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    1001bit Extrude Problems...

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    • X Offline
      xrok1
      last edited by

      quit provoking me! πŸ˜†


      Capture1.JPG

      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • pilouP Offline
        pilou
        last edited by

        Your Bump is maybe not enough prononced πŸ˜‰
        Remember my old one πŸ’š Moi = Moment of Inspiration, a very cool prog! 😎

        http://moi3d.com/gallery/images/Pod02.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • T Offline
          Tim Danaher
          last edited by

          Cheers, xrok...

          And TIG... you win an internet:

          EEbyFace.jpg

          BTW, I'm assuming that weld.rb aligns the polyline so that all its segments are in the same direction?

          Cheers,

          Tim

          http://vizarch.blogspot.com

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          • T Offline
            Tim Danaher
            last edited by

            So what would you suggest is the right e-by- plugin to sweep the attached profile round the curve? I want to see if I can get a smoother result than with the Follow Me tool (see my iPod Thread here: http://forums.sketchucation.com/viewtopic.php?f=15&t=27988)


            iPod-touch-EEbyFace.skp

            Cheers,

            Tim

            http://vizarch.blogspot.com

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            • X Offline
              xrok1
              last edited by

              @tim danaher said:

              BTW, I'm assuming that weld.rb aligns the polyline so that all its segments are in the same direction?

              no! πŸ˜† find the thread. weld connects all the segments together so they form 1. (polyline)

              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • TIGT Offline
                TIG Moderator
                last edited by

                Weld.rb does sort the vertices of the selected lines/arcs so that the final curve [polyline] is ordered...

                TIG

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  I'd use FollowMe for this as it's pretty simple ?Capture.PNG
                  PS: Your axes are upside down ! πŸ˜’

                  TIG

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                  • X Offline
                    xrok1
                    last edited by

                    @unknownuser said:

                    PS: Your axes are upside down !

                    😳 is that what it was. πŸ˜† i couldn't get that model to anything i wanted it to. i think tim was actually testing us! πŸ‘Ώ well TIG tou passed, i failed 😳 πŸ˜†

                    β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • T Offline
                      Tim Danaher
                      last edited by

                      @tig said:

                      I'd use FollowMe for this as it's pretty simple ?[attachment=0:1o4wejcd]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:1o4wejcd]
                      PS: Your axes are upside down ! πŸ˜’

                      Which is exactly what I'd done in the linked post... it's just that the rounding produced isn't too good: there are kinks at the corners that I'd like to get rid of.

                      Cheers,

                      Tim

                      http://vizarch.blogspot.com

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                      • A Offline
                        August
                        last edited by

                        @tig said:

                        A rose by any other name would smell as sweet...

                        "Take time to appreciate the fact that thorn bushes have roses."

                        β€œAn idea, like a ghost, must be spoken to a little before it will explain itself.”
                        [floatr:v1mcbde2]-- Charles Dickens[/floatr:v1mcbde2]

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @tim danaher said:

                          Which is exactly what I'd done in the linked post... it's just that the rounding produced isn't too good: there are kinks at the corners that I'd like to get rid of.

                          There were no kinks in my plain FollowMe version ? Can you post a screen-shot ? πŸ˜•

                          TIG

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                          • T Offline
                            Tim Danaher
                            last edited by

                            Sure, TIG... here you go:

                            iPodTouch.jpg

                            I should probably attach the .skp too:

                            iPod-touch-SUC.skp

                            Cheers,

                            Tim

                            http://vizarch.blogspot.com

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                            • G Offline
                              gohch
                              last edited by

                              hi Tim,
                              sorry for the VERY LATE reply to your question, 😳
                              The extrude tool in 1001bit is meant for a different purpose actually, it's meant for extruding a profile through some curve slope, while maintaining 'upright' cross sectional profile.
                              for example, ramps, handrails for spiral staircases etc.
                              In order to do that, the sectional profile constantly twist itself to maintain as 'upright' as possible.
                              This can be seen in the extrusion along a sloping curve(extruded entity on the right) below. The profile struggles to maintain upright always.
                              extrude1-limitation.gif
                              This, however has some limitation: i.e. it cannot handle vertical edges, because vertical edges has no 'upright' cross section.
                              hence the tool failed.
                              extrude_problem1.png

                              In the event of a curved path that goes backwards on a vertical plane, the script will have to perform an immediate 180 degree abrupt twist to keep 'upright', in a single short segment, which will distort the entire profile. Hence it causes an error and stops there.

                              The solution to this scenario depends a lot on what you want to achieve;

                              1. to continue the profile -- that will lead to the original upwards direction becoming downwards after this turn.
                              2. to start twisting much earlier before this backward curve, so that you have a smooth twisting transformation along this curve -- this will create a long stretch where a lot of segments are not maintained 'upright'

                              Both the above doesn't agree with the original logic of this tool -- to maintain 'upright' in every segment.
                              i haven't come across to what is the best way to handle vertical edges yet 😞
                              I'm afraid the extrude along path tool is not really suitable for this purpose 😳

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                              • arail1A Offline
                                arail1
                                last edited by

                                1001 Tools Extrude Selected Profile Along Selected Path is a very different tool than Follow Me.
                                Follow Me extrudes a profile without reference to the world axis.
                                In some cases that doesn't work - a good example is handrails.
                                Handrails always have to be level to the ground (or level along the XY axis) no matter their pitch or direction.
                                That's what 1001 Tools Extrude does.

                                Notice the orientation of the top rectangle in these examples.
                                I would take your chair frame and tilt it 30 degrees, extrude and then rotate it back into position.


                                1001Tool.JPG

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  @arail1 said:

                                  Handrails always have to be level to the ground (or level along the XY axis) no matter their pitch or direction.

                                  That's what FollowMe and Keep would also do:
                                  http://forums.sketchucation.com/viewtopic.php?f=323&t=16465

                                  Gai...

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                                  • X Offline
                                    xrok1
                                    last edited by

                                    @arail1 said:

                                    1001 Tools Extrude
                                    I would take your chair frame and tilt it 30 degrees, extrude and then rotate it back into position.
                                    \

                                    that works perfectly! πŸ˜„ i wonder if Goh might think of modifying his script so that if it hit a vertical it will rotate the profile automatically, continue on, then put it back in its original orientation when its done? πŸ˜‰ or use whatever method FAK and extrude tools use.

                                    β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                    http://www.Twilightrender.com try it!

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                                    • arail1A Offline
                                      arail1
                                      last edited by

                                      @gaieus said:

                                      @arail1 said:

                                      Handrails always have to be level to the ground (or level along the XY axis) no matter their pitch or direction.

                                      That's what FollowMe and Keep would also do:
                                      http://forums.sketchucation.com/viewtopic.php?f=323&t=16465

                                      You're absolutely right. I wasn't aware of that ruby - I need to be more up to date with SketchUp. I'm spending too much time over there in modoland. Thanks


                                      FAK.jpg

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                                      • T Offline
                                        Tim Danaher
                                        last edited by

                                        @arail1 said:

                                        Notice the orientation of the top rectangle in these examples.
                                        I would take your chair frame and tilt it 30 degrees, extrude and then rotate it back into position.

                                        Hah! Lateral thinking at its best! I love it!

                                        Cheers,

                                        Tim

                                        http://vizarch.blogspot.com

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Never think vertically πŸ˜† That was evident! πŸ‘
                                          So that's working in 1001 πŸ‘
                                          Super trick! 😎
                                          1001.jpg

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • G Offline
                                            gohch
                                            last edited by

                                            @arail1 said:

                                            I would take your chair frame and tilt it 30 degrees, extrude and then rotate it back into position.

                                            That's a really brilliant approach. πŸ‘ πŸ‘ πŸ‘
                                            I've never thought of solving it this way!

                                            Actually i couldn't figure out what is the best way to handle vertical that turns backwards because the upper rail will surely turn upside down....

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