How do you guys texture clothing, drapes, sheets, etc?
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For a flag, I would import a image, and apply it as a texture on the model of the flag. Edit the texture from the model's material window, and change its dimensions to match the model. Hope this answers your question.
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I think he wants to know how you would cleanly apply a flat flag image onto a wavy flag though.
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Hmmm..... I tried it on a curved surface first. Is a wavy surface different?
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Imported a image as a texture, scaled it, applied it as a material, made texture unique, and it appeared in SU. But unusable?????
- Well, I applied a scaled textured image to a drapery, but SU couldn't see the image. However it rendered with the image. Is that what typically happens?
Well, I give up for now. -
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You could try this? Just step through the scenes...
You might need TIG's EEbyR and Rick's Weld plugin, but if you already have a mesh for your flag then you won't
@honolulu
if you right click the final projected mesh and choose 'make unique' (BE PREPARED FOR LOnG WAIT) you get the same result as your suggestion. SU creates a textures each face contained within the mesh. I didn't try your method but noticed the same result when I decided to see what would happen if I made the texture unique on my example.
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rclub24, Works great for SU, but I can't render it. So you know if it render on another system? Learn something new every day, Thanks ?-)
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Works in Twilight?
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I assume that if you project a texture, if you look straight from an angle, the texture will look PERFECT (like if it was a bitmap never applied over anything).
on the other hand, surfaces that were near perpendicular to the projected texture would have completely distorted textures applie.
in the end, I take it that you can do it on SKetchup. The only way would be some program that is able to map textures. MODO perhaps?
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There are free texture mapping softwares out there. And Whaat made a plugin to export geometry to them and re-import it. My understanding is that it is supposed to work fairly seamlessly with SU?
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I've got the same problem. A seemless texture is not too difficult to adjust, but a Texture like the rug in the scene above is tricky to set on the right place. where can I adjust the coordinates of the startpoint of the texture? If SU isn't able to do that, I would be pleased to know a free software to handle this thing.
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If it is a projected texture, best strategy is to draw a single face (as big as the projection of the whole curtain would be), position the texture on that (this will also define the starting point for the texture co-ordinates), turn it into a projected texture and only then sample it (with the Alt+Paint bucket tool on Windows) and apply it on the curved surface.
You can start positioning the texture on the curved surface, too (if you unhide hidden geometry) but the above method is the most "fool proof" and easiest way.
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Is there a way to get part of the stripes into the right direction, in line with drape?
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@jo-ke said:
Is there a way to get part of the stripes into the right direction, in line with drape?
Did anyone ever find out how to do this?
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Not from within SU. But as mentioned further up there are free uv mapping tools out that work with whaat's uv tool.
Best there is, but could be something in the future
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