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    The Art of SketchUp - part 1: Fantasy

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    • D 離線
      db11
      最後由 編輯

      Seconded. Always great to see what you come up with. Welcome back!

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      • Bryan KB 離線
        Bryan K
        最後由 編輯

        Congratulations ken! And welcome back. Good to see you posting agian as well.

        One day I'll figure out how you make what looks like simple models transform into gorgeous textures and depths.

        See my portfolio at https://delphiscousin.blogspot.com/

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        • ken28875K 離線
          ken28875
          最後由 編輯

          @ Pilou, Carsten, Doug and Bryan: Thanks for your kind words, guys. 😄

          Here are some concepts of the Dark Woods leading to the Watchtower where you fight the boss of this chapter on top of the tower.

          As usual, SketchUp + V-Ray for SketchUp + Photoshop.

          Have a great week!

          _KN


          Ragnarok_Chapter_01_Dark_Woods_background_mattepainting.jpg


          Ragnarok_Chapter_01_Dark_Woods_background_mattepainting_skp_lines.jpg


          Chapter_01_Midgard_Watchtower_concept_01.jpg


          Chapter_01_Midgard_Watchtower_concept_01_skp_lines.jpg


          Chapter_01_Midgard_Watchtower_middle_floor_concept.jpg


          Chapter_01_Midgard_Watchtower_middle_floor_concept_skp_lines.jpg


          chapter_01_Midgard_Watchtower_boss_fight_concept.jpg


          chapter_01_Midgard_Watchtower_boss_fight_concept_skp_lines.jpg

          Follow Your Dreams.

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            Great pics! Is it a mobile game?

            Download the free D'oh Book for SketchUp 📖

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            • Bryan KB 離線
              Bryan K
              最後由 編輯

              More great renders!

              See my portfolio at https://delphiscousin.blogspot.com/

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              • ken28875K 離線
                ken28875
                最後由 編輯

                @rich o brien said:

                Great pics! Is it a mobile game?

                Hi Rich

                Yes, it's for a mobile game called ChronoBlade. Check out the Facebook here:
                https://www.facebook.com/Chronoblade/

                @bryan k said:

                More great renders!

                Thanks for your kind words, Bryan.

                Here's a couple of concepts for the Boss fight in the Burning Village.

                Cheers!

                _KN


                Burning_Village_boss_tile_concept_01.jpg


                Burning_Village_boss_tile_concept_01_SketchUp.jpg


                Burning_Village_boss_tile_concept_02.jpg


                Burning_Village_boss_tile_concept_02_SketchUp.jpg

                Follow Your Dreams.

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                • Bryan KB 離線
                  Bryan K
                  最後由 編輯

                  Excellent work as always!

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • pbacotP 離線
                    pbacot
                    最後由 編輯

                    Wonderful Ken. Thanks for sharing. Your work is so inspiring on many levels. Not only do you have the dream job. You're the master at it! Conceiving whole scenarios and all the way down to the details--and the ability to make it come alive visually. I wonder what the end product looks like from your visualizations. I wonder how you approach making your shapes, for example the boulders or the rough rectangular building stones. Your geometry looks so efficient and clean.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • ken28875K 離線
                      ken28875
                      最後由 編輯

                      @bryan k said:

                      Excellent work as always!

                      Thank you, Bryan!

                      @pbacot said:

                      Wonderful Ken. Thanks for sharing. Your work is so inspiring on many levels. Not only do you have the dream job. You're the master at it! Conceiving whole scenarios and all the way down to the details--and the ability to make it come alive visually. I wonder what the end product looks like from your visualizations. I wonder how you approach making your shapes, for example the boulders or the rough rectangular building stones. Your geometry looks so efficient and clean.

                      Hi Peter,

                      Sorry for the late reply. I am always crazy busy with work, especially with my new job here in LA.
                      Thank you for your interest and for your kind words about my work. But I would not take credits for everything in my renders. Indeed, as a concept artist, I always try to use existing game assets as much as I could so that the 3d modelers and environment artists would know what to use for the final in-game models. Consistency of the visuals will also be kept from concepts to final products.

                      I don’t create everything from scratch because there is no reason to reinvent the wheel. My final concepts are a combination of 3d models that I have in my resource folders, 3d assets from the game and new models that I create and texture. A lot of the models that I made are low polygon objects that’s why they are very clean most of the time. The textures are what make the models look detailed.

                      After getting the descriptions of the areas from the game designers who are the people who write the stories for each of the game levels, I do some really quick pencil sketches and gather all the 3d assets I need, and build the ones that I don’t have yet. I put everything in SketchUp, rendered with V-Ray for SketchUp and postwork in Photoshop (e.g. color correction, fire and smoke effects, paint-overs details that could not be done in SketchUp, etc.).

                      I don’t have any images of the end product/game, but you can search ChronoBlade on youtube to see the videos of the game. https://www.youtube.com/results?search_query=chronoblade

                      What interesting about ChronoBlade is that it is a side-scrolling game where all the levels consist of tileable units that can be combined to create different environments.

                      As you can see in the images below, you can add tile 04 or tile 07 after tile 01, or have tile 01 between tile 05 and tile 07 for example. You can put those tiled areas in different orders to create different game experiences for the players.

                      The images for tile 01, 03, 04, 05 and 07 are raw screenshots from Sketchup. For tile 3, you can compare the SketchUp model to the final render with postwork.

                      Thank you for reading and have a terrific weekend!

                      _KN


                      Midgard_Burning_Village_revised_tile_3_concept.jpg


                      Midgard_Burning_Village_revised_tile_3_concept_SKP_screenshot.jpg


                      Midgard_Burning_Village_revised_tile_3_concept_SKP_lines.jpg


                      Chapter_1_Midgard_burning_village_tile_01.jpg


                      Chapter_1_Midgard_burning_village_tile_04.jpg


                      Chapter_1_Midgard_burning_village_tile_05.jpg


                      Chapter_1_Midgard_burning_village_tile_07.jpg

                      Follow Your Dreams.

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                      • pilouP 離線
                        pilou
                        最後由 編輯

                        Sim City at the Middle age! ☀

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • Bryan KB 離線
                          Bryan K
                          最後由 編輯

                          Very clever! Interesting info on the game mechanics as well.

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • ken28875K 離線
                            ken28875
                            最後由 編輯

                            @ Pilou and Bryan: Thank you for your comments. 😉

                            Hello All,

                            It has been a year since I posted something in this thread. Things have been quite busy with work and other stuff.

                            I am back and adding a few more concepts from the game ChronoBlade.

                            Those concepts were done in 2014. I have a bunch more of them that I will post soon (a year from now...J/K...hopefully in a few days).

                            SketchUp + V-Ray for Skp + Photoshop

                            Have a great week! 😄

                            _Ken


                            chapter_2_nifelheim_bridges_concept.jpg


                            chapter_2_nifelheim_bridges_concept_skp.jpg


                            chapter_2_nifelheim_bridges_tile_2_concept.jpg


                            chapter_2_nifelheim_bridges_tile_2_concept_skp.jpg

                            Follow Your Dreams.

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                            • Mike AmosM 離線
                              Mike Amos
                              最後由 編輯

                              Very nice, very effective shaders and mats.

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                              • ken28875K 離線
                                ken28875
                                最後由 編輯

                                @mike amos said:

                                Very nice, very effective shaders and mats.

                                Thanks for your kind words, Mike. Good day to you! 😄

                                Follow Your Dreams.

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