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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      thanks numbthumb,
      oli asked for a closeup, here's one. Its a 25k tri faces and still captures lot of details of the zbrush 2.5M mesh. Though no use of normal or displacement maps. Just baked AO in blender (using the high definition model of course)


      P_front_new.jpg

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        A blender oriented avatar now KXI?
        Anyway I updated a render.

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        • K Offline
          KXI System
          last edited by

          Hey, finally someone noticed!

          I'm just goofing off with this, gonna change back when I'm on vacation.

          Getting the perfect sig is hard...

          Google it!

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Just playing with two sculptures in SU and podium v2.


            p_interior1.jpg


            p_interior2.jpg


            p_interior3.jpg

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            • soloS Offline
              solo
              last edited by

              Amazing amount of detail, you are a z-brush master.

              What's even a greater achievement is reducing it so that you can use it in SU and still keep such a high level of detail.

              I'd like to get a few of your models and render them with Thea if possible.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • K Offline
                KarinaGM
                last edited by

                @solo said:

                I'd like to get a few of your models and render them with Thea if possible.

                And I'd like to get a few of your skills... could it be posible? 🎉

                **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                -Benjamín Franklin.**

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                • simon le bonS Offline
                  simon le bon
                  last edited by

                  Dear michaliszissiou (not so hard after all to pronounce 😄 ) So wonderful but incredible work!! (thanks to show us that we'll never reach 1/50 of what you're able to produce 👍 )

                  I understand that you stash these sculptures in your basement. I just hope that you also thought about taking good insurances.

                  +simon

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Wow. Just... wow.

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      @solo: a master here, a newbie at zbrushcentral though 😉 thanks pete. I need some free time to learn thea, it seems perfect for my needs.
                      @KarinaGM: Thanks, about skills, you need another app for sculpture. Why don't you try scultris? And an app to covert it to a clean 3ds (like blender 2.49b).
                      @simon le bon: thanks Simon, its michalis or michael or michel or miguel or mike or anything. 😆
                      @ecofeco: thank you.

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                      • olisheaO Offline
                        olishea
                        last edited by

                        yeah but how do you pronounce the surname? write it phonetically!

                        my surname, for example, is pronounced shay....not she....or she-ah as some people say lol

                        oli

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                        • K Offline
                          KarinaGM
                          last edited by

                          @michaliszissiou said:

                          @KarinaGM: Thanks, about skills, you need another app for sculpture. Why don't you try scultris? And an app to covert it to a clean 3ds (like blender 2.49b).

                          I'm actually learning sculptris ^^ tho I'm not good at sculpting, and the worst part is painting.
                          I've tried several times to give blender a go, but it needs more time than I have. Anyway with all those triangles I get when sculpting, I'll have to learn how to retopo (that is an almost new word to me!)
                          Here is my first exercise with sculpt 😄
                          Do you know a good tut on how to retopo in blender???? 😳

                          drpetter.proboards.com/
                          index.cgi?board=wipsculpt&action=display&thread=849

                          I divided the link because I'm not sure if it is against the rules to place external links

                          **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                          -Benjamín Franklin.**

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            Hey karinaGM is this the right place to talk about it? PM to me. Its about blender not about SU. I started to write a small tut and just stopped.
                            In general, you have to construct a cage (via retopo low definition) you have to subdivide it (3-4 time) you have to import the triangulated mesh from (lets say sculptris) and use shrinkwrap in bender to capture details. This way you'll have a multi res model, a low res for viewer and highres for renderer. This is the basic idea. I wrote this, sorry SU users, it doesn't belong here.

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                            • I Offline
                              InterArchi
                              last edited by

                              IS THIS MADE BY SKETCHUP ????

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                Can you be more specific interarchi? This is a SU scene, podium renderer is used here. Sculpts using zbrush. I think I already wrote about these.

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Some rock studies, a low poly mesh is used, you can download it and use it as you like.


                                  islandv2.jpg


                                  islandv2_2.jpg


                                  islandv2_3.jpg


                                  rocks2.skp.zip

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    And Colossus of course 😆 All these in half an hour (the rocks), render time included.


                                    pLandscape.jpg


                                    OliLandscape.jpg

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                                    • shuraS Offline
                                      shura
                                      last edited by

                                      Haha, Colossos looks great! Thanks for the model, I am a huge fan of your rocks

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                                      • pyrolunaP Offline
                                        pyroluna
                                        last edited by

                                        Ha nice... all it needs is some birds and birdpoo...

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          Thanks sura, you need a more detailed model than this.
                                          Thanks martha you should try one, the skp is in the previous page. So "for the birds". 😆

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                                          • shuraS Offline
                                            shura
                                            last edited by

                                            yep, wish I could find the time to learn how to make my own rocks. I once modeled a human head and used the new UV Tools plugin to do the unwrapping. worked pretty good to model from photos and use the same photos to paint the UV-map. (When using other pictures on the same model it failed miserably.)
                                            hm, I wonder if this can work on rocks too. Is your tutorial out already?

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