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    [Plugin] Camera Stats

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    • A Offline
      August
      last edited by

      @tig said:

      A frustum is ... the camera's "view-box", in which there are objects that you will see...

      What most newbies don't know about are the near and far Clipping Planes. Anything closer than the Near Clipping Plane or farther than the Far Clipping Plane will not be displayed. If you could show things that were arbitrarily near or arbitrarily far, the math would require too many decimal places (or bits in the CPU).

      โ€œAn idea, like a ghost, must be spoken to a little before it will explain itself.โ€
      [floatr:v1mcbde2]-- Charles Dickens[/floatr:v1mcbde2]

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      • J Offline
        Jim
        last edited by

        @martinrinehart said:

        On my PC, my stats window pops up in front of SketchUp. Stays in front until I click the SketchUp window.

        Need to open it modal on the Mac to make it stay on top. There is not a true modal WebDialog on a Mac as there is on Windows.

        Hi

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        • M Offline
          MartinRinehart
          last edited by

          @jim said:

          Need to open it modal on the Mac to make it stay on top.

          Thanks, Jim.

          I changed it to "show_modal" but it turned the friendly little guy into a huge pain. Almost useless. Certainly no fun.

          Mac users: edit the code. It's ...Plugins/camera_stats/camera_stats.rb. Change the line at the bottom that now reads "wd.show()" to "wd.show_modal()". Is that better?

          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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          • thomthomT Offline
            thomthom
            last edited by

            @martinrinehart said:

            I changed it to "show_modal" but it turned the friendly little guy into a huge pain. Almost useless. Certainly no fun.

            What happened?

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • cmeedC Offline
              cmeed
              last edited by

              very good idea about the camera 'zoom'. I'll test your code for the mac users when i have the chance.... Work!!!

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              • RunnerPackR Offline
                RunnerPack
                last edited by

                Thanks, Martin. Another in a long line of very handy plugins! ๐Ÿ˜„

                Just a couple of bugs to report, and one feature request:

                First, I'm running XP SP3, SU 7.1.6860 (free version), and my IE is version 8.0.6001.18702. It seems to have problems when I use it, (which is rarely ๐Ÿ˜› ) so it could be IE's fault, not yours... Anyway, I get the JavaScript error dialog shown in the attached image when I start the plugin (that is, when I open the window, not when SU starts).

                Also, the "close" button on the Camera Stats window doesn't do anything (possibly related to the JavaScript error?).

                Finally, the feature request:

                It would be very handy if I could "pan" the camera left and right, relative to the viewport, by a specified value. For example, if I panned it right by about 2.5", it would be like I closed my left eye and opened my right (do you see where I'm going with this? ๐Ÿ˜‰ ). I know (for me, anyway) the math would be pretty rough, but if you have the time, (you obviously have the grey-matter ๐Ÿ˜‰ ) I would use this feature ALL OF THE TIME! ๐Ÿ˜„

                Anyway, thanks again for the cool plugin!

                EDIT: I just had another look at the Camera object API, and I think I know how to do this... Take the cross product of Camera#up and Camera#direction, use the resulting vector (or its negative) to transform Camera#target and Camera#eye, and use Camera#set to put it all back together. Am I close?

                EDIT 2: โ˜€ Success! After just a bit of tinkering, I got it working! ๐Ÿ˜ฎ ๐Ÿ˜ฒ ๐Ÿ˜„

                It's pretty much as I said above, but I had to experiment to find out how the API wants things done (plus I was a bit rusty at Ruby ๐Ÿ˜ณ)

                I'm going to clean this up and make a new thread for it, just in case someone can use it, but here it is if you, Martin, want to incorporate it (not that you need my amateurish code ๐Ÿ˜‰ ) or if someone wants to see what I'm blathering about ๐Ÿ˜‰.


                IE JavaScript error dialog


                Stereo Panning Plugin (WIP)

                You might have noticed... I'm a bit of a ferpectionist.

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                • W Offline
                  wwwyoose
                  last edited by

                  Hi

                  I try this nice plugin but I dont get i work to export the camera position ...
                  or I do some wrong

                  some help who to...๐Ÿ˜„

                  Best Achim

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                  • romboutR Offline
                    rombout
                    last edited by

                    @martinrinehart said:

                    @jim said:

                    Need to open it modal on the Mac to make it stay on top.

                    Thanks, Jim.

                    I changed it to "show_modal" but it turned the friendly little guy into a huge pain. Almost useless. Certainly no fun.

                    Mac users: edit the code. It's ...Plugins/camera_stats/camera_stats.rb. Change the line at the bottom that now reads "wd.show()" to "wd.show_modal()". Is that better?

                    ii got this error

                    @unknownuser said:

                    Error: #<SyntaxError: /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/camera_stats/camera_stats.rb:104: parse error, unexpected tIDENTIFIER, expecting kEND
                    target = make_arr( val )wd.show
                    ^>
                    /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/camera_stats_menu.rb:10:in load' /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/camera_stats_menu.rb:10 /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/camera_stats_menu.rb:10:in call'
                    /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/camera_stats_menu.rb:10

                    im working on mac su 6
                    before that line change it dint do any thing either

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Looks like target = make_arr( val )wd.show should be
                      target = make_arr( val ) wd.show

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        There's a whole chunk of code lines between the two...
                        Did you do the edit in a plain-text editor like Notepad.exe ? [or MAC equivalent - perhaps BBedit??]
                        If you used a wordprocessor then it's added formating and messed up.
                        Start again with a new file download... ๐Ÿ˜•

                        TIG

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                        • M Offline
                          manamana
                          last edited by

                          This has been very useful - Thank you.

                          what do the three values of the "up" field represent?

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @manamana said:

                            This has been very useful - Thank you.

                            what do the three values of the "up" field represent?

                            The camera's 'up' is a vector [x,y,z]

                            TIG

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                            • L Offline
                              luismoreno
                              last edited by

                              This is a good plugin but it appears to work in inches only.
                              I've positioning a cรกmera at 2.00 meters height and Camera_Stats reports 78.74 units to Z eye and target coordinates.
                              It's possible ad all of the other units options (feet, milimeters, centimeters and meters) to plugin?
                              I don't know how to do due to my poor knowledge to ruby.
                              Thanks in advance.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @luismoreno said:

                                This is a good plugin but it appears to work in inches only.
                                I've positioning a cรกmera at 2.00 meters height and Camera_Stats reports 78.74 units to Z eye and target coordinates.
                                It's possible ad all of the other units options (feet, milimeters, centimeters and meters) to plugin?
                                I don't know how to do due to my poor knowledge to ruby.
                                Thanks in advance.
                                Eye and Target are Point3d x/y/z values in base-units [inches], Up and Direction are Vector3d x/y/z values.
                                To make them into say 'mm' edit the main .rb file in the subfolder using Notepad.exe or a similar plain-text editor...
                                Find the line that includes the text:
                                ... $cam.eye().x() ...
                                there are x/y/z versions for each of the 4 'types' of $cam methods... between lines #29 and #44 - 12 in all to change...
                                Add to each as follows:
                                ... $cam.eye().x()**.to_m** ...
                                etc
                                The additional ' .to_m' converts the passed value from inches into 'm'
                                There are other converters too - ' .to_mm', ' .to_cm', ' .to_ft' etc ...
                                So now at least you can convert your report to your desired units...

                                TIG

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                                • L Offline
                                  luismoreno
                                  last edited by

                                  Thanks, TIG.
                                  It appears running correctly.
                                  You are a champion.

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                                  • C Offline
                                    cartersmith943
                                    last edited by

                                    Thanks very much for the great plugin. I'm hoping to use it to show different variations of a product all next to each other within the same model. I'm trying to set a camera position in scene 1 to show product alt 1, slide the camera position along the x-axis for scene 2 to show the same view of alt 2, slide again for scene 3, etc.

                                    After making the changes in the script suggested to luismoreno the camera position is shown in millimeters, but when I enter a new x value, the camera position moves much more than I specified and all the values change not just the x value. I know nothing about writing script so I'm sure there's something I'm doing wrong ^^.

                                    Thanks in advance for any suggestions!

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                                    • C Offline
                                      cartersmith943
                                      last edited by

                                      Should have included this in my original question....After checking some more, it looks like the plugin is giving the camera location information in millimeters after changing the ruby script as TIG suggested. However, if you try to input new coordinates based on millimeters, the plugin calculates them as if they are inches. That would explain why entering an x value of 5000 and pressing Send Data gives a camera position with an x value of 127000. 5000 inches = 127000 mm. When I changed the models units to work in inches the plugin was great.

                                      Unfortunately anything beyond "find x and change it to y" gets out of my ruby script writing ability. This is a really valuable plugin and any suggestions on making it possible for those of us working in the metric system to use it would be much appreciated.

                                      Again, thanks very much in advance.

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                                      • greenskpG Offline
                                        greenskp
                                        last edited by

                                        I'm sorry for ressuciting this topic but if i orbit my view with Ctrl pressed i get rotation in my camera. It's possible have this information?
                                        For example, create this same position and rotation in others 3d applications.

                                        Thank you in anticipation

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                                        • josephkim626J Offline
                                          josephkim626
                                          last edited by

                                          @tig said:

                                          @luismoreno said:

                                          This is a good plugin but it appears to work in inches only.
                                          I've positioning a cรกmera at 2.00 meters height and Camera_Stats reports 78.74 units to Z eye and target coordinates.
                                          It's possible ad all of the other units options (feet, milimeters, centimeters and meters) to plugin?
                                          I don't know how to do due to my poor knowledge to ruby.
                                          Thanks in advance.
                                          Eye and Target are Point3d x/y/z values in base-units [inches], Up and Direction are Vector3d x/y/z values.
                                          To make them into say 'mm' edit the main .rb file in the subfolder using Notepad.exe or a similar plain-text editor...
                                          Find the line that includes the text:
                                          ... $cam.eye().x() ...
                                          there are x/y/z versions for each of the 4 'types' of $cam methods... between lines #29 and #44 - 12 in all to change...
                                          Add to each as follows:
                                          ... $cam.eye().x()**.to_m** ...
                                          etc
                                          The additional ' .to_m' converts the passed value from inches into 'm'
                                          There are other converters too - ' .to_mm', ' .to_cm', ' .to_ft' etc ...
                                          So now at least you can convert your report to your desired units...

                                          This is great TIG, it worked for my model as well.

                                          Although, I noticed there are something strange going on when I try to send the data in mm?
                                          I suppose, it is a lot more complicated. so I ended up just converting my mm values into inches.
                                          But, if there is any simpler solution, please let me know.

                                          Thanks in advance.

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                                          • S Offline
                                            skdeish
                                            last edited by

                                            Hoping to revive this thread yet again.

                                            Does anyone know how to change the Focal Length rather than the Field of view? I can't figure out why that line is greyed out. I'd like to match to a Rhino camera and can only get Focal length from Rhino.

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