism! There was a model of a little man lying down, it looked soooooo real you just have to see it. saatchi gallery is a very strange place! Michalis, DOF on closeup doesn't look right somewhow?
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3DCoat, zbrush, Blender, Photoshop, SketchUP, Podium!!!
How many tools are you mastering this way dear Michaliszissiou???
(When I labor to explore the potential of SU and can manage two or three little things in Kerkythea )
This is Hyperrealism Hold to the last point where virtual and real world encounter and can probably be reversed!!! Incredible work!A question at least (not a kidding one)
-"Have you ever tried Earth Clay...?"
++simon
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Thank you Simon.
Slalom ha ha, KXI System avatar animation is more precise though, especially the end@unknownuser said:
When I labor to explore the potential of SU and can manage two or three little things in Kerkythea
Which I don't know how. Never had the time to learn kerky.
oli, dof is unreal here, you're right.
Once, at Pompidou Center, I was sitting and watching an old lady, there was a fire alarm box on the wall behind her, extremely red, I said "this is modern art now". But the art was the lady lol, hyperreal sculpture...
Some strong shapes are my concern, all these details don't add much IMO. -
"thanks orgelf.
Your thread is amazing but everytime I visit it, I have to reset my link to the net, I don't know what causes this. That's why I commented it via PM."that's too bad
I don't remember I received a PM from you ! where did you send it ? here or at blenderartist.org ?
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@michaliszissiou said:
Slalom ha ha, KXI System avatar animation is more precise though, especially the end
Your dang right its precise!
Oh I found a small flaw in your model, the man eyes seem to be closed when actually he should be a bit more of squinting.Hope this doesn't jeopardize anything.
~KXI
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@orgelf: pm here in SCF
@KXI what eyes? It supposed to have real eyes, just wait. When the 'spheres' will be in position then its time to do some more sculpture there. See at the reference photo. -
Another one, new podium v2 0.46 test, used PP for DOF only.
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thanks numbthumb,
oli asked for a closeup, here's one. Its a 25k tri faces and still captures lot of details of the zbrush 2.5M mesh. Though no use of normal or displacement maps. Just baked AO in blender (using the high definition model of course)
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A blender oriented avatar now KXI?
Anyway I updated a render. -
Hey, finally someone noticed!
I'm just goofing off with this, gonna change back when I'm on vacation.
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Just playing with two sculptures in SU and podium v2.
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Amazing amount of detail, you are a z-brush master.
What's even a greater achievement is reducing it so that you can use it in SU and still keep such a high level of detail.
I'd like to get a few of your models and render them with Thea if possible.
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