[Plugin] Make Fur v.2.1.0(20140323)
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thx mate
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cool plug indeed
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Hi,mitcorb and paulower.
"jitter" is condition of difference.
Decrease value of jitter to 0, then fur are same each other.About Error 183... I do not understand this well.
I think that it is the one that concerns the memory perhaps.
I examines it a little more. -
Great, feel wonderful. I had long hoped that someone develops it.
thank you. -
i call it "fuzzy donut adrift."
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That's quite a nice image mate! Could have been the top of someone's head too! Or my bum sticking out of the water? Im hairy, well not that hairy but you get the pic!
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Funny Richard, it does look kind of like the top of you head in your photo.
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Wonderful Plugin tak!
When loading or saving a preset it zero's out the position of the plugin window. It would be nice if it didn't jump around like that.
(This may have been mentioned somewhere... if it has, forgive me)Cool!
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Amazing plugin, can't believe it's actually possible in SU
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Does it possible to load our own styles?
Solved :
Just replace Component instance!
Or better load By Component Instance
(Components must be first on the model
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Hi,all.
I updated make fur plugin.
It's version 1.2.
Rev : 2010-05-09 -- v1.2
refreshing Webdialog method change.(no reopen)
assign fur_parameter to current material.
add ruby definition for any exporters.
--get_furmesh_by_mat( face , mat , ret_furmesh = [] )
face:want to make fur on.
mat :material with fur_parameter.
ret_furmesh:return array.[ [ polygonmesh , uv ], [..] , [..]..]
---polygonmesh:mesh of one fur blade.
---uv : UV position on argumented face where grass has grown.
sample code is in end of fur_en_v1_2.rb.
thanks. -
Thank you SOOO much, this is a great plug in.
You might want to update the title of the thread subject to include the revision (1.2) and the date, because I know people are having a lot of fun with this.
Thanks again, very nice work.
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this is really great and makes jobs more easy, almost unbelievable, thank you mate, thank you
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Hi,Aaron and Gaieus!
I will update the title of thread in the next time.!
Thank you for your helps. -
@tak2hata said:
Hi,Aaron and Gaieus!
I will update the title of thread in the next time.!
Thank you for your helps.If I can make one suggestion for a future version... can you give an option for either metric or imperial. Us 'Yanks' still use imperial (well I do)
Thanks again for a wonderful plug-in.
Rick
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@unknownuser said:
can you give an option for either metric or imperial. Us 'Yanks' still use imperial
So do I, but us Yanks need to get our shit together and conform to the sensible universal system already, it's been far too long with our silly system.
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@solo said:
@unknownuser said:
can you give an option for either metric or imperial. Us 'Yanks' still use imperial
So do I, but us Yanks need to get our shit together and conform to the sensible universal system already, it's been far too long with our silly system.
Thoughts of the rest of the world exactly! Just for the life of me (us) cant see why the USA has held out adopting what is pretty much a world standard and a darn simple one! Things are so simple when divided by ten!
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@richard said:
@solo said:
@unknownuser said:
can you give an option for either metric or imperial. Us 'Yanks' still use imperial
So do I, but us Yanks need to get our shit together and conform to the sensible universal system already, it's been far too long with our silly system.
Thoughts of the rest of the world exactly! Just for the life of me (us) cant see why the USA has held out adopting what is pretty much a world standard and a darn simple one! Things are so simple when divided by ten!
Oh, I agree 100%, but it's going to take more than just a few of us to enact that. Heck, I have hard enough time trying to understand why some of the municipalities we work in make decisions like they do.
This might make a good 'Corner Bar' topic to hash over.
Rick
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Is there a way to delete or rename a preset?
I just saw that a fur_param.ini file is created when saving a preset.
I imagine changing the names around in the ini would do the trick. would be nice to be able to make the changes from within sketchup... -
I am wondering if it would be possible to model hair over a head (A Makehuman -http://www.makehuman.org/- model, for example).
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