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    Quickly finding groups/comps in an Entity Collection?

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    • C Offline
      cjthompson
      last edited by

      @jim said:

      If I understand what you want to do, you are making it harder than it is.
      The result is that the most deeply nested objects get exploded first, and then works up the hierarchy. The last object exploded is then the first object found.

      wouldn't you want to explode top > down instead of bottom > up? that way, you don't explode definitions of instances in other Entities.

      or was Chris thinking of exploding the whole model?

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      • TIGT Offline
        TIG Moderator
        last edited by

        My version was to explode only groups and instances within a set of entities [which I understood to be the aim] and any groups/instances found within them - definition contents shouldn't change?]. To avoid confusing arrays of things to explode I think it's best to work from the lowest level up and explode these first, isn't it ?

        TIG

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        • C Offline
          cjthompson
          last edited by

          @tig said:

          My version was to explode only groups and instances within a set of entities [which I understood to be the aim] and any groups/instances found within them - definition contents shouldn't change?].

          Since you are exploding bottom to top, the top level definitions will change before they are exploded.

          here is a method that will explode them top to bottom:

          
          def miner(ents)
          	ents.each{|e|
          		if e.class==Sketchup;;Group
          			miner(e.explode)
          		elsif e.class==Sketchup;;ComponentInstance
          			miner(e.explode)
          		end#if
          		}#end each
          end#def
          
          

          EDIT: I just realized that's what the group is for. 😳

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          • J Offline
            Jim
            last edited by

            @jim said:

            If I understand what you want to do,

            Clearly, I do not. πŸ˜†

            Hi

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Hehe, great thread. Yes, I want to explode everything inside a component. IT is possible that it might have componeonts inside it, that are used elsewhere and they should not have all their internals exploded. So I think if you work from deepest level to uppermost level, you have to do some trickery to not explode the stuff that exists in other instances outside mine.

              I would think more Jim and Chris on this and explode before recursing. And ther is no double exploding of any component. That way the component is exploded and there is no chance of affecting its siblings outside in the rest of the model.

              All in all, plenty of giid feedback and SIGNIFICANTLY simpler code than my silly piece I put togther 😳

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • J Offline
                Jim
                last edited by

                @cjthompson said:

                Since you are exploding bottom to top, the top level definitions will change before they are exploded.

                here is a method that will explode them top to bottom:

                Yes, that's logical. It explodes Groups and Instances but does not decimate Definitions like I did. Thanks.

                def miner(ents)
                    ents.each do |e|
                       if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance
                           miner(e.explode) 
                       end
                    end
                end
                
                
                

                Hi

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                • M Offline
                  MartinRinehart
                  last edited by

                  Is it guaranteed that groups/instances are a tree structure?

                  One cycle (A is a member of B; B is, directly or indirectly, a member of A) turns a recursive function into an infinite loop.

                  Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @martinrinehart said:

                    Is it guaranteed that groups/instances are a tree structure?

                    One cycle (A is a member of B; B is, directly or indirectly, a member of A) turns a recursive function into an infinite loop.

                    No - SU does not allow that.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • C Offline
                      cjthompson
                      last edited by

                      this thread reminds me of this:
                      http://refactormycode.com/codes/2-ruby-simple-loop
                      with each consecutive code sample improving on the last πŸ˜†

                      although the only improvement I could possibly add might be:

                      
                      def miner(ents)
                          for e in ents
                             if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance
                                 miner(e.explode) 
                             end
                          end
                      end
                      
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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Or to compact it as much as I can see, into a one-liner

                        
                        def xis(a);a.each{|e|xis(e.explode)if e.class==(Sketchup;;Group||Sketchup;;ComponentInstance)};end
                        

                        "xis" == e Xplode Instance S
                        Usage: xis(entities)
                        πŸ˜‰
                        PS: a shorter way to do their puts 1 to 10 is this
                        n=0;p n+=1while n<10
                        πŸ˜’ ❓

                        TIG

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I take a few extra lines for readability any day.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • J Offline
                            Jim
                            last edited by

                            @thomthom said:

                            I take a few extra lines for readability any day.

                            True, but "squish-the-code" is a fun exercise and I often learn something new.

                            
                            def xis(a);a.map{|e|xis(e.explode)if e.respond_to?('move!')};end
                            
                            

                            (assuming no one has added move! to any of the built-in classes!)

                            Hi

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