Rocket Launcher WIP
-
Hey Guys! This is the first weapon model I ever made, and i'm curious of what you think about it. The model has ~ 20k Tris:
Have fun!
-
Hi, Analdin!
RPG is looking good so far! Maybe you should give some thickness to the breech ( I hope itΒ΄s the correct name ) so you can get rid of those blueish faces.
But ~20k tris? Care to explain? -
That looks Awesome, dude!!!
-
@numbthunb:
The breech won't need to have additional faces, as it won't be visible later on (it's for a game me and my teammates create).
20k Tris, because i need it that highpoly to be able to bake Normal Maps on the final ~7k lowpoly mesh.@NOLA: Thanks!
-
Nice model with good detailing
What sort of game are you talking about?
Also, by Tris, are you referring to Triangles?
-
Rocket is missing but otherwise it looks cool
-
Yes, i'm talking about Triangles (i had them counted in Blender).
Yeah, the rocket is still missing, but before i start with the rocket, i'll model the rear Ironsight... -
Another one if you dont mind. Are you using Blender Game Engine? How do you use Blender ( and SketchUp ) in your workflow?
-
Nah, i don't mind
First, i create the raw model in Sketchup, then fix it (so that it's non-manifold... Blender needs that to be able to lower the facecount). This is the current state.
Then I import it into Blender to get a nice UVMap onto the model, next i paint it with Blender's Texture Projection Paint tool.
Then i send the model to another modeler in my team, and he adds bones and pivots to it. (I could do this myself, but the blender export script for UT3/UDK doesn't include bones. However, i've recently heard of a script that does include those things and will try that out soon.)Next, i work together with our coder on the weapon script, and when everything works, i start with a new weapon/building/prop/whatever. Or i create nice Materials for our cars. (Now you're confused, cars AND weapons? I'll put a link in here as soon as we announce the project)
Cheers!
//edit: no, i use Blender only for UVMapping and painting (and exporting the static model without any bones and pivots for ingame texture/material testing).
-
Hehe, not really confused, more likely impatient to see more of your work
Cheers! -
Now you need the explosion to go with it.
Take a close look. The shaped charge did go off on the outer blast wall but the rocket motor did continue through the second wall. After the shutter closed the motor went to the other side of the bunker and lodged in the 50 gal drums.
-
I've not even modelled the full rocket launcher yet But thank you for the tip, i'll count that in aswell when scripting that weapon
Cheers! -
I just thought it might be time for a small update, here are some shots of the new rear Ironsight:
-
Brilliant modeling...... well done ...... thanks for sharing....
-
Update! I've added a mounting rail and a nice rocket! Enjoy:
Cheers!
-
hmmm i've never seen that rocket before, is it made up or does it actually exist? If so, could i have a link to a pic of the real thing?
-
It doesn't actually exist, i just thought it might look cool
I gave it the name T4-MP0/N
-
fair enough, it look's fine, i just didn't recognise it.
Advertisement