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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • S 離線
      SUFractal
      最後由 編輯

      WOW! This looks looks fantastic. I believe I have this plugin loaded correctly, however, I do not see any toolbars or tool selections in the drop-downs?

      Thanks!

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      • TIGT 離線
        TIG Moderator
        最後由 編輯

        @sufractal said:

        WOW! This looks looks fantastic. I believe I have this plugin loaded correctly, however, I do not see any toolbars or tool selections in the drop-downs?
        Thanks!

        Window > Preferences > Extensions... activate it! 😉

        TIG

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        • R 離線
          robert111
          最後由 編輯

          charly2008 , this example is very nice modeling with curviloft , i like your modeli,g, but i need to make tuto for this example if you can plz

          thanks charly


          Bild1.jpg

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          • charly2008C 離線
            charly2008
            最後由 編輯

            Hi Robert,

            the workflow is pretty simple. I started with a simple geometric shape. Then copied everything. I have attached the skp file. Here you can see exactly how it is composed.

            Charly


            Unbenannt.JPG


            Unbenannt1.JPG


            Unbenannt2.JPG


            Unbenannt3.JPG


            Unbenannt5.JPG


            Curviloft99.skp

            He who makes no mistakes, makes nothing

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            • R 離線
              robert111
              最後由 編輯

              thanks charly , and for the seconde image ( black one) ??????

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              • charly2008C 離線
                charly2008
                最後由 編輯

                the black background is from Glöbals --> HDR-probe within Kerkythea.

                He who makes no mistakes, makes nothing

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                • charly2008C 離線
                  charly2008
                  最後由 編輯

                  Hi,

                  new model with different materials.


                  Unbenannt13.JPG


                  Unbenannt10.JPG

                  He who makes no mistakes, makes nothing

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                  • majidM 離線
                    majid
                    最後由 編輯

                    first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result)


                    question.gif

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • pilouP 離線
                      pilou
                      最後由 編輯

                      I believe that plug section is not yet finalized!
                      try 2 faces and path by Kirill 2008
                      2faces.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • fredo6F 離線
                        fredo6
                        最後由 編輯

                        @majid said:

                        first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result)

                        Coudl you post the model, because there should be no problem with that case.

                        Thanks

                        Fredo

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                        • mariochaM 離線
                          mariocha
                          最後由 編輯

                          I had a similar problem.
                          Solved by getting one face slightly out of the plane of the other.
                          If this can help. 😄

                          %(#008000)[Mario C.
                          Every rule has exceptions, but some.]

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                          • majidM 離線
                            majid
                            最後由 編輯

                            @mariocha said:

                            I had a similar problem.
                            Solved by getting one face slightly out of the plane of the other.
                            If this can help. 😄

                            yes mate it workes for me too, nice trick 😉
                            and , dear Fredo....thousands of thanx for your generoucity and helps on this forum..... we all thank you, and here is the simple model.


                            co-planar faces question

                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              I have same result 😮
                              and this
                              @unknownuser said:

                              Solved by getting one face slightly out of the plane of the other.
                              don't works for me 😞
                              bug_or_not.jpg


                              bug_or_not.skp

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • TIGT 離線
                                TIG Moderator
                                最後由 編輯

                                Introduce a 'vertical face' half way round the loop and do it in two steps ?

                                TIG

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                                • mariochaM 離線
                                  mariocha
                                  最後由 編輯

                                  @unknownuser said:

                                  ...don't works for me ...

                                  Hum... just to be sure, one of the faces is not flat on the ground, right ?

                                  %(#008000)[Mario C.
                                  Every rule has exceptions, but some.]

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                                  • D 離線
                                    DIEGO-RODRIGUEZ
                                    最後由 編輯

                                    Untitled.gif

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                                    • pilouP 離線
                                      pilou
                                      最後由 編輯

                                      Ah oK 😄
                                      But that is not normal 😉

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        @unknownuser said:

                                        Ah oK 😄
                                        But that is not normal 😉

                                        I cannot really say that this is normal 😆

                                        This is simply a small problem when the two faces are in parallel planes. It is part of the fixes I will release. The issue is just that the contours are connected in reverse directions.

                                        Fredo

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                                        • D 離線
                                          DIEGO-RODRIGUEZ
                                          最後由 編輯

                                          Hi Fred.
                                          a question.
                                          is normal that generates the mesh outside the component or group that I'm working?


                                          Untitled.gif

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                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            @diego-rodriguez said:

                                            Hi Fred.
                                            a question.
                                            is normal that generates the mesh outside the component or group that I'm working?

                                            It's part of the bug fixed but not yet released.
                                            This was already signaled. see that post

                                            Fredo

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