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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Thanks modelhead.

      @unknownuser said:

      Don't lament SU fans there are no applications that would have made this job easy

      But I don't, SU remains the faster UI for archi sketching I know, in fact I'm trying to build a workflow from other apps to SU. Some sculpt ruby plugins or some UV ruby editors are interesting but not for this case.
      Here some more tests with P v2. I tried to bake specular effects using a second matcap texture in blender. Using normals direction. This created a similar to normal maps effect and here some more details from the original 2.5M faces sculpt. I'm cheating you see.


      p_Spec1.jpg

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      • olisheaO Offline
        olishea
        last edited by

        bloody hell! ☀ 😄

        oli

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        • simon le bonS Offline
          simon le bon
          last edited by

          dear Michalis
          +1 with all previous

          bookmarked in my "SketchUp remarkable pages". (Even if Su isn't for much to it 😉 )
          👍 👍 simon

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            hey oli, 😄
            @simon le bon: Thank you. I tried to make this model friendly to SU, that's where SU is. I don't believe in stand alone 3d apps anyway.

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              Another one.


              pblS.jpg

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              • holmes1977H Offline
                holmes1977
                last edited by

                FANTASTIC

                Exaggeration makes a dull story better.

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                • K Offline
                  KXI System
                  last edited by

                  😮

                  Getting the perfect sig is hard...

                  Google it!

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Thanks oli, holmes, KXI
                    Its this a 3DCoat (basic voxels sculpture and retopo) / zbrush (massive surface detailed sculpture at 2.5M faces) / blender ( baking in multiple textures and 3ds definitions) / Ps (combining textures) / SU (setting a scene) / podium v2 (rendering) project 😎
                    A clear workflow though, capable to handle many cases.
                    About art, here is the 2.5M faces result in ZB. A ray tracer shows the truth in the end, this is just a realtime preview. Sculpture is about volumes and shapes, not about some details that people loves to see today... Even so, for this kind of work, a normal maps support is crucial.


                    pZB.jpg

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                    • orgelfO Offline
                      orgelf
                      last edited by

                      really impressive michaliszissiou ....you have a great talent in Zbrush 😲

                      and the rendering is crazy 👍

                      congratulations ! ☀

                      http://www.orgelf.com

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        thanks orgelf.
                        Your thread is amazing but everytime I visit it, I have to reset my link to the net, I don't know what causes this. That's why I commented it via PM.

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                        • numbthumbN Offline
                          numbthumb
                          last edited by

                          😲
                          Absolutely beautiful.

                          Comfortably numb...

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                          • olisheaO Offline
                            olishea
                            last edited by

                            I've seen some of that guy's work in the saatchi gallery, london. Really disturbing stuff! It's truly gone past the point of realism! There was a model of a little man lying down, it looked soooooo real you just have to see it. saatchi gallery is a very strange place! Michalis, DOF on closeup doesn't look right somewhow?

                            oli

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                            • simon le bonS Offline
                              simon le bon
                              last edited by

                              3DCoat, zbrush, Blender, Photoshop, SketchUP, Podium!!!

                              http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/ski004.gif

                              How many tools are you mastering this way dear Michaliszissiou???
                              (When I labor to explore the potential of SU and can manage two or three little things in Kerkythea 😕 )


                              http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/michaliszissiou001.jpg

                              This is Hyperrealism Hold to the last point where virtual and real world encounter and can probably be reversed!!! Incredible work!

                              A question at least (not a kidding one)

                              -"Have you ever tried Earth Clay...?"

                              ++simon

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                              • simon le bonS Offline
                                simon le bon
                                last edited by

                                Ron Mueck

                                http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/MUEK2.jpg

                                Jamie Salmon

                                http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/f_Chris6m_7eadd06.jpg

                                http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/Elder5.jpg

                                Evan Penny

                                http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/evanpenny_42343243243.jpg

                                Duane Hanson (some fresh 😉 )

                                http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/artwork_images_1081_371104_duane-ha.jpg

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Thank you Simon.
                                  Slalom ha ha, KXI System avatar animation is more precise though, especially the end 🤣

                                  @unknownuser said:

                                  When I labor to explore the potential of SU and can manage two or three little things in Kerkythea

                                  Which I don't know how. Never had the time to learn kerky.

                                  oli, dof is unreal here, you're right.

                                  Once, at Pompidou Center, I was sitting and watching an old lady, there was a fire alarm box on the wall behind her, extremely red, I said "this is modern art now". But the art was the lady lol, hyperreal sculpture...
                                  Some strong shapes are my concern, all these details don't add much IMO.

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                                  • orgelfO Offline
                                    orgelf
                                    last edited by

                                    "thanks orgelf.
                                    Your thread is amazing but everytime I visit it, I have to reset my link to the net, I don't know what causes this. That's why I commented it via PM."

                                    that's too bad 😲 😞

                                    I don't remember I received a PM from you ! where did you send it ? here or at blenderartist.org ?

                                    http://www.orgelf.com

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                                    • K Offline
                                      KXI System
                                      last edited by

                                      @michaliszissiou said:

                                      Slalom ha ha, KXI System avatar animation is more precise though, especially the end 🤣

                                      Your dang right its precise!
                                      Oh I found a small flaw in your model, the man eyes seem to be closed when actually he should be a bit more of squinting.

                                      Hope this doesn't jeopardize anything.

                                      ~KXI

                                      Getting the perfect sig is hard...

                                      Google it!

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        @orgelf: pm here in SCF
                                        @KXI what eyes? 😄 It supposed to have real eyes, just wait. When the 'spheres' will be in position then its time to do some more sculpture there. See at the reference photo.

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          Another one, new podium v2 0.46 test, used PP for DOF only.


                                          P_SVIEW_inter041sun0_8.jpg

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            thanks numbthumb,
                                            oli asked for a closeup, here's one. Its a 25k tri faces and still captures lot of details of the zbrush 2.5M mesh. Though no use of normal or displacement maps. Just baked AO in blender (using the high definition model of course)


                                            P_front_new.jpg

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