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    Quickly finding groups/comps in an Entity Collection?

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Is there a way to find all groups or components within an entities collection? What I am doing is exploding all groups/comps inside a selected group/comp. I currently iterate over the entire comp.entities collection and look for groups/comps. If I find one, then I explode it and then search through all its entities again looking for more groups/comps. I do that until there are no more groups or comps. Is it possible to just call entities.groups and have it return a list of all groups in the entiites? OR anything along those lines? Getting away from iterating again and again over the entities collection would save a lot of time for me.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • thomthomT Offline
        thomthom
        last edited by

        No entities.groups, no - but I asked the same question when I saw the SDK API which does have this: http://forums.sketchucation.com/viewtopic.php?f=180&t=27729

        Are you getting the nested groups/comps of the collection?

        Alternative to iterate the collection for groups/comps, iterate the model.definitions and check the definitions for instances who's parents match the entities collection you are processing.
        Normally that should mean less iterations unless you have a model with an insane amount of comps/groups.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Will that work on groups? Are they listed in the model definitions?

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • thomthomT Offline
            thomthom
            last edited by

            Yes. In fact, Image definitions are also listed there. ComponentInstance, Groups and Images are all related.

            When you iterate model.definitions, check each definition with definition.image? and definition.group?. This is something that should be noted in the docs really. Because if you're not aware of that and process all definitions as components you may be unexpected results. You even get access to the entities of Image elements.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Excellent, I'll look into this method for exploding internal groups and comps. I think this will be faster than parsing all the entities like I am currently doing. Thanks Thom!

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • thomthomT Offline
                thomthom
                last edited by

                I suspect that the .explode operation will be consuming most of the time.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Write a def that iterates back on itself - something like this [untried]...

                  
                  def miner(ents)
                    ents.to_a.each{|e|
                      if e.class==Sketchup;;Group
                        miner(e.entities)
                        e.explode
                      elsif e.class==Sketchup;;ComponentInstance
                        igroup=e.parent.entities.add_group(e)
                        e.explode
                        miner(igroup.entities)
                        igroup.explode
                      end#if
                    }#end each
                  end#def
                  ### usage...
                  miner(my_entities)
                  

                  TIG

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Looks good TIG. That code is significantly more compact than my code I am running. I need to spend some time and do some time tests on these various methods. On certain models I had felt that the process of finding internal groups and exploding them was the main thing slowing this script (shape bender) down. But now in my tests, I have not found a model that seems to freeze up on searching for explodeables. So now I'm sure it was such a HUGE problem as I thought it was. I did go throuh and clean out all my old typename == "Group" type comparisons for faster .class == Sketchup::Group. That alone made the script take 25% less time (from 10 seconds down to 7.5 for example). So that was a good change.

                    Thanks Thom and TIG for the ideas. I'll respond here once I get around to doing some more time tests on this internal exploding business.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @chris fullmer said:

                      I did go throuh and clean out all my old typename == "Group" type comparisons for faster .class == Sketchup::Group.

                      Yes - String comparisons are slooow!

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @tig said:

                        
                        >     elsif e.class==Sketchup;;ComponentInstance
                        >       igroup=e.parent.entities.add_group(e)
                        >       e.explode
                        >       miner(igroup.entities)
                        >       igroup.explode
                        >     end#if
                        > 
                        

                        Why are you grouping the component and exploding both of them?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          I grouped the instance so that I could then explode it keeping its entities in the group so I can find them easily - I can then look at those for further 'mining'... Once I have processed all of its entities back to raw geometry I can explode that 'igroup' group - Chris wants everything inside the 'entities set' exploded - we can't explode the definition's entities as it would affect other instances too so I explode the instance but keep its newly created entities inside that group for easier 'use'... 😕

                          TIG

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                          • J Offline
                            Jim
                            last edited by

                            If I understand what you want to do, you are making it harder than it is.

                            1. Search the tree and build a list of things to explode.
                            2. Then go through the list and explode them.
                            
                            def traverse_entities(entities, list)
                                entities.each do |entity|
                                    if entity.class == Sketchup;;Group
                                        traverse_entities(entity.entities, list)
                                        list.push(entity)
                                    elsif enitity.class == Sketchup;;ComponentInstance
                                        traverse_entities(entity.definition.entities, list)
                                        list.push(entity)
                                    end
                                end
                            end
                            
                            def explode_selected
                                list = []
                                traverse_entities(Sketchup.active_model.selection, list)
                                list.each { |entity| entity.explode }
                            end
                            
                            

                            I think TIG's would work like this if you don't need a list or general purpose traversal; which is essentially the same thing but more specialized.

                            
                                def exploder(ents)
                                  ents.to_a.each{|e|
                                    if e.class==Sketchup;;Group
                                      exploder(e.entities)
                                      e.explode
                                    elsif e.class==Sketchup;;ComponentInstance
                                      exploder(e.definition.entities)
                                      e.explode
                                    end
                                  }
                                end
                                ### usage...
                                exploder(my_entities)
                            
                            

                            The tendency is to perform the explode before the recursion. Go ahead and do the recursion first, and defer the explode until after the recursion returns.

                            The result is that the most deeply nested objects get exploded first, and then works up the hierarchy. The last object exploded is then the first object found.

                            Hi

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                            • C Offline
                              cjthompson
                              last edited by

                              @jim said:

                              If I understand what you want to do, you are making it harder than it is.
                              The result is that the most deeply nested objects get exploded first, and then works up the hierarchy. The last object exploded is then the first object found.

                              wouldn't you want to explode top > down instead of bottom > up? that way, you don't explode definitions of instances in other Entities.

                              or was Chris thinking of exploding the whole model?

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                My version was to explode only groups and instances within a set of entities [which I understood to be the aim] and any groups/instances found within them - definition contents shouldn't change?]. To avoid confusing arrays of things to explode I think it's best to work from the lowest level up and explode these first, isn't it ?

                                TIG

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                                • C Offline
                                  cjthompson
                                  last edited by

                                  @tig said:

                                  My version was to explode only groups and instances within a set of entities [which I understood to be the aim] and any groups/instances found within them - definition contents shouldn't change?].

                                  Since you are exploding bottom to top, the top level definitions will change before they are exploded.

                                  here is a method that will explode them top to bottom:

                                  
                                  def miner(ents)
                                  	ents.each{|e|
                                  		if e.class==Sketchup;;Group
                                  			miner(e.explode)
                                  		elsif e.class==Sketchup;;ComponentInstance
                                  			miner(e.explode)
                                  		end#if
                                  		}#end each
                                  end#def
                                  
                                  

                                  EDIT: I just realized that's what the group is for. 😳

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                                  • J Offline
                                    Jim
                                    last edited by

                                    @jim said:

                                    If I understand what you want to do,

                                    Clearly, I do not. 😆

                                    Hi

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Hehe, great thread. Yes, I want to explode everything inside a component. IT is possible that it might have componeonts inside it, that are used elsewhere and they should not have all their internals exploded. So I think if you work from deepest level to uppermost level, you have to do some trickery to not explode the stuff that exists in other instances outside mine.

                                      I would think more Jim and Chris on this and explode before recursing. And ther is no double exploding of any component. That way the component is exploded and there is no chance of affecting its siblings outside in the rest of the model.

                                      All in all, plenty of giid feedback and SIGNIFICANTLY simpler code than my silly piece I put togther 😳

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • J Offline
                                        Jim
                                        last edited by

                                        @cjthompson said:

                                        Since you are exploding bottom to top, the top level definitions will change before they are exploded.

                                        here is a method that will explode them top to bottom:

                                        Yes, that's logical. It explodes Groups and Instances but does not decimate Definitions like I did. Thanks.

                                        def miner(ents)
                                            ents.each do |e|
                                               if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance
                                                   miner(e.explode) 
                                               end
                                            end
                                        end
                                        
                                        
                                        

                                        Hi

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                                        • M Offline
                                          MartinRinehart
                                          last edited by

                                          Is it guaranteed that groups/instances are a tree structure?

                                          One cycle (A is a member of B; B is, directly or indirectly, a member of A) turns a recursive function into an infinite loop.

                                          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @martinrinehart said:

                                            Is it guaranteed that groups/instances are a tree structure?

                                            One cycle (A is a member of B; B is, directly or indirectly, a member of A) turns a recursive function into an infinite loop.

                                            No - SU does not allow that.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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