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    Texture orientation Need Help

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    • charly2008C Offline
      charly2008
      last edited by

      Hi,

      How can I order the wood texture to the impression of a continuous fence. At the moment I have no idea. I would be grateful for any help.

      I tried it with "Texture position" but the textures are hard to cover and to adjust the angle. And the result is not satisfactory. Is there any process which can help to make it easier?

      The second Image shows how it should look like. But it is a shit work to edit each triangle face.

      Karlheinz


      Wikinger1.jpg


      Planken.jpg

      He who makes no mistakes, makes nothing

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      • charly2008C Offline
        charly2008
        last edited by

        Please Help,

        I have tried to adjust by turning the textures separately. But every time I turn the texture it will also be scaled if i move. What am I doing wrong?

        Karlheinz


        Wikinger.jpg

        He who makes no mistakes, makes nothing

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        • X Offline
          xrok1
          last edited by

          have you tried projecting it?

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • charly2008C Offline
            charly2008
            last edited by

            yes Rocky,

            but than all planks are horizontally. What i would like to do is that the planks follow the direction of the discretes. And the only possibility i have till now is "texture-position- rotate". But this is very difficult.


            Wikinger.jpg

            He who makes no mistakes, makes nothing

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            • X Offline
              xrok1
              last edited by

              got me there. can't wait to see the solution.

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • charly2008C Offline
                charly2008
                last edited by

                Me too!!!! ❓

                He who makes no mistakes, makes nothing

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                • K Offline
                  KXI System
                  last edited by

                  http://forums.sketchucation.com/viewtopic.php?f=323&t=23725
                  http://forums.sketchucation.com/viewtopic.php?f=323&t=10404
                  http://forums.sketchucation.com/viewtopic.php?f=323&t=18992

                  then I disappear into the night~

                  Getting the perfect sig is hard...

                  Google it!

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    Hi,

                    i have downloaded 3 free UV mapper (UV Mapper, LithUnwrap, UV Meshlab). But I don't understand their workflow. I have looked at some tutorials but they have brought me even more confused. Especially since I'm not sure whether I can achieve the desired result.

                    Karl

                    He who makes no mistakes, makes nothing

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                    • Rich O BrienR Online
                      Rich O Brien Moderator
                      last edited by

                      Hi karl,

                      I feel your pain on this particular issue. Ive struggled for weeks to come to terms with Lithunwrap, UV Mapper and Roadkill, but found it extremely difficult to wrap organic forms. I think theres an opportunity for someone to do a tutorial using Whaats UV plugin and one of the suggested free uv mappers.

                      People have suggested Blender to me but ive struggled here too. But i think it takes time to learn a new programs nuances and once conquered the rewards are bountiful.

                      Personally i'd like to figure this out myself and post a detailed tutorial once i get the right results. But if anyone has suggestions on what direction i should take please feel free to mention it.

                      Rich

                      Download the free D'oh Book for SketchUp 📖

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                      • charly2008C Offline
                        charly2008
                        last edited by

                        Hi Rich,

                        Thanks for your cheer lines. It's always frustrating when one spends hours and remained inconclusive.

                        The problem with the texture I could not solve but here are a couple of model details.

                        Karl


                        Wikinger.jpg


                        Wikinger1.jpg

                        He who makes no mistakes, makes nothing

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                        • X Offline
                          xrok1
                          last edited by

                          how about if you export a side shot of your boat, import it to photoshop then take the texture into PS on another layer, warp it to fit, save the texture out then import it to SU?

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • X Offline
                            xrok1
                            last edited by

                            ☀ this was a 5 minuite experiment but you get the idea.

                            in photoshop after warp. you would want to cover the whole 2d outline but i was lazy:Capture1.JPG

                            back in SU:Capture2.JPG

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • EscapeArtistE Offline
                              EscapeArtist
                              last edited by

                              I'm sorry, but I don't think it's currently possible to get a texture to bend around curves in SU without stretching the pixels. There are plenty of times I've wanted a stone pattern to bend around an arch or curved wall while maintaining orientation to the object, but no luck. Best bet would be to manipulate the image in photoshop to bend it and them project it on the model, paint the cladding exactly as you want it to appear, or export the model to a package that supports better UVW manipulation.

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