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    Texture orientation Need Help

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    • charly2008C Offline
      charly2008
      last edited by

      yes Rocky,

      but than all planks are horizontally. What i would like to do is that the planks follow the direction of the discretes. And the only possibility i have till now is "texture-position- rotate". But this is very difficult.


      Wikinger.jpg

      He who makes no mistakes, makes nothing

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      • X Offline
        xrok1
        last edited by

        got me there. can't wait to see the solution.

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • charly2008C Offline
          charly2008
          last edited by

          Me too!!!! ❓

          He who makes no mistakes, makes nothing

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          • K Offline
            KXI System
            last edited by

            http://forums.sketchucation.com/viewtopic.php?f=323&t=23725
            http://forums.sketchucation.com/viewtopic.php?f=323&t=10404
            http://forums.sketchucation.com/viewtopic.php?f=323&t=18992

            then I disappear into the night~

            Getting the perfect sig is hard...

            Google it!

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            • charly2008C Offline
              charly2008
              last edited by

              Hi,

              i have downloaded 3 free UV mapper (UV Mapper, LithUnwrap, UV Meshlab). But I don't understand their workflow. I have looked at some tutorials but they have brought me even more confused. Especially since I'm not sure whether I can achieve the desired result.

              Karl

              He who makes no mistakes, makes nothing

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              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                Hi karl,

                I feel your pain on this particular issue. Ive struggled for weeks to come to terms with Lithunwrap, UV Mapper and Roadkill, but found it extremely difficult to wrap organic forms. I think theres an opportunity for someone to do a tutorial using Whaats UV plugin and one of the suggested free uv mappers.

                People have suggested Blender to me but ive struggled here too. But i think it takes time to learn a new programs nuances and once conquered the rewards are bountiful.

                Personally i'd like to figure this out myself and post a detailed tutorial once i get the right results. But if anyone has suggestions on what direction i should take please feel free to mention it.

                Rich

                Download the free D'oh Book for SketchUp 📖

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                • charly2008C Offline
                  charly2008
                  last edited by

                  Hi Rich,

                  Thanks for your cheer lines. It's always frustrating when one spends hours and remained inconclusive.

                  The problem with the texture I could not solve but here are a couple of model details.

                  Karl


                  Wikinger.jpg


                  Wikinger1.jpg

                  He who makes no mistakes, makes nothing

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                  • X Offline
                    xrok1
                    last edited by

                    how about if you export a side shot of your boat, import it to photoshop then take the texture into PS on another layer, warp it to fit, save the texture out then import it to SU?

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • X Offline
                      xrok1
                      last edited by

                      ☀ this was a 5 minuite experiment but you get the idea.

                      in photoshop after warp. you would want to cover the whole 2d outline but i was lazy:Capture1.JPG

                      back in SU:Capture2.JPG

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • EscapeArtistE Offline
                        EscapeArtist
                        last edited by

                        I'm sorry, but I don't think it's currently possible to get a texture to bend around curves in SU without stretching the pixels. There are plenty of times I've wanted a stone pattern to bend around an arch or curved wall while maintaining orientation to the object, but no luck. Best bet would be to manipulate the image in photoshop to bend it and them project it on the model, paint the cladding exactly as you want it to appear, or export the model to a package that supports better UVW manipulation.

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