[Plugin] Make Fur v.2.1.0(20140323)
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@tspco said:
Got a question, how do I grow grass on a large scale? Just copy and paste?
hi just back read only you will get fletch reference link.
Cheers
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Would anyone like to share their presets file? There used to be one with a few settings and I just unstalled the latest and now its empty!
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Dude Thanks alot! this is a kick ass plug in
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Great plugin, thanks!!
Which do you think is the best way to create grass along a very large surface? I tried various methods but my model keeps crashing, i suppose due to the large number of polygons -
When I try to download it the zip file only has 5 png. files within it nothing else..., is there somewhere else I can download this from??
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@schirmer.charles said:
When I try to download it the zip file only has 5 png. files within it nothing else..., is there somewhere else I can download this from??
The zip is fine!
There's a .rb file and a folder containing the png file.
The .rb file goes into your Plugins folder, as does the folder containing the png files... -
Thanks TIG!!
I didn't have the .rb file. It's working now!
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Thank A LOT!!!
The very best plug-in for SU.
Works wonders!
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i downloaded the folder only contains the icon png files, does the grass need anything else other than .rg and the icon png files? because i am not getting any grasses on my surface.
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Hi Billy,
There are two ways to build the grass:
- you select a surface and get geometry generated by the plugin
- or you use some of your own components (say a piece of grass) and populate the surface with that component.
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Thanks man i get it right, i guess i just need to press enter haha
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cool
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Any tutorial or explanatory PDF, please?
I can't understand all those parameters.What I understand (or I think I do):
Type - the shape of the "fur"
Density - how much fur on square meter
Max number/ Face - overrides "Density" and limit the number of fur/face (not dependent of face area)
Length - how long the fur is
RootWidth - width at base (if not rectangular)
Divide - segments-define curvature smoothnessdirection x,y,z - how the fur is oriented
Units - what units to use (metriv / US)
This is what I understand, with the explanation that I think it is... the other settings I have no idea what they do. Please explain them to me.
I want to make a "furry carpet", but what I get is or all fur oriented in same direction, or many of them, pointing downwards, trough my floor. How to make randomly oriented fur?
Thank you.
Please help me. -
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@massimo said:
http://sketchupdate.blogspot.com/2010/05/having-spent-last-three-hours-fiddling.html
Thanks one thousand times!
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There are also two buttons: Assign to Material and Get from Material. They seem to do nothing, but I'm sure that they do. I just don't know how to use them.
How to apply texture on created faces? That buttons are related to this? Don't tell me that I must apply texture on every shape created
Thanks. -
First of all i would like to say thanks to the person who is responsible for this magnificent peace of art.
The tool works wonderful, but i'm facing some errors. Hopefully someone will be able to help me out.Problem 1:
The grass or fur is always facing downwards, in other words: upside down. It doesnt matter what i do, its always this way.Problem 2:
Somehow, the color is black and white. I was hoping to see the grass turning green.Thanks!!
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Hi Boestin,
In case 1: is the surface you want to run the plugin on a back face or a front face?
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Hello Gaieus,
Thank you for you reply.
I dont know how I can check that, I am almost sure that it is the top side because when I draw a rectangle, select it and generate fur on this I am in the Top view camera. -
When you draw a rectangle on the red/green plane, its back face (blue colour) is showing up by default. Right click and reverse faces to change that and now the front face (white) will show upwards.
I am not sure this is the problem but I can imagine.
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