[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
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WOW! This looks looks fantastic. I believe I have this plugin loaded correctly, however, I do not see any toolbars or tool selections in the drop-downs?
Thanks!
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@sufractal said:
WOW! This looks looks fantastic. I believe I have this plugin loaded correctly, however, I do not see any toolbars or tool selections in the drop-downs?
Thanks!Window > Preferences > Extensions... activate it!

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charly2008 , this example is very nice modeling with curviloft , i like your modeli,g, but i need to make tuto for this example if you can plz
thanks charly

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Hi Robert,
the workflow is pretty simple. I started with a simple geometric shape. Then copied everything. I have attached the skp file. Here you can see exactly how it is composed.
Charly
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thanks charly , and for the seconde image ( black one) ??????
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the black background is from Glöbals --> HDR-probe within Kerkythea.
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Hi,
new model with different materials.
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first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result)

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I believe that plug section is not yet finalized!
try 2 faces and path by Kirill 2008

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@majid said:
first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result)
Coudl you post the model, because there should be no problem with that case.
Thanks
Fredo
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I had a similar problem.
Solved by getting one face slightly out of the plane of the other.
If this can help.
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@mariocha said:
I had a similar problem.
Solved by getting one face slightly out of the plane of the other.
If this can help.
yes mate it workes for me too, nice trick

and , dear Fredo....thousands of thanx for your generoucity and helps on this forum..... we all thank you, and here is the simple model.
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I have same result

and this
@unknownuser said:Solved by getting one face slightly out of the plane of the other.
don't works for me

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Introduce a 'vertical face' half way round the loop and do it in two steps ?
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@unknownuser said:
...don't works for me ...
Hum... just to be sure, one of the faces is not flat on the ground, right ?
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Ah oK

But that is not normal
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@unknownuser said:
Ah oK

But that is not normal
I cannot really say that this is normal

This is simply a small problem when the two faces are in parallel planes. It is part of the fixes I will release. The issue is just that the contours are connected in reverse directions.
Fredo
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Hi Fred.
a question.
is normal that generates the mesh outside the component or group that I'm working?

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@diego-rodriguez said:
Hi Fred.
a question.
is normal that generates the mesh outside the component or group that I'm working?It's part of the bug fixed but not yet released.
This was already signaled. see that postFredo
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