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    Model FOV vs Render FOV

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    • M Offline
      markpyvi
      last edited by

      Hi

      Quite new with v-ray. Trying to overlay my skp model with render I made from exactly same view. Only problem is that model and render don't match very well. Is V-ray (ver. 01.48.66) changing FOV by itself and if yes, then why? Am i missing or doing wrong something?

      Mark


      Model FOV vs Render FOV

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      • thomthomT Offline
        thomthom
        last edited by

        Odd. I've not had any problem getting SU and VfSU to match. Can you post a screenshot of your render settings? Or even share your scene?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • dkendigD Offline
          dkendig
          last edited by

          I believe I've seen a bug report about this come through our support email. It was forwarded off to our bug tracker, but we never heard anything else about it. It might be the same person actually... let's see ::responds via bug tracker::

          Devin Kendig
          Developer

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          • M Offline
            markgmajewski
            last edited by

            I actually ran into a similar problem not too long ago. Not sure if the same issue on the windows version, but I found that while using the scrollwheel of the mouse to scroll up and down through the different setting fields, what ever drop-down your cursor passes through will automatically change the options in that field (without clicking to activate). I unknowingly changed the type of camera used in the scene and didn't think to look at my settings when initially troubleshooting.

            Just my experience....hope this helps.

            Good luck

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            • dkendigD Offline
              dkendig
              last edited by

              Yes, I would avoid using the scroll wheel in any of our UI, unless you are aware of this issue and are trying to change values on purpose. I would like to have that fixed, but there are some other bugs we are trying to resolve first.

              Devin Kendig
              Developer

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              • M Offline
                markpyvi
                last edited by

                Thank You all for respond!

                I uploaded skp file here http://www.upload.ee/files/437156/Model_FOV_vs_Render_FOV.skp.html

                Strange, with default render settings everything is ok, but loading another visopt, changing output resolution exactly to same numbers and push "render" button, the FOV is wrong again :S

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Mark - can you upload here instead at these download services?

                  As for the camera. default settings works - but custom visops don't. Then I'm pretty sure it's something in the camera settings of that visops that makes the camera to deviate. It does look like the lense is more warped. Have you compared the settings between the default and the visops?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • M Offline
                    markpyvi
                    last edited by

                    Uploaded file here.
                    Camera settings are similar, only shutter speed, F nr and similar parameters that don't affect camera angle nor FOV, are different. I'm pretty sure, it's something very simple, but as a beginner with v-ray, I just can't figure it out myself yet.

                    Thanks in advice,
                    Mark


                    Model FOV vs Render FOV.skp

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      The Lens Shift was not 0.


                      VfSU-Camera.png

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • M Offline
                        markpyvi
                        last edited by

                        thomthom, thank you for your support!

                        Mark

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