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    • simon le bonS Offline
      simon le bon
      last edited by

      dear Michalis
      +1 with all previous

      bookmarked in my "SketchUp remarkable pages". (Even if Su isn't for much to it 😉 )
      👍 👍 simon

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        hey oli, 😄
        @simon le bon: Thank you. I tried to make this model friendly to SU, that's where SU is. I don't believe in stand alone 3d apps anyway.

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Another one.


          pblS.jpg

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          • holmes1977H Offline
            holmes1977
            last edited by

            FANTASTIC

            Exaggeration makes a dull story better.

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            • K Offline
              KXI System
              last edited by

              😮

              Getting the perfect sig is hard...

              Google it!

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Thanks oli, holmes, KXI
                Its this a 3DCoat (basic voxels sculpture and retopo) / zbrush (massive surface detailed sculpture at 2.5M faces) / blender ( baking in multiple textures and 3ds definitions) / Ps (combining textures) / SU (setting a scene) / podium v2 (rendering) project 😎
                A clear workflow though, capable to handle many cases.
                About art, here is the 2.5M faces result in ZB. A ray tracer shows the truth in the end, this is just a realtime preview. Sculpture is about volumes and shapes, not about some details that people loves to see today... Even so, for this kind of work, a normal maps support is crucial.


                pZB.jpg

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                • orgelfO Offline
                  orgelf
                  last edited by

                  really impressive michaliszissiou ....you have a great talent in Zbrush 😲

                  and the rendering is crazy 👍

                  congratulations ! ☀

                  http://www.orgelf.com

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    thanks orgelf.
                    Your thread is amazing but everytime I visit it, I have to reset my link to the net, I don't know what causes this. That's why I commented it via PM.

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                    • numbthumbN Offline
                      numbthumb
                      last edited by

                      😲
                      Absolutely beautiful.

                      Comfortably numb...

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                      • olisheaO Offline
                        olishea
                        last edited by

                        I've seen some of that guy's work in the saatchi gallery, london. Really disturbing stuff! It's truly gone past the point of realism! There was a model of a little man lying down, it looked soooooo real you just have to see it. saatchi gallery is a very strange place! Michalis, DOF on closeup doesn't look right somewhow?

                        oli

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                        • simon le bonS Offline
                          simon le bon
                          last edited by

                          3DCoat, zbrush, Blender, Photoshop, SketchUP, Podium!!!

                          http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/ski004.gif

                          How many tools are you mastering this way dear Michaliszissiou???
                          (When I labor to explore the potential of SU and can manage two or three little things in Kerkythea 😕 )


                          http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/michaliszissiou001.jpg

                          This is Hyperrealism Hold to the last point where virtual and real world encounter and can probably be reversed!!! Incredible work!

                          A question at least (not a kidding one)

                          -"Have you ever tried Earth Clay...?"

                          ++simon

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                          • simon le bonS Offline
                            simon le bon
                            last edited by

                            Ron Mueck

                            http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/MUEK2.jpg

                            Jamie Salmon

                            http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/f_Chris6m_7eadd06.jpg

                            http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/Elder5.jpg

                            Evan Penny

                            http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/evanpenny_42343243243.jpg

                            Duane Hanson (some fresh 😉 )

                            http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/artwork_images_1081_371104_duane-ha.jpg

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Thank you Simon.
                              Slalom ha ha, KXI System avatar animation is more precise though, especially the end 🤣

                              @unknownuser said:

                              When I labor to explore the potential of SU and can manage two or three little things in Kerkythea

                              Which I don't know how. Never had the time to learn kerky.

                              oli, dof is unreal here, you're right.

                              Once, at Pompidou Center, I was sitting and watching an old lady, there was a fire alarm box on the wall behind her, extremely red, I said "this is modern art now". But the art was the lady lol, hyperreal sculpture...
                              Some strong shapes are my concern, all these details don't add much IMO.

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                              • orgelfO Offline
                                orgelf
                                last edited by

                                "thanks orgelf.
                                Your thread is amazing but everytime I visit it, I have to reset my link to the net, I don't know what causes this. That's why I commented it via PM."

                                that's too bad 😲 😞

                                I don't remember I received a PM from you ! where did you send it ? here or at blenderartist.org ?

                                http://www.orgelf.com

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                                • K Offline
                                  KXI System
                                  last edited by

                                  @michaliszissiou said:

                                  Slalom ha ha, KXI System avatar animation is more precise though, especially the end 🤣

                                  Your dang right its precise!
                                  Oh I found a small flaw in your model, the man eyes seem to be closed when actually he should be a bit more of squinting.

                                  Hope this doesn't jeopardize anything.

                                  ~KXI

                                  Getting the perfect sig is hard...

                                  Google it!

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    @orgelf: pm here in SCF
                                    @KXI what eyes? 😄 It supposed to have real eyes, just wait. When the 'spheres' will be in position then its time to do some more sculpture there. See at the reference photo.

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      Another one, new podium v2 0.46 test, used PP for DOF only.


                                      P_SVIEW_inter041sun0_8.jpg

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        thanks numbthumb,
                                        oli asked for a closeup, here's one. Its a 25k tri faces and still captures lot of details of the zbrush 2.5M mesh. Though no use of normal or displacement maps. Just baked AO in blender (using the high definition model of course)


                                        P_front_new.jpg

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          A blender oriented avatar now KXI?
                                          Anyway I updated a render.

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                                          • K Offline
                                            KXI System
                                            last edited by

                                            Hey, finally someone noticed!

                                            I'm just goofing off with this, gonna change back when I'm on vacation.

                                            Getting the perfect sig is hard...

                                            Google it!

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