sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Bonzai3D - double take

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    119 Posts 21 Posters 15.4k Views 21 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      remus
      last edited by

      rocky, i imagine bonzai is a NURBS modeller but some of it is hidden (i.e. handles on the sphere object) to try and keep things simple.

      http://remusrendering.wordpress.com/

      1 Reply Last reply Reply Quote 0
      • X Offline
        xrok1
        last edited by

        could just be the way its presented, the jury is still out for me. i'm sure the b3d support team will clear it up (if they're still talking to me). in the end it doesn't really matter along as the program does what you need. ๐Ÿ˜‰ to me the little things are more important, like snaps and aligning...

        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

        http://www.Twilightrender.com try it!

        1 Reply Last reply Reply Quote 0
        • B Offline
          bonzai3d support
          last edited by

          Rocky,

          Thanks for your extensive suggestions. We take all user feedback very seriously, so they will certainly be considered. A few comments / clarifications:

          The (missing) options to Align and Snap to Ghosted was an oversight, and will be added with the next update (in April).

          While moving an object, if you enter an angle and tab to the distance filed, then the angle will be locked. (Likewise, entering a distance and tabbing to the angle field will also lock the distance and allow you to select the desired angle graphically -- or you can enter both numerically and just hit Enter to numerically modify your objects.)

          Picture 36.jpg

          The Shift key while moving objects toggles the Snap to Self on and off (and does not lock the object) but the idea of a modifier to lock the direction of an object sounds reasonable. (We will see what we can do. ๐Ÿ˜„)

          Arail,

          Sorry to hear that you did not have sufficient time to evaluate bonzai3d with your Trial version. Please send an email to support@bonzai3d.com to request an extension, and we will see what we can do. ๐Ÿ˜„

          Rocky et al,

          Bonzai3d is perhaps properly called a "hybrid" modeler. It is a solid modeler that works with both Smooth and Facetted data -- AND it also works well with Surfaces AND NURBS.

          We are looking into additional file formats, but for now, NURBS objects can be imported and exported using the OBJ format.

          Bonzai3d's NURBS are quite sophisticated, and we have more improvements coming. To see what you can do currently, check out these videos:

          301 Moved Permanently

          favicon

          (www.formz.com)

          301 Moved Permanently

          favicon

          (www.formz.com)

          You can also check out a few of our sample files here if you like:

          301 Moved Permanently

          favicon

          (www.formz.com)

          So when you first create a Sphere in bonzai3d, it is a true sphere, with a center and radius and corresponding controls. If you want it to be a NURBS object, click on it with the NURBS Convert tool:

          Picture 37.jpg

          If you want to add or remove control points, use the NURBS Reconstruct tool:

          Picture 38.jpg

          Hope this helps!

          Please let us know if you have any further questions.

          Explore * Design * Deliver
          http://www.bonzai3d.com
          Version 2.5 Now Available!

          1 Reply Last reply Reply Quote 0
          • R Offline
            remus
            last edited by

            Bit of a wishy washy question to bonzai support: what do you consider the advantages and disadvantages of a hybrid system?

            p.s. xrok, i'll delete/split this if its wavering too far form the subject of the topic.

            http://remusrendering.wordpress.com/

            1 Reply Last reply Reply Quote 0
            • B Offline
              bonzai3d support
              last edited by

              Remus,

              There are lots of advantages to a hybrid system. For example, if you draw a smooth Sphere, you have spherical controls and you can control it as a sphere (with radius, closure options, partial sphere options, etc). If you decide that you want to edit it differently, you can simply Convert it to NURBS, and manipulate it that way. And if you decide that you now want to start manipulating individual facets of the object, you can Convert it to Facetted as well. It is really the best of all worlds.

              Really the only disadvantage is that there are more options and more ways to manipulate data -- so there is more to learn. But of course, you don't have to start out knowing everything to be effective. Learn and use the basics -- and just know that when you need more, there is more available.

              (By the way, if anyone is interested, a bonzai3d Webinar just started and there are still a couple of spaces available. See this link to sign up if you want: http://www.formz.com/landings/webinar.html)

              Explore * Design * Deliver
              http://www.bonzai3d.com
              Version 2.5 Now Available!

              1 Reply Last reply Reply Quote 0
              • X Offline
                xrok1
                last edited by

                @unknownuser said:

                The (missing) options to Align and Snap to Ghosted was an oversight, and will be added with the next update (in April).

                very very good news!

                @unknownuser said:

                While moving an object, if you enter an angle and tab to the distance filed, then the angle will be locked. (Likewise, entering a distance and tabbing to the angle field will also lock the distance and allow you to select the desired angle graphically -- or you can enter both numerically and just hit Enter to numerically modify your objects.)

                good to know, doesn't solve the negative movement workflow though.

                @unknownuser said:

                The Shift key while moving objects toggles the Snap to Self on and off (and does not lock the object) but the idea of a modifier to lock the direction of an object sounds reasonable. (We will see what we can do. ๐Ÿ˜„)

                i hate to argue with you about how your own software operates but... although tapping does toggle self snap, holding shift does lock direction it just doesn't do it consistently. (see attached video)
                shift lockedit.avi.zip to view delete the .zip part at the end of the name, this was added so i could upload it. if someone wants to bother (or knows how) to display it... ๐Ÿ˜‰

                @unknownuser said:

                There are lots of advantages to a hybrid system. For example, if you draw a smooth Sphere, you have spherical controls and you can control it as a sphere (with radius, closure options, partial sphere options, etc). If you decide that you want to edit it differently, you can simply Convert it to NURBS, and manipulate it that way. And if you decide that you now want to start manipulating individual facets of the object, you can Convert it to Facetted as well. It is really the best of all worlds.

                thanks for clearing that up. ๐Ÿ˜„

                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                http://www.Twilightrender.com try it!

                1 Reply Last reply Reply Quote 0
                • arail1A Offline
                  arail1
                  last edited by

                  A thank you to both xrok1 and Bonzai support for a very useful exchange. For someone who's not sure of the way forward this type of thread is incredibly helpful.

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    bonzai3d support
                    last edited by

                    Rocky,

                    Regarding the Shift Lock -- what I meant was it does not lock it at an arbitrary angle. Currently, it locks it to either Parallel to X, Y, or Z IF your cursor is on one of those axes when you press and hold the SHIFT key. (This allows for easy orthogonal movement while aligning with another object...) ๐Ÿ˜„

                    Explore * Design * Deliver
                    http://www.bonzai3d.com
                    Version 2.5 Now Available!

                    1 Reply Last reply Reply Quote 0
                    • X Offline
                      xrok1
                      last edited by

                      i'm glad we agree. ๐Ÿ˜„

                      now, i've been able to reproduce the inconsistency i told you about and i'll demonstrate here:

                      if i move along an edge then hold shift it won't lock in the direction of that edge even though you see that i'm moving parallel to the red axis:b3d1.jpg

                      if i move past the end of the edge and hold shift it works as expected. this is a problem when you can't get past the end because other objects may be in the way (i know you can simply zoom way out then back in but its not good work flow). also it seems to me that you should be able to lock on edges anyway, whether they are along an axis or not but especially if they follow an axis.


                      b3d2.jpg

                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                      http://www.Twilightrender.com try it!

                      1 Reply Last reply Reply Quote 0
                      • X Offline
                        xrok1
                        last edited by

                        another example:


                        b3d1.jpg

                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                        http://www.Twilightrender.com try it!

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          bonzai3d support
                          last edited by

                          Rocky,

                          Thanks for clarifying, we are now reproducing this. If you disable the object snaps before you hold down the shift, then this will work as we expect. You can then re-enable the object snaps (while still moving the object and holding down shift) to complete the move -- snapping to something else.

                          Thanks for your report, we will get this corrected.

                          Explore * Design * Deliver
                          http://www.bonzai3d.com
                          Version 2.5 Now Available!

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            jpalm32
                            last edited by

                            @xrok1 said:

                            this is actually not a tutorial but a journal of my experience with a new (your) software from a designers point of view. ๐Ÿ˜‰ i will send you the file so you can check it out and advise on what's going on. i will try one more time from scratch since i'm not too far in anyways.

                            ๐Ÿ‘Š biting my tongue over your last statement. ๐Ÿ‘Š

                            I bit my tongue at the same time. WTHF what's up with that staement.
                            This thread is GREAT!!!

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              MrWip
                              last edited by

                              Great subject xrok1, you're really asking good questions, and I see that SU user have struggle on the same point while beginning with B3D.

                              It's good to see that I'm not the only one to envounter many crashes, even with an updated version of B3D and graphic drivers... I really hope this will evolve, because you have to trust the program you're using everyday...not knowing when it will shut down is a real pain...

                              Since B3D people are around here responding to questions, there is something they may explain... Actually, it's just a small parameter, but it stops me going further in B3D workflow : when you're making an extrusion, or something like that, you first pick the object, then begin the movement, clearly visually presented by a nice arrow, then you enter the dimension you want (actually it's sound like sketchup...) BUT (and that's where its really annoying...) there is a "minus" to enter if you want to go in one way... actually, giving the direction + a dimension should be enough, but here, you have to take care of the direction (quite arbitrary... maybe normal related...), and enter for example "50" or "-50 " regarding to the direction.
                              I didn't find a way to disable that (maybe it's an hidden option, and my post make no sense...) and it really reduce my interest in the subject... I
                              t may sound like a rather small problem, but it's killing the workflow when you're constantly pushpulling things around in a model... so I hope it's just an option , somewhere...

                              http://www.wip-archi.com

                              1 Reply Last reply Reply Quote 0
                              • X Offline
                                xrok1
                                last edited by

                                mrWip if you look closely through my extensive critiques ๐Ÿ˜ณ i've mentioned this too. stating that Bonzai should take the direction of you initial movement into account as the direction you want your action to go in. funny thing is it does work properly with the move tool ๐Ÿ˜• you don't need +- then it goes in the direction you start in.
                                anyway the Bonzai team reported a while back that there will be an update in april so i have paused my project until then so i can also include comments about the update and see if it helped streamline the work-flow any. ๐Ÿ˜„ lets hope so...

                                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                http://www.Twilightrender.com try it!

                                1 Reply Last reply Reply Quote 0
                                • X Offline
                                  xrok1
                                  last edited by

                                  @bonzai3d support said:

                                  Rocky,
                                  The (missing) options to Align and Snap to Ghosted was an oversight, and will be added with the next update (in April).

                                  here we are in may ๐ŸŽ‰

                                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                  http://www.Twilightrender.com try it!

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    rickgraham
                                    last edited by

                                    Hi Xrok et al,

                                    I am really liking this thread, but I DO need to ask..

                                    So far, what I have seen done with this software with pictures and descriptions looks like other rubies can duplicate unless I'm missing something major here. ๐Ÿ˜’

                                    But keep up the work. It is good to see ones processes.

                                    Rick

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      You can create the same in SU for most of it, true. But Bonzai is a NURBS modeller, a different animal. It can deal with solids and geometry is more parametric than SU.

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        rickgraham
                                        last edited by

                                        @thomthom said:

                                        You can create the same in SU for most of it, true. But Bonzai is a NURBS modeller, a different animal. It can deal with solids and geometry is more parametric than SU.

                                        Thanks Thomthom,

                                        So in other words for my application as 99.999% commercial architecture/landscape architecture, SU is still it. I will admit, I really like their demo of contours and terrains tho..
                                        ๐Ÿ˜‰

                                        Rick

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          SU is fine.
                                          But Bonzai is fine as well for that. Let you cut into solid walls. And the walls have parametric width and height.
                                          I did try out the terrain tool, very nice in that it let you choose between smooth and stepped, but it requires all contours to be connected. Any small caps, as there often is in the data one get, will prevent it from generating terrain. While SU's sandbox tool accepts any amount of garbage.
                                          The cleaner the contours the better the terrain of course, but at least SU let you get at a starting point, while Bonzai just flat out refuses to play game. To me that was disappointing because I can't can't go through all the contours to ensure they are connected to generate a terrain. The data is just too big for that, and one have no idea where the smallest gap might hide.

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • X Offline
                                            xrok1
                                            last edited by

                                            thom did you try the object doctor? i'd be curious to know if that would work.
                                            bonzai should have better dialogs and trouble shooting when it fails at certain operations or the object doctor should run automatically. ๐Ÿ˜ข

                                            still waiting for the update ๐ŸŽ‰

                                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                            http://www.Twilightrender.com try it!

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 3 / 6
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement