[Plugin] Make Fur v.2.1.0(20140323)
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Amazing plugin, can't believe it's actually possible in SU
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Does it possible to load our own styles?
Solved :
Just replace Component instance!
Or better load By Component Instance
(Components must be first on the model
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Hi,all.
I updated make fur plugin.
It's version 1.2.
Rev : 2010-05-09 -- v1.2
refreshing Webdialog method change.(no reopen)
assign fur_parameter to current material.
add ruby definition for any exporters.
--get_furmesh_by_mat( face , mat , ret_furmesh = [] )
face:want to make fur on.
mat :material with fur_parameter.
ret_furmesh:return array.[ [ polygonmesh , uv ], [..] , [..]..]
---polygonmesh:mesh of one fur blade.
---uv : UV position on argumented face where grass has grown.
sample code is in end of fur_en_v1_2.rb.
thanks. -
Thank you SOOO much, this is a great plug in.
You might want to update the title of the thread subject to include the revision (1.2) and the date, because I know people are having a lot of fun with this.
Thanks again, very nice work.
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this is really great and makes jobs more easy, almost unbelievable, thank you mate, thank you
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Hi,Aaron and Gaieus!
I will update the title of thread in the next time.!
Thank you for your helps. -
@tak2hata said:
Hi,Aaron and Gaieus!
I will update the title of thread in the next time.!
Thank you for your helps.If I can make one suggestion for a future version... can you give an option for either metric or imperial. Us 'Yanks' still use imperial (well I do)
Thanks again for a wonderful plug-in.
Rick
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@unknownuser said:
can you give an option for either metric or imperial. Us 'Yanks' still use imperial
So do I, but us Yanks need to get our shit together and conform to the sensible universal system already, it's been far too long with our silly system.
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@solo said:
@unknownuser said:
can you give an option for either metric or imperial. Us 'Yanks' still use imperial
So do I, but us Yanks need to get our shit together and conform to the sensible universal system already, it's been far too long with our silly system.
Thoughts of the rest of the world exactly! Just for the life of me (us) cant see why the USA has held out adopting what is pretty much a world standard and a darn simple one! Things are so simple when divided by ten!
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@richard said:
@solo said:
@unknownuser said:
can you give an option for either metric or imperial. Us 'Yanks' still use imperial
So do I, but us Yanks need to get our shit together and conform to the sensible universal system already, it's been far too long with our silly system.
Thoughts of the rest of the world exactly! Just for the life of me (us) cant see why the USA has held out adopting what is pretty much a world standard and a darn simple one! Things are so simple when divided by ten!
Oh, I agree 100%, but it's going to take more than just a few of us to enact that. Heck, I have hard enough time trying to understand why some of the municipalities we work in make decisions like they do.
This might make a good 'Corner Bar' topic to hash over.
Rick
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Is there a way to delete or rename a preset?
I just saw that a fur_param.ini file is created when saving a preset.
I imagine changing the names around in the ini would do the trick. would be nice to be able to make the changes from within sketchup... -
I am wondering if it would be possible to model hair over a head (A Makehuman -http://www.makehuman.org/- model, for example).
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:+1: COOL PLUGIN :wink:
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i need make good carpet with this plugin , but i dont have good setting for good carpet.
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Thx really amazing
MALAISE
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Does it work for version 6.4 pro? N ever mind, just got the lastest version! Fantastic!
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yes works with SU V6
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incredible ... its real, fur in sketchup ... ... god job for author, thx
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This changes the whole ballgame boys and girls.
When I modeled the dragonfly below a few months ago, I painstakingly modeled and 'hand placed' pretty much every hair. This plug-in will save me TONS of time next I need fine filaments or random leaves.
Thanks for sharing!
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Did you model everything in SU?
Got a screenshot of the SU model in default colours?
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