sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    Mac User? | Join the Rayscaper Beta for Mac Learn More

    Rocket Launcher WIP

    Scheduled Pinned Locked Moved Gallery
    18 Posts 8 Posters 2.0k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A
      Analdin
      last edited by

      Yes, i'm talking about Triangles (i had them counted in Blender).
      Yeah, the rocket is still missing, but before i start with the rocket, i'll model the rear Ironsight...

      1 Reply Last reply
      Reply Quote 0
      • numbthumbN
        numbthumb
        last edited by

        Another one if you dont mind. Are you using Blender Game Engine? How do you use Blender ( and SketchUp ) in your workflow?

        Comfortably numb...

        1 Reply Last reply
        Reply Quote 0
        • A
          Analdin
          last edited by

          Nah, i don't mind πŸ˜‰
          First, i create the raw model in Sketchup, then fix it (so that it's non-manifold... Blender needs that to be able to lower the facecount). This is the current state.
          Then I import it into Blender to get a nice UVMap onto the model, next i paint it with Blender's Texture Projection Paint tool.
          Then i send the model to another modeler in my team, and he adds bones and pivots to it. (I could do this myself, but the blender export script for UT3/UDK doesn't include bones. However, i've recently heard of a script that does include those things and will try that out soon.)

          Next, i work together with our coder on the weapon script, and when everything works, i start with a new weapon/building/prop/whatever. Or i create nice Materials for our cars. (Now you're confused, cars AND weapons? I'll put a link in here as soon as we announce the project)

          Cheers!

          //edit: no, i use Blender only for UVMapping and painting (and exporting the static model without any bones and pivots for ingame texture/material testing).

          1 Reply Last reply
          Reply Quote 0
          • numbthumbN
            numbthumb
            last edited by

            Hehe, not really confused, more likely impatient to see more of your work πŸ˜‰
            Cheers!

            Comfortably numb...

            1 Reply Last reply
            Reply Quote 0
            • R
              Roger
              last edited by

              Now you need the explosion to go with it.

              Take a close look. The shaped charge did go off on the outer blast wall but the rocket motor did continue through the second wall. After the shutter closed the motor went to the other side of the bunker and lodged in the 50 gal drums.Testing captured weapons in Vietnam

              http://www.azcreative.com

              1 Reply Last reply
              Reply Quote 0
              • A
                Analdin
                last edited by

                I've not even modelled the full rocket launcher yet πŸ˜‰ But thank you for the tip, i'll count that in aswell when scripting that weapon πŸ˜„
                Cheers!

                1 Reply Last reply
                Reply Quote 0
                • A
                  Analdin
                  last edited by

                  I just thought it might be time for a small update, here are some shots of the new rear Ironsight:

                  http://img337.imageshack.us/img337/1751/rocketlauncher24.jpg

                  http://img229.imageshack.us/img229/984/rocketlauncher22.jpg

                  1 Reply Last reply
                  Reply Quote 0
                  • D
                    dolphus
                    last edited by

                    Brilliant modeling...... well done ...... thanks for sharing....

                    1 Reply Last reply
                    Reply Quote 0
                    • A
                      Analdin
                      last edited by

                      Update! I've added a mounting rail and a nice rocket! Enjoy:

                      http://img155.imageshack.us/img155/5237/rocketlauncher41.jpg

                      http://img811.imageshack.us/img811/2966/rocketlauncher42.jpg

                      http://img31.imageshack.us/img31/2967/rocketlauncher44.jpg

                      http://img707.imageshack.us/img707/7404/rocketlauncher43.jpg

                      Cheers!

                      1 Reply Last reply
                      Reply Quote 0
                      • H
                        hobbnob
                        last edited by

                        hmmm i've never seen that rocket before, is it made up or does it actually exist? If so, could i have a link to a pic of the real thing?

                        My WIP Thread:Here

                        1 Reply Last reply
                        Reply Quote 0
                        • A
                          Analdin
                          last edited by

                          It doesn't actually exist, i just thought it might look cool πŸ˜„
                          I gave it the name T4-MP0/N
                          πŸ˜„

                          1 Reply Last reply
                          Reply Quote 0
                          • H
                            hobbnob
                            last edited by

                            fair enough, it look's fine, i just didn't recognise it.

                            My WIP Thread:Here

                            1 Reply Last reply
                            Reply Quote 0

                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                            With your input, this post could be even better πŸ’—

                            Register Login
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement