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    [Plugin] RayTrace & RaySpray

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    • TIGT 離線
      TIG Moderator
      最後由 編輯

      It only does one iteration [bounce] as that was what was asked for - if multiple 'bounces' are required it is quite possible to do it... although in a closed box shape it could go on forever !!!

      TIG

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      • M 離線
        minguinhirigue
        最後由 編輯

        This is really good ! Thanks. 😍

        It should be greater to have a dialog box with :
        Iteration : number of reflexion of ray (bypass for infinite ray, and warning for more than 10 ?).
        Number of ray : draw N initial rays from the focal point (warning for more than 30 ?).
        Planar : option to constraint reflexions in a plan for early analysis of acoustic reflexion in the section of any room.

        I guess I would be to busy to work on this, like dozen of other script that are waiting...

        By the way, good job TIG, thanks.

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        • TIGT 離線
          TIG Moderator
          最後由 編輯

          Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=235227#p235227

          It now has RayTrace AND RaySpray

          RayTrace traces the picked ray from a start and incident point - it then allows 'bounces' to be made if there is a 'hit'...

          RaySpray sprays rays out from a picked point, constrained in X/Y/Z-panes or full 3D with a desired angle of separation; there is only one reflection - no 'bounces', but RayTrace can be used over an earlier sprayed ray to 'bounce' individual ray-paths more if required...

          All guide-lines/points are now grouped...
          🤓

          TIG

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          • mitcorbM 離線
            mitcorb
            最後由 編輯

            You didn't answer the sleep question 😆

            I take the slow, deliberate approach in my aimless wandering.

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            • soloS 離線
              solo
              最後由 編輯

              @unknownuser said:

              You didn't answer the sleep question

              Because he is sleeping? 💚

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • K 離線
                Khai
                最後由 編輯

                he's sleeping?
                who let his Coffee IV run dry?

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                • mitcorbM 離線
                  mitcorb
                  最後由 編輯

                  ok while he's away, let's debate the bouncing forever question shhh 😉

                  I take the slow, deliberate approach in my aimless wandering.

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                  • TIGT 離線
                    TIG Moderator
                    最後由 編輯

                    I'm back ! 😉
                    Actually I was plumbing in a second bathroom ! ❓

                    The "bouncing forever problem" is avoided because you choose to do each additional bounce after the last reflection - unless when you are asked if you want a 'bounce' you are daft enough to keep pressing Y[es] a zillion times it will stop at he first N[o]... You only get a 'bounce' dialog Y/N if the ray has hit something after the last reflection anyway, otherwise it stops...

                    Any other ideas or even suggested uses welcome - I feel I've invented something that is looking for a use - e.g. Pilou's 'billiards' seems an outsider ???

                    👍 🤓

                    TIG

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                    • AdamBA 離線
                      AdamB
                      最後由 編輯

                      @unknownuser said:

                      Does this accoustic ray takes the same way than the way for a ray tracer "light"?

                      "Not really" is the answer. I looked into this when we were trying to design a new 3d audio system in a previous life.

                      So for light (MHz), the frequency is so high that diffraction / diffusion effects can be ignored. It moves in straight lines.

                      But for sounds (kHz) , edges/corners/gaps have huge effects. Hence you can hear somebody speaking when they're around a corner!

                      Moreover, the lower frequencies are going to spread around corners more than the higher frequencies components so what you hear will be different too. And just to make it even more complex, the substance of the building transmits sound - so if you're in the next room and listening to something, you may get high frequencies components coming out the door of one room into the door of the other while the low frequencies come through the wall.

                      Developer of LightUp Click for website

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                      • pilouP 離線
                        pilou
                        最後由 編輯

                        Thx for precisions! ☀

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • honoluludesktopH 離線
                          honoluludesktop
                          最後由 編輯

                          AdamB, That's right about sound, then again (I am guessing that) if you have a mirror, with a thick exposed glass edge, with refraction, the behavior of light too is not that simple.

                          Which brings to mind, the question of how much accuracy do we need? In one of my renderings, the biggest component is a pair of ladies shoes that I downloaded from Google. Nice touch in the rendering, but it was bigger then the architectural model itself. The other day someone posted a simple looking room with lots of computers, (maybe 50+) complaining about the size of his model. I'll bet that the keyboard keys were individually built with graphics, molded corners, etc. What did the renderer have to do to get that image out?

                          We need a program that will simplify mesh models of small things that are drawn with great care and accuracy. But guess that is off post:-), sorry.

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                          • E 離線
                            erikbernhart
                            最後由 編輯

                            wow, good work TIG,
                            I was just wondering this morning if there is such a tool available in sketchup.
                            and it exists, created just one day ago!!.what's the coincidense
                            great tool for me as a student, who doesnt have such expensive software to do raytrace/spray modelling.

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                            • AdamBA 離線
                              AdamB
                              最後由 編輯

                              @honoluludesktop said:

                              AdamB, That's right about sound, then again (I am guessing that) if you have a mirror, with a thick exposed glass edge, with refraction, the behavior of light too is not that simple.

                              But thats the point. The wavelength of visible light is so small compared to the thickness of the mirror, the interference between the bounce from the back of the mirror and front is effectively zero.

                              Unless you have very thin mirrors! 😄

                              [OT: Few years back I lifted the hinged door off an old french clothes cupboard to do something. The door had a mirror on it and must have weighed 50-60Kg. I staggered over to the bed and dropped it on the bedcovers and noticed the mirror had tiny flecks of mercury oozing out. The whole mirror was constructed by sandwiching mercury between glass!]

                              Developer of LightUp Click for website

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                              • AdamBA 離線
                                AdamB
                                最後由 編輯

                                @honoluludesktop said:

                                We need a program that will simplify mesh models of small things that are drawn with great care and accuracy. But guess that is off post:-), sorry.

                                For many many years people have struggled with this "level-of-detail" issue. There has been some great work done by Hugues Hoppe etc but ultimately its difficult to get satisfactory results because the shapes have "meaning" to us that the computer program doing the reduction simply don't understand.

                                In some sense, we've got this all back to front. We should be describing our models with the minimum information and then refine that description to get more details. Certainly when you get to the point of having sub-pixel polygons, you have to question whether this is such a great representation.

                                Developer of LightUp Click for website

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                                • TIGT 離線
                                  TIG Moderator
                                  最後由 編輯

                                  This RayTrace tool etc IS a very basic tool - typically it's for use in placing elements, like acoustic reflectors in ceiling etc, at something like the correct angle to get the reflected sound to the right places.
                                  You'd only use it in your early volumetric designs - once the design develop I'm sure specialist acoustic design tools will be used to fine-tune the details... ❓

                                  TIG

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    @adamb said:

                                    In some sense, we've got this all back to front. We should be describing our models with the minimum information and then refine that description to get more details. Certainly when you get to the point of having sub-pixel polygons, you have to question whether this is such a great representation.

                                    hmm... a plugins to analyse the model from the current viewport and highlight the ones with many sub-pixel polygons... or is there one out there already?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • kenK 離線
                                      ken
                                      最後由 編輯

                                      OK, I can visualize it now, the TV detective pulls out his laptop, fires up Sketchup and the ray trace plugin, and determine the bullets fight path, and solves another crime, all thanks to TIG and his plugin.

                                      Ken

                                      Fight like your the third monkey on Noah's Ark gangway.

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                                      • honoluludesktopH 離線
                                        honoluludesktop
                                        最後由 編輯

                                        @adamb said:

                                        But thats the point. The wavelength of visible light is so small compared to the thickness of the mirror, the interference between the bounce from the back of the mirror and front is effectively zero.

                                        Unless you have very thin mirrors! 🙂

                                        Sounds like I got it backwards 🙂

                                        How about a render program that lets the user adjust select components (like keyboards in a large office) to reduce render times?

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                                        • Didier BurD 離線
                                          Didier Bur
                                          最後由 編輯

                                          Cool plugin TIG !
                                          I'll surely use it to explain to my students how light bounces when hiting objects and so on 😎
                                          I cannot see the usual red-green-black-blue-cyan colored dots when snapping points for postionning the start and end points. Is this normal ?

                                          DB

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                                          • TIGT 離線
                                            TIG Moderator
                                            最後由 編輯

                                            @didier bur said:

                                            Cool plugin TIG !
                                            I'll surely use it to explain to my students how light bounces when hitting objects and so on 😎
                                            I cannot see the usual red-green-black-blue-cyan colored dots when snapping points for postioning the start and end points. Is this normal ?

                                            I have probably not set 'inferencing' properly in the tool code !
                                            I did it in a rush... 😒
                                            I'll look at it..........

                                            TIG

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