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    A picture looking for an answer?

    Scheduled Pinned Locked Moved V-Ray
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    • soloS Offline
      solo
      last edited by

      • thinking out loud *

      It works fine with a flat plane, does not with a shaped mesh....maybe try a flat plane with displacement and see if it works?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • thomthomT Offline
        thomthom
        last edited by

        tomot - do you still have the model with the flat plane?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • T Offline
          tomot
          last edited by

          @pixero said:

          I've had this issue with transparent materials on an object with volume (i.e. not a plane)
          when attaching materials to the face directly.
          As I remember, if you apply a material to the backside it won't auto switch to the new material if you apply that to the front side.
          (Hope I'm making myself clear.)
          ...or I could be totally wrong...

          Your not wrong! We know a plane or a mesh has 2 sides. If a light is shining from above onto a plane, you wont get any light passing through if the face is reversed. You can only paint on one side. As a result if you look from below that plane will give you this unnatural looking blue surface.
          If you have ever been Scuba diving and you come to the surface you will see the water much like your looking down through it from above. I guess we can only simulate caustics, and let nature do the real thing. πŸ˜„


          caustic1a.png

          [my plugins](http://thingsvirtual.blogspot.ca/)
          tomot

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          • thomthomT Offline
            thomthom
            last edited by

            Now that is just plain Weird! (Captial W!)

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • T Offline
              tomot
              last edited by

              @thomthom said:

              tomot - do you still have the model with the flat plane?

              yes I have. But it has the same settings I sent you already. Just turn off the existing water mesh plane layer, make a new flat water plane on another layer. and re-render.

              [my plugins](http://thingsvirtual.blogspot.ca/)
              tomot

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              • thomthomT Offline
                thomthom
                last edited by

                I was wondering if there was differences in the way the materials where applied. On Group vs on Face - both sides of the faces etc...

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  tomot
                  last edited by

                  @solo said:

                  • thinking out loud *

                  It works fine with a flat plane, does not with a shaped mesh....maybe try a flat plane with displacement and see if it works?

                  Undisturbed water in a pool will not cause any caustics, from the sun or any other light source. Its only when the water is disturbed that caustic effects are produced. Its the waves with their varying angles to the sunlight that concentrate the light, these rays of concentrated light are transmitted light through the water and displayed onto the pool walls and bottom.
                  Hence, rendering pool water using a flat plane with caustics is only poor simulation of what happens in reality. πŸ˜„

                  [my plugins](http://thingsvirtual.blogspot.ca/)
                  tomot

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                  • T Offline
                    tomot
                    last edited by

                    @thomthom said:

                    I was wondering if there was differences in the way the materials where applied. On Group vs on Face - both sides of the faces etc...

                    yes I'm aware that this changes the caustic effects, as does diffuse and specular.
                    In the attached pic diffuse and specular is turned off. However the caustic effect on the walls above the water is totally unnatural. A Rough concrete wall would absorb almost all of those caustic reflections.


                    water no d no s.png

                    [my plugins](http://thingsvirtual.blogspot.ca/)
                    tomot

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      tomot: that face acting as a section cut in the water - reverse it, if you set the style to display the default colours you will see that the backface is pointing towards the camera. The normal is the other way around.

                      Most 3D app are very picky about the normal direction of faces - while SU is not - V-Ray is. (Might still be a bug though.)

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @tomot said:

                        yes I'm aware that this changes the caustic effects, as does diffuse and specular.

                        ? diffuse and specular? are we talking about the same thing here? I was wondering if the material was applied to a group or a face.
                        (none the less - that wasn't the issue anyway. It was a face normal issue - as explained in previous post.)

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • soloS Offline
                          solo
                          last edited by

                          I assume the setup of the scene is like this?


                          pool4 caustics.jpg

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            There's an omni above the pool - centred.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • soloS Offline
                              solo
                              last edited by

                              Tomot wrote:

                              @unknownuser said:

                              Undisturbed water in a pool will not cause any caustics, from the sun or any other light source.

                              I understand that (even though you will still get a degree of refracted and dispersed light), my thought was using a flat plane with say a displacement map would/should give you the undulated effect needed for the type caustics you are trying to achieve.

                              I have never tried this type of caustics with Vray, how does it effect the render times by the way?

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Caustic adds render times. Often significantly.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • T Offline
                                  tomot
                                  last edited by

                                  @thomthom said:

                                  @tomot said:

                                  yes I'm aware that this changes the caustic effects, as does diffuse and specular.

                                  ? diffuse and specular? are we talking about the same thing here? I was wondering if the material was applied to a group or a face.
                                  (none the less - that wasn't the issue anyway. It was a face normal issue - as explained in previous post.)

                                  I fully understand your point about normals, I was just adding diffuse and specular to the conversion, which also adds to the caustic effects rendering outcome.

                                  [my plugins](http://thingsvirtual.blogspot.ca/)
                                  tomot

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                                  • T Offline
                                    tomot
                                    last edited by

                                    @solo said:

                                    I have never tried this type of caustics with Vray, how does it effect the render times by the way?

                                    Yes! in a HUGE way! I will address this issue in a new thread
                                    Titled: Vray cpu rendering usage

                                    [my plugins](http://thingsvirtual.blogspot.ca/)
                                    tomot

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      Okay, 3 minutes 5 seconds.


                                      caustics vray.png

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        With both sun and omni. 4m 14

                                        Notice the chimney thing you have in the back does not show texture? the problem is the naming I think, will fix it for next render.


                                        caustics vray.png

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • T Offline
                                          tomot
                                          last edited by

                                          @solo said:

                                          With both sun and omni.

                                          great now do a scene2rendering, with your 8 core i7, and turn of the water - wave end view layer. thanks!

                                          [my plugins](http://thingsvirtual.blogspot.ca/)
                                          tomot

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            @unknownuser said:

                                            turn of the water - wave end view layer

                                            It was on in the above render also.

                                            I will render scene 2 in a little while.

                                            The thing about vray render times that needs to be said, like the above scene, even though it rendered pretty fast once it gets past the scene processing, it's the scene processing that takes longer than the render, IMO that's a handicap as during the processing it uses only one core, so render times are not accurate.
                                            And this has to take place every single time one hits render..

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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